Mod Name: RPUT
Mod Type: Mutator
Author:   Nathan Davies(alamar@planetunreal.com)
Build:    227

First:    If you downloaded the zip version, you have to manually add RPUT to the
          ServerPackages area in the Engine.GameEngine part. :)

Info:     RPUT is a Level Based Mutator.  This mutator is completely original
          except for the level aspect, taken from most RP games.

          This fully configurable mutator will work great in combination with
          'any' other mutators, and 'any' game modes.  The effect for a level are
          customizable and can be huge or tiny.

          This mutator allows the adding of a combination of Six Effects to any
          of a possible 20 levels.
          
          Jump Boots and UDamage might be removed because of Damage and Speed
          Effects(see v226 info).

XP/Level: Every player has an XP Count and a Level.  Killing other players scores
          the killer XP in the amount of the Victim's level.  Dying halves a
          Player's XP.  At either of these times, your Level is assigned, along
          with any effects those levels give.  Up to three effects can be applied
          to any level from level 2 to level 10.  Each effect can be added up to
          ten times effectively.

Effects:  The six effects are Damage, Height, Regen, Shield, Speed and Vampiric.
          The value of each is also fully configurable.  A percentage can be applied
          to each of: Damage, Height, Shield and Speed, while a multiplier can
          be applied to Regen and Points.

DamageMult = 100 + DamagePercent
Ex. DamageMult = 100 + 60 = 160% of damage is dealt.

Height = DefaultHeight * ( 100 + HeightPercent )
Ex. Height = DefaultHeight * ( 100 + 40 ) = DefaultHeight * 140%

RegenPerSec = RegenMult
Ex. RegenPerSec = 6 / s

ShieldMult = 100 - ShieldPercent
Ex. ShieldMult = 100 - 40 = 60% of damage is taken.

Speed = DefaultSpeed * ( 100 + SpeedPercent )
Ex. Speed = DefaultSpeed * ( 100 + 80 ) = DefaultSpeed * 180%

VampAmt = Damage * ( VampPercent )
Ex. VampAmt = Damage * ( 20 ) = Damage * 20%

Note: Each of the Percent calculations are also divided by 100 to get an actual
      Percent Value


          -== Version History ==-

227

 - Improved HUD output.  All players and their levels are now listed.

226

 - Compatibility issues improved.
 - Jump boots will only be removed if ANY level gives a Height Effect.
 - UDamage will only be removed if ANY level gives a Damage Effect.
 - Speed and Height values will only be set if they are used.  These means that if
   you run RPUT with another mod that effects either, and you remove the effect
   from RPUT altogether, it won't screw up the other mutator's Height/Speed
   modifications.

225

 - Got HUD output on the client working, or so I've convinced myself.

215

 - A typo caused the Level 10 page in the Mod Options to disapear, and this version
   corrects that oversight.

214

 - Added Level 1 effects.  All players start the game at, and can only be reduced to,
   Level 1, and this gives them some starting effects.  I recommend deleting the RPUT.ini
   file and resetting all effects and levels manually.

204

 - Added the ability to set what Percentage of a players XP was kept after death.
   previously, 50% was set, but is now only the default.

203

 - Vampiric no longer gives back health on self damage

202

 - Fixed the problem I had with Damage Mutator crashing
   I had forgotten all about restricting calling the
   Level.Game.RegisterDamageMutator() function only once

201

 - Fixed a Level 10 limiter(Set to 20)

200

 - Rewrite of All Essential code
 - Added 10 more levels
 - Custom XP per ANY Level
 - Each Effect can be 'attached' to ANY Level with ANY Percent/Multiplier

100

 - Initial public release
