Instructions on how to install and play Infiltration 2.75
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If you downloaded the UMOD format, simply double-click the UMOD file after you extract it from the ZIP file.

If you downloaded the manual installation files, unzip *.int, *.u, and *.ini files in your UnrealTournament\System directory.  *.utx files go in your UnrealTournament\Textures directory.

For those of you who wish to setup a server, please refer to the bottom of this page.** 

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Start Unreal Tournament. Begin a Practice Session or Server. Select the Category "Infiltration" and select a GameType.

To change your weapon setup and set other Infiltration options, go to the Mod option in the UT menu heading at the top, then choose Infiltration.   A window will appear where you can set all the details.  Each UT weapon is listed on the left.  On the right is a drop down menu where you can choose ANY Infiltration weapon.  If you choose the option 'don't exchange' than the corresponding UT weapon will still be present in the game. 

If you choose a weapon other than the M9 pistol for the default, and you want more of that weapon throughout the level, ensure that you replace another UT weapon for the one you have set as default.  For example, if you choose the M3 shotgun as your default weapon, make the M3 shotgun available in another slot as well... otherwise once you run out of ammo, that will be it for that weapon until you die.   This can make for interesting game modes as well! 

To set up your Reload and Weapon Mode keys, simply go to the Player Configuration subcategory and choose the Keys subheading.  You can also set your keys for using the Radar.  The Reload key is to reload your weapon once you empty a clip or you wish to change out your clip for a fresh, new one- if you have Auto Reload checked in your Infiltration menu, your weapon will reload itself automatically once your clip is empty and you have clips remaining.  If your shotgun or Robar bolt action rifle is auto reloading and you need it to stop, simply press and hold the fire button.

Every weapon except the AT4 and H&K69 use the +1 standard, which means your weapon can hold the number of rounds in a clip plus 1 in the chamber.  For the Benelli shotgun, this means after you load 8 rounds into the weapon, you must close the bolt first to make room for the last round. 
If you don't expend all the ammo in a clip, and you reload anyway, you keep that clip.  You only discard clips after all ammo has been expended from it. 

The Weapon Mode button is to alter specific functions of some weapons.  The shotgun can change between pump and semi auto, the MP5 and M16 can alter between firing modes, and the sniper rifles can alter zoom. 

Once you configure the Infiltration setup to your liking, simply click the Close button and your information will be kept the same when you run Unreal Tournament again. Returning to your practice session or server window, choose any remaining options and start the game!

Special Setups:

Standoff is a special game-mode available for all Infiltration game types. Standoff works like LastManStanding. Each player has a specific amount of lives during a match or round. Ie. if one player remains alive in DM, he wins the match/round. In Team-DM it works similiar. If one team remains and all other teams are 'gone' the remaining team wins the match/round aso.

There are two types of Round Modes available. BestOf and Maximum. Each map is played several times, depending on the round mode setup. Ie. a Maximum Round match will play the same map again and again until the maximum of rounds is reached. BestOf should explain for itself. Each Round ends with a Round Winner. That can be a player or a team. After all rounds are played, an overall winner is announced. While playing, the player/team which is in the lead, is marked on the scoreboard with a trophy symbol. Round modes are only activated for DM and Team DM.


For a much more indepth look at our options, check out the instructions on the 2.75 release page.

http://www.planetunreal.com/infiltration/mutator275_release_page.htm

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Weapons Available 
===================

Beretta M92f pistol 
Benelli M3 S90 shotgun 
H&K MP5 10A3 submachine gun 
Colt M16A2 assault rifle 
H&K 69 grenade launcher 
H&K PSG1 sniper rifle 
Robar .50 BMG sniper rifle 
AT4 anti-tank rocket launcher 
Frag Grenade 


NOTE: Some other mutators won't work in conjunction with the Infiltration mutator for obvious reasons.

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** To make an Infiltration Server work properly
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Open up your UnrealTournament.ini file in your UnrealTournament/System directory and look for the following heading:

[Engine.GameEngine]

At the end of that subsection are ServerPackages=

Simply add the following lines after the rest of the ServerPackages lines:

ServerPackages=CommandoSkins_I
ServerPackages=InfiltrationUT
ServerPackages=InfAdds

If these lines are already there, or appears more than once, ensure they're listed only once.
(InfAdds is only needed if your server runs maps which include the M2HB Turret)

Then before you start a match, and you have Standoff enabled, keep in mind, that the number of frags and the time limit remain active and can end the game. So if you want to setup a 'pure' Standoff match, simply set the number of frags to zero. You can setup the time limit to zero, too. But keep in mind that then only Standoff can end a game.

If you choose an Infiltration game mode, your server will show up in the InfBrowser and others can easily see you as an Infiltration server!

In order to change Infiltration settings, refer to the enclosed document detailing the meaning of the InfiltrationUT.ini file.  Simply alter these settings and restart the game for them to take effect. If you are using the GUI interface on your server, you can setup the changes within the Infiltration Setup window. Then close the Setup window to save your changes. After the setup is saved, open the Infiltration Setup again, click on the Admin Tab, login with your admin password and select Restart Game.


That's it!!!



Warren 
Project Coordinator 
i n f i l t r a t i o n 
www.planetunreal.com/infiltration
jwarrent@planetunreal.com