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SplitMSG Window 1.0b	-	By VKTR (jgill@on.aibn.com)
  Experimental NewOpts/HudMover 0.95 version   7/22/99
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Description:
	Ever get tired of playing on a large server, and all the "kill"
	info lines scroll all your teammates commands and messages off
	the message window?

	SplitMSG filters out extra info and these "death messages"
	it allows any filtered out message to be displayed in a second
	smaller window, so you still know who killed who. Death messages
	are displayed in a compact format designating who killed who
	(or who got killed if it was a suicide :) and how they died.
	(Killer comes first, then an icon representing what weapon they
	used, then the victim's name)	

	SplitMSG also filters out blatantly obvious information
	(like "Station Access on"), and any other messages you want
	(to add your own messages, look at SplitMSGFilter.cs)

	All filtering and displaying is FULLY customizable via an
	on-screen menu that can be called up at any time during the
	game... just bind the key in the NewOpts menu!


	-----------LONG TECHNICAL SOUNDING SECTION-------------------

	Finally, a LOT of the processor overhead in SplitMSG has been
	taken care of (I hope...). To further reduce processor overhead
	simply look in the SplitMSG.cs file, near the top and find
	a line that says:

		$SplitMSG::OverrideKillTrak = false;

	simply change the "false" to "true" (don't use the quotes).
	This overrides Presto's Kill Tracking (it should still work
	exactly the same) - but there is a slight chance that this
	COULD cause a compatability problem (I don't know how, but 
	there's SO many other scripts out there...) so if you experience
	any problem with this option on, try turning it off before you
	e-mail anybody for help :)
	That said, turning this option ON cuts the number of death 
	messages filtered by 50%, so it should help quite a bit.

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Features:
	You can add your own filters! (SplitMSGFilter.cs)

	In-Game filter/display customization
	
	Now uses a lot less processor overhead

	Features a NewOpts interface - makes customizing even easier :)

	Docks onto Presto's TeamHUD (if you have it on) as the default position... of course
	it can be changed using HudMover

	Now filters out other very obvious information such as
	"Station Access On"

	Now identifies killer/victim as enemy/friendly via little red/green icons next to
	their name

	SplitMSG can now hilight any kills/deaths you were involved in... on top of that,
	if you use BudHud (currently in Beta) you have the option of hilighting kills that
	any of your buds are involved in.

	(undocumented feature) You can now make events post SplitMSG messages when they're
	triggered. See SplitMSGFilter.cs for (not much) information :)

How to use:
	Just unzip the SplitMSG.Zip file to your Tribes\config folder
	and add the following line to your autoexec.cs AFTER presto's
	scripts are loaded.

	include("VeKToR\\SplitMSG.cs");

Info:
	My first original script, though I used some code snippets from
	Presto's KillTrak.cs and Install.cs (for death message parsing)

	Requires PrestoPack 0.93 to operate, if you're not already using
	it (ack!) get it NOW at www.planetstarseige.com/presto

	Also requires Zear's NewOpts 0.95... get it at www.planetstarseige.com/zear

	Thanks for the fine work on some of the Bitmaps used for death
	strings, Crunchy.			