      ________________  ______  ________________________
     /  /  /     /   /_/  /  /\/\ \ \ \  __ \  __ \    _\
.---/     /  /  /     /    _/ /\ \ \ \ \     \    -\__   \---.
|::/__/__/_____/_____//___/ \/  \ \_____\__\__\__\__\_____\::|
|::\__\__\_____\_____\\___\/     \/_____/__/__/__/__/_____/::|
|:                                                          :|
|:                  -< H O L Y W A R S >-                   :|
|:.                   Unreal Tournament                    .:|
|::::.                                                  .::::|
'------------------------------------------------------------'
  w w w . p l a n e t u n r e a l . c o m / f l a t w a r e

Description
-----------
HolyWars is a mod for Unreal Tournament (and other games). In this game 
everyone fights for the Halo. Form the start, everyone is a Sinner.
A Sinner is _not_ allowed to shoot at other Sinners. The Halo will then
spawn after twenty seconds somewhere in the level, and the first person to pick
it up will be the Saint. Everyone should should try to kill the Saint, and
the Saint should try to kill everyone else to defend himself and get frags. When
the Saint dies, he will drop the Halo. The person who picks it up will then
be the next Saint, and so it continues. If noone picks up the Halo in ten seconds, 
it will disappear to later spawn at it's spawnpoint.

The result is a furius one aginst everyone else.

To prevent people from ruin the game for others, a Sinner killing Sinners will soon
become a Heretic. A Heretic cannot shoot other Sinners, just the Saint. Everyone else
should kill the Heretics to get easy frags. The only way to get normal again is to
pick up the Halo. A Saint is automatically freed from his sins.

Scoring
-------
Picking up the Halo:				 2
Killing a Sinner while you are the Saint:	 2
Killing the Saint while you are a Sinner:	 1
Killing a Sinner while you also are a Sinner:	-1
Killing a Heretic: 				 1

Differences from the Quake versions
-----------------------------------
The Heretic system in HolyWars is much simpler and hopefully more efficient.

Requirements
------------
The only requirement is that you have Unreal Tournament correctly installed.

Installation
------------
Unzip the zipfile into the UnrealTournament/System/ directory. It should now show up
in "Start Practice Session" and "Start New Multiplayer Game".

Starting and Configuring
------------------------
If HolyWars is correctly installed, it will appear in the "Start New
Multiplayer Game" and "Start Practice Session" dialogs. Select "HolyWars"
from the GameType dropdown. Now select the "Rules" tab. Here you will now
find some new options:

- Spawn Time
  This is the time before the Halo spawns after disappearing. This is also
  the time before the Halo spawns at the beginning of a map. If you set this to
  zero the Halo will spawn immediately. Defualt: 20

- Disappear Time
  This is the time before the Halo disappears after a Saint has dropped it. The
  Halo will not disappear if noone has picked it up after it was spawned. If you
  set this to zero the Halo will never disappear. Defualt: 10

- Random Spawn
  If you check this the Halo will always spawn at a random PlayerStart, even
  if there is a spawnpoint in this map. Defualt: False

- Max Heresys
  When a Sinner kills someone he shouldn't he will in some situations get a
  Heresy. When he reaches this limit, he will turn into a Heretic. If you set
  this value to zero Heretics will be disabled. Defualt: 3

- Give E-Shockrifle
  When someone becomes a Saint, he will get an Enhanched Shockrifle (the
  weapon you use in Instagib). Default: False

- Give Shieldbelt
  When someone becomes a Saint, he will get a Shieldbelt. Default: False

On the "Bots" tab you will also find these new options:

- Always See Halo
  If you check this the bots will always know where the Halo is if noone
  carries it. This means that when the Halo spawns or the Saint dies they
  will head towars the Halo. Defualt: True

Bots
----
It is possible to play aginst bots in HolyWars, and the know the rules.
Bots sometimes become Heretics, but they never do it on purpose.

HUD and ScoreBoard
------------------
The HUD and ScoreBoard is automatically colored depending of the players
status:
Saint: Yellow
Sinner: Blue (You are LightBlue on scoreboard)
Heretic: Red

On the ScoreBoard you can also see two new columns:
- Saint percent: The percentage of the time you are the saint
- Halo pickups: The number of time you have picked up the Halo

Mappack
-------
HolyWars comes with 5 kickass maps that are excellent to play HolyWars
with about 4-6 players:

Title		Author			Email
DMHW-Anubis	Mark "OZ" Austin	mark.austin@btinternet.com
DMHW-Candle][	Michael Pfuetzenreuter	mirp@gmx.net
DMHW-Monday	David "DavidM" Münnich	DavidM@Planetunreal.com
DMHW-RLA][	Salvation		Salvation@PlanetUnreal.com
DMHW-Raiden	Jeff "DarkAngel" Amaro	darkangel@planetunreal.com
DMHW-Thursday	David "DavidM" Münnich	DavidM@Planetunreal.com

These maps were not made speciffically for HolyWars, and can be played
with other gametypes. Also, these levels have been availible before

Contact
-------
Sten "Stonebone" Larsson	stonebone@planetunreal.com
Thomas "Yuck" Ericsson		yuck@planetunreal.com

What's New
----------
102
Bug fixes:
- Fixed compatibility problem with Infiltration.
- Fixed configure individual bots dialog. Could fix skinproblems?
- Fixed bot freezing problem.
- Now supports logging. (need special software)
- Halo on saint is not shootable any longer. (i think)
- Moved spawnpoint on Morpheus.
- Messages different when spectator now.
- Fixed random spawnpoint sometimes getting checked.
- Shows saint percent on scoreboard instead of saint kills
- New scoring. See documentation.
New Features:
- Option to give an Enhanced Shockrifle to the Saint.
- Option to give a Shieldbelt to the Saint.
- Mappack! Wow! The maplist can be selected from the maplist dialog.

100
- Initial release.