============================================================================
The following setups can be changed/added within the InfMutator.ini file
============================================================================

[InfiltrationUT.InfilWeapons]
InfilGroundSpeed	= percentage of 'standard' UT playerspeed (ie. 60 or 80)
bForceInfSkins		= force joining players to use the Infiltration skins/camos automatically, depending on the selected team
InfSkinsTeam(n)		= (n = 0,1,2,3 for Team Red,Blue,Green,Yellow) values: =0 for SpecOps, =1 for Desert, =2 for Jungle, =3 for Wood, =4 for Snow, =5 for SWAT, = 6 for Urban
bInfilDropWeapons	= True/False
bInfilDropAmmo		= True/False
bInfilDropItems     = True/False

InfilLifeSpan		= how long does a dropped object remain visible/ready for pickup before it will be deleted value: float

bInfilLMS			= StandOff mode. values: True/False
bInfilShowLMS		= show remaining lives on HUD. values: True/False
InfilTotalDeaths	= number of lives
InfilLastSecs		= last player timer
InfilRoundMode		= RoundMode: 0=normal, 1=BestOf
InfilRoundsPerGame	= number of rounds to be played (for BestOf an uneven value is needed)

InfilPauseSecs		= seconds to Pause between rounds
bInfilAdminRadar	= Admin/Server allows radar. values: True/False
InfilTeamPunish		= friendly team punishment percentage
InfilDecoRespawnTime

bInfilDeco			= exchange Decorations with destructable ones. values: True/False
bInfilDetAmmo		= exchange Ammo with destroyable version. values: True/False
InfilDetAmmoMaxDamage
InfilDetAmmoMaxRadius
InfilDetAmmoRandomness

InfilSetup(nn)		= hard to explain ;) ... the default weapon exchanges
InfilAddInv(n)		= added startup inventory/weapons (you have to check this out yourself by testing, cause its not easy to explain)
InfilAddMax(n)		= added startup ammo (same as above)
InfilAddItem(n)		= added inventory (flashlight or searchlight)

============================================================================
The following setups can be changed/added within the InfiltrationUT.ini file
============================================================================

[InfiltrationUT.INFUT_TPlayerInfo]
bAutoReload			= player specific
bAimIsToggled		= player specific
bPlayerRadar		= player specific
bAdminRadar			= Admin/Server allows radar. values: True/False

[InfiltrationUT.INFIL_UTWeapon]
bInfilDropAmmoW		= drop ammo and weapons if player is killed. values: True/False (copy of bInfilDropAmmo/Weapons from above)
