Instructions on how to install and play the Infiltration mutator 
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If you downloaded the UMOD format, simply double-click the UMOD file after you extract it from the ZIP file.

If you downloaded the manual installation files, unzip them all to your UnrealTournament\System directory.

For those of you who wish to setup a server, please refer to the bottom of this page.** 

Start Unreal Tournament. Begin a Practice Session or Server. Click the Mutators button. Drag or double-click the "Infiltration Weapons" mutator to the "Used Mutators" box. Close the mutator window. 

To change your weapon setup and set other Infiltration options, go to the Mod option in the UT menu heading at the top, then choose Infiltration.   A window will appear where you can set all the details.  Each UT weapon is listed on the left.  On the right is a drop down menu where you can choose ANY Infiltration weapon.  If you choose the option 'don't exchange' than the corresponding UT weapon will still be present in the game. 

If you choose a weapon other than the M9 pistol for the default, and you want more of that weapon throughout the level, ensure that you replace another UT weapon for the one you have set as default.  For example, if you choose the M3 shotgun as your default weapon, make the M3 shotgun available in another slot as well... otherwise once you run out of ammo, that will be it for that weapon until you die.   This can make for interesting game modes as well! 

To set up your Reload and Weapon Mode keys, simply go to the Player Configuration subcategory and choose the Keys subheading.  You can also set your keys for using the Radar.  The Reload key is to reload your weapon once you empty a clip or you wish to change out your clip for a fresh, new one- if you have Auto Reload checked in your Infiltration menu, your weapon will reload itself automatically once your clip is empty and you have clips remaining.  If your shotgun or Robar bolt action rifle is auto reloading and you need it to stop, simply press and hold the fire button.

Every weapon except the AT4 and H&K69 use the +1 standard, which means your weapon can hold the number of rounds in a clip plus 1 in the chamber.  For the Benelli shotgun, this means after you load 8 rounds into the weapon, you must close the bolt first to make room for the last round. 
If you don't expend all the ammo in a clip, and you reload anyway, you keep that clip.  You only discard clips after all ammo has been expended from it. 

The Weapon Mode button is to alter specific functions of some weapons.  The shotgun can change between pump and semi auto, the MP5 and M16 can alter between firing modes, and the sniper rifles can alter zoom. 

Once you configure the Infiltration mutator to your liking, simply click the Close button and your information will be kept the same when you run Unreal Tournament again. Returning to your practice session or server window, choose any remaining options and start the game!


Weapons Available 
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Beretta M92f pistol 
Benelli M3 S90 shotgun 
H&K MP5 10A3 submachine gun 
Colt M16A2 assault rifle 
H&K 69 grenade launcher 
H&K PSG1 sniper rifle 
Robar .50 BMG sniper rifle 
AT4 anti-tank rocket launcher 
Frag Grenade 


NOTE: Some other mutators won't work in conjunction with the Infiltration mutator for obvious reasons.


* To make an Infiltration Server work properly
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Open up your UnrealTournament.ini file in your UnrealTournament/System directory and look for the following heading:

[Engine.GameEngine]

At the end of that subsection are ServerPackages=

Simply add the following line after the rest of the ServerPackages lines:
ServerPackages=InfiltrationUT

If that line is already there, or appears more than once, ensure it's listed only once.

Then before you start a match, and you have Standoff enabled, set the number of frags to zero in the UT game setup. Otherwise the scoring system won't work properly.

Make sure you choose a specific Infiltration game mode so your server will show up in the InfBrowser and others can easily see you as an Infiltration server!

The admin menu doesn't allow you to alter many of the Infiltration options remotely, but we're working on this feature next and should have an update soon, along with any other needed bug fixes.

That's it!!!

