JadtheGerbil (JtG) Weapons MOD 1.00 
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Created/Programmed/Alphaed/Betaed/Gammaed By JadtheGerbil (of Course!) 



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Please e-mail questions, concerns, complaints, suggestions, bug reports, other stuff to: 
JadtheGerbil@Yahoo.com 



Installation:
Simply Execute the .UMOD file, it knows what to do, so let it do it's thing.
The Readme included OUTSIDE of the UMOD is the newest version, so it's advisable to replace
the one that goes into your Help directory with this one.

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This is a (relatively) straightforward modification. It modifies four of the weapons 
to, basically, shoot different stuff. I never said it was a BIG mod! 

The included new weapons are: 
 The Explosive/Mini-Rocket Firing Enforcers 
 The Explosive/Mini-Rocket Firing Miniguns 
 The Redeem-o-Matic (Fires Mini-Redeemer shells) 
 The Smashgun (Fires repulsive/attractive charges) 
 The Scout-Missile Launcher (Shoots *Mostly* harmless redeemer shells) 

Generally new things are: 
An Arena Mode for changing which weapons you want rotated 
Mini-Rockets (projectile) 
Redeemo Shells (another projectile) 
Scout-Missile Shells (yet another projectile) 



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An explanation of each of the menu selection is what follows: 

Note: In order to modify the projectile-weapons' damage and such, modify the projectile. 



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The Explosive Enforcer: Fires Explosive Rounds. 

     Options: Change amount of ammo when you pick it up 
  Change the size of the ensuing explosion 
  Change the damage the preceeding explosion causes 
  Change whether it replaces powerups when in Arena Mode 

     Summon name: mrl.eenforcer 

     Interesting fact: Not much for interesting stuff. 



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The Mini-Rocket Enforcers: Fires Mini-Rockets (Smaller versions of the Eightball's) 

     Options:  Change amount of ammo when you pick it up 
  Change whether it replaces powerups when in Arena Mode 

     Summon name: mrl.mrenforcer 

     Interesting fact: It's 25% bigger than the original Enforcer 
  



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THIS is a fun one! It's great for knock-off parties! Try it to understand what I mean. 

The Smashgun: Primary Mode: Fires a repulsive shot 
                             Secondary Mode: Fires an attractive shot 

     Options: Change amount of ammo when you pick it up 
  Change the range of the attractive/repulsive shot 
  Change the amount of damage the shot causes if a direct hit 
  Change how repulsive/attractive the shot is 
  Change whether you can score headshots with the shot 
  Change whether it has unlimited ammo or not 
  Change whether it replaces powerups when in Arena Mode. 

     Summon name: mrl.smashgun 

     Interesting fact: Looks the same as the ASMD, but is VERY different. 

See the note at the bottom for more information. 
You MUST read it to use the Smashgun to it's fullest potential. 



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The Explosive Minigun: Fires Explosive Rounds. 

     Options: Change amount of ammo when you pick it up 
  Change the size of the ensuing explosion 
  Change the damage the preceeding explosion causes 
  Change whether it replaces powerups when in Arena Mode 

     Summon name: mrl.emg 

     Interesting fact: The same as the original Minigun, but with a White Ammo display. 



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The Mini-Rocket Gun: Fires Mini-Rockets. 

     Options: Change amount of ammo when you pick it up 
  Change whether it replaces powerups when in Arena Mode 

     Summon name: mrl.mrl 

     Interesting fact: 50% Bigger than the Minigun, has Red Ammo display. 



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This is the ULTIMATE (For the time being) Weapon of Utter-and-Total Destruction TM. 

The Redeem-o-Matic: Fires Mini-Redeemer Charges. 

     Options: Change amount of ammo when you pick it up 
  Change whether it replaces powerups when in Arena Mode 

     Summon name: mrl.redeemo 

     Interesting fact: Twice as Big as the Minigun, has White Ammo display. 



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Bots don't handle this too well, designed for big team games. 

The Scout-Missile Launcher: Fires Scout-Missiles (DUH!) 

     Options: Change amount of ammo when you pick it up 
  Change whether it replaces powerups when in Arena Mode 

     Summon name: mrl.scouter 

     Interesting fact: 50% Smaller (and 50% cuter!) than the Redeemer. 



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Arena Mode: Allows you to configure the use of Arena Mode. 

     Options: Turn Arena Mode on/off 
  Change whether Shockcores replace ammo or not 
  Change whether Bullets replace ammo or not (Explained later) 
  Change whether Powerups are replaced or removed (Also explained later) 

     Summon name: Can't, IT'S ON THE MENU! 

     Interesting fact: If there's enough interest, I'll add some more/better options. 



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The Mini-Rockets: Configures the Mini-Rockets. 

     Options: Change the missile's speed 
  Change the size of the ensuing explosion 
  Change the damage the preceeding explosion causes 

     Summon name: mrl.quickrocket 

     Interesting fact: 25% Smaller than the original Rocket's. 



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The Redeemo Shells: Configure the Redeem-o-Matic's Shells 

     Options: Change the missile's speed 
  Change the size of the ensuing explosion 
  Change the damage the preceeding explosion causes 
  Change the amount of damage the shockwave (it IS different) 
  Change how long the shockwave lasts (makes it bigger/smaller) 

     Summon name: mrl.redeemoshell 

     Interesting fact: 25% Smaller than the original Redeemer Shell. 



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The Scout Missiles: Configure the Scout Missiles. 

     Options: Change how fast the missile flies 
  Change how much a collision with the missle hurts 
  Change whether the missile can teleport or not 

     Summon name: mrl.scoutmissile (won't work, just explodes) 

     Interesting fact: 50% Smaller, quieter, dimmer, than the Redeemer. 



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The "Default All Here" Spot: Hit "Defaults" when this is selected to reset everything. 



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The "Defaults" Button: Hit this to reset the current screen to it's defaults. 



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The "Save" Button: Hit this whenever you change an option that is a number. 
   (The Checkboxes save automatically) 



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Smashgun 101: 

Wall Scaling: 

Due to the Smashgun's attracting/repulsing ways, you can scale walls with it! However, don't 
try this if damage is set to anything greater than 0. 

Go to a level with a big, vertical wall. I've found that DM-Deck16][ is great for this. 

Go to the base of the wall. Here's where the paths deviate. 

There are about 3 ways to do this: 

1) Look up, jump, then immediately fire an attractive shot (secondary). If done right, you 
should sail up and over the wall. Depending on the height, you may have to do some #2 action 
to clear it successfully. 

2) Look up, and keep firing a secondary blast at about a 50 degree angle (depends on the range 
of the shot) If do it right, you will continue to be drawn up over the wall. You can use this 
to return to the top of Morpheus after a long fall! 

3) Look down, and fire a repulsive shot (primary). You will do a big jump. However, because of 
the way the weapon fires, you probably will be shot away from the wall a bit. Just aim towards 
the wall, and continue to fire. This is kinda like wall-kicking up the wall, but I personally 
prefer using either #1 or #2. 

If Headshot is set to true, you can blow/suck their heads off! 

If using this online, I suggest setting "Allow Headshots" to off, unlimited to on, and scale 
the power down, so you don't go everywhere... Unless, that's what you want... 
  

Enemy Smashing: 

A little known fact about the Smashgun is it's ability to push/pull competitors to their deaths! 

Note: This work especially well when fall damage/distance is set very high/low respectively. 

If the enemy is near a wall, fire either an attractive shot below him, or a repulsive shot above 
him. 

Also, if the enemy is coming towards the ground, like at the tail end of a jump, if you fire an 
attractive shot below them, they are pulled into the ground. 

The end result, they are shot/pulled down into the ground, blowing them up. You don't get 
a frag, but the satisfaction of robbing them of a kill, as well as doing it right is well worth it. 

There are many more strategies, but if I told you know, it would take away all the fun! 



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Creator's Notes: 
 * If you check both of the "AMMO" switches, it will randomly pick between the two 
  every time. 

 * If you check more than one of the "Replace in Arena Mode" buttons, randomly again. 

 * If you check "Replace" Powerups (Health, Armor, Etc.) are replaced as follows: 

  If you check only an "AMMO" box and none of the "In Arena Mode"s, 
  replaces them with whichever ammo type(s) you picked. 

  If you check any of the "Arena Mode"s, but no "AMMO"s, it replaces them 
  with whichever weapon type(s) you picked. 

  If you check an "AMMO" AND any "Arena", randomly picks between the two. 

 * If you check "Remove", it wipes the powerups from the level. 

 * It's called MRL because this was originally only the Mini-Rocket Launcher, but 
  I added more, and now I'm just too lazy to change it. Drop me a line if it 
  bugs you. 



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Some Known bugs: (I can't find a way to fix 'em! Send help!) 

 * When not running Arena Mode, the Impact Hammer is lost. 

 * More than one Redeem-o-Matic explosion becomes VERY loud. 
Also causes fatal ping on network games. 



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Some Future plans for the JtG Weapon Pack: 

 * If you want I'd be willing to make a Redeemo Enforcer. Probably will in the next 
  release. 

 * An "Instant Teleporter", a 'Smashgun-cum-Translocator' thing. Only it's instant, 
  instead of requiring the, uh, "target". 

 * DEFINITELY new models for the weapons, but the existing ones keep the size down... 

 * A training level for the Smashgun, so newbies can get right into it. 

 * A few more will probably come. E-mail if you have any, but don't wanna make anything. 

If you find any more problems, or you have a suggestion, e-mail it to: 
JadtheGerbil@yahoo.com 

