----------------------------------------------------------------
Name: Insomniax.net TRIBES Mod.
Version: 0.6b Beta (For TRIBES Version 1.2)
Date: 3-3-99
Author: Kevin Savage (*IX*Savage1)
Email: Savage1@insomniax.net
URL: http://www.insomniax.net
Purpose: To Maintain Game Balance and Increase Complexity. 
	 Also Increasing Intensity of Gameplay. 
Current Addititions: 
	Ammo Types:  3
	Armor Types: 0
	Backpacks:   2
	Deployables: 3
	Maps:        1
	Vehicles:    2
	Weapons:     4

Notes: Some people have been taking code from this mod and patching
       it into their own. What can I do im handing this out for free.
       if you do use this code I would appreciate a mention as to 
       where you got the information and/or code. Thanks.
Known Bugs: Anti-TK Has problems when this mod is combined 
	    with others. Also other unforseen problems may
	    arise when this mod is combined with others.
---------------------------------------------------------------

Client Install: NONE. 
	Notes for Client Playing the mod. Weapons can be accessed
	by Selecting "Next Weapon" or "Previous Weapon". There are
	no Numbers assigned to the new weapons. (Default key is 'Q')
	In order to bind the weapons and items you need to use(ItemName)
	The Item Names for each item is listed with the items below.

Server Install: 
	1. Unzip IXTribes06b.zip into default Tribes Dir.
	   (where tribes.exe resides - UNZIP WITH PATH INFORMATION)
	2. Command line to run the mod. 	
	   Just add "-mod insomniax" to your current Server Command Line.
	   For Example:
		tribes.exe -mod ixadmin
	   If you have problems running a server please go to 
	   http://www.tribesplayers.com/
	   all the info you need is there.

When installed The Files Should be here: 
 Tribes\config\insomniax.cs
 Tribes\insomniax\scripts.vol
 Tribes\insomniax\Readme.txt
 
Any Maps Included with this Mod should be here:
 Tribes\insomniax\missions

NOTE: If these files are not in these folders ..put them there.
      IF THIS IS NOT THE FIRST TIME INSTALLING and you have the 
      insomniax.cs file already you dont need to unzip this
      one. You can choose to add the new variables, or not.
      The server will choose default values. Settings can be
      changed during the game and are saved when the server
      exits normally. (Not when it crashes).

Full Instructions for the Mod will be Posted at the site as
soon as I get the chance to get them up. for now any questions 
will be answered on the message board. The URL is
http://www.insomniax.net/IXTribes.cgi. 

---------------------------------------------------------------

  Please post any and all feedback on the TRIBES Message board 
  on our web site. http://www.insomniax.net. This mod is still
  being created at this time. Bugs and suggestions will be worked
  on. Thanks.
  	-*IX*Savage1

---------------------------------------------------------------
Current Additions:
---------------------------------------------------------------
NOTE: When I mention the Options Menu I am refering to the Menu 
	you access by pressing TAB While in the game. 
	When I refer to "Super Admin" I am refering to the Admin
	with the SAD Password or a player Hosting the game.
	When i refer to a Public Admin I am refering to someone who 
	has either been appointed Admin by a Super Admin(See below) 
	or has been Voted into being Administrator. 

--------------------------------------------
 Maps
--------------------------------------------
Name: IX_Frostbite
Terrain: Snow and Ice
Weather: Snowing
Time of Day: Daytime.
Description: This is a Large CTF map with 3 bases and 2 teams. The
		 Center Base is worth 1 point. All bases have mortar 
		 turrets that are within reach of the next base.  The 
		 center base has 2 mortar towers that can pummel either
		 base and should prove to be an interresting objective.
		 Both bases are different and have their own pros and
		 cons.  Lots of room to manuver and plan assaults. 
Compatability: This map can be used with Unmodified Tribes.
		   This map is also Server Side only. 
--------------------------------------------

--------------------------------------------
 Anti-Team Killer 
--------------------------------------------
Server Variables:
	$Insomniax::tkClientLvl = "0";
	$Insomniax::tkLimit = "5";
	$Insomniax::tkMultiple = "3";
	$Insomniax::tkServerLvl = "1";
	$Insomniax::BanKickTime = "600";

    The Anti Team Killer part of this mod is simple but has many
  options. All Settings can be set during the game via the Options
  Menu.  There are Two Settings for the Anti-TK part of this mod. 
  Server Settings and Client Settings. The Server Settings determine
  what action the server will take when a TK is encountered. The client
  Settings determine to what severity the Client is allowed to Dispose
  of his last Team Killer. Here's how it works. 

  Ban/Kick Time: $Insomniax::BanKickTime
	    This variable sets the amount of time in seconds the Team 
	    Killer Kick will Ban the Player. This also effects All Normal
	    Kicks as well. This does Not Effect the Ban Option's Ban time.
  TK Limit: $Insomniax::tkLimit
	    This is the number of Team Kills that trigger a response
	    by the server and/or allow action by the victim client. 

  TK Server Level: $Insomniax::tkServerLvl 
	0: Logging of TK's Only.
	   This means that No action is taken by the server when 
           $Insomniax::tkLimit is Reached by a player. 
	1: Auto Vote Team Killer.
	   This Automaticly Votes to Kick the Team Killer when they
	   reach $Insomniax::tkLimit or any Multiple of $Insomniax::tkLimit
	   For example:
		$Insomniax::tkLimit = "2"; 
		I Team Kill 2 Times. The Server Auto Votes to Kick me.
		The Vote Fails. I Stay on the Server. The server will 
		then Initiate a Vote when I reach 4,6,8 Team Kills. 
		If Im still on the server it will Vote at every Multiple
		of 2.  
	2: Auto Vote Until Kicked.
	   This will work exactly like level 1 only except when the Team 
	   Kills Reach $Insomniax::tkMultiple of $Insomniax::tkLimit 
	   the Player is Kicked from the server. 
	   for example:
		$Insomniax::tkLimit = "2";
		$Insomniax::tkMultiple = "3";
		Same as the scenerio above, the server automaticly 
		initiates a vote at 2 Team Kills, and again at 4.
		When  6 Team Kills have been reached (2 * 3 = 6) 
		I am Kicked from the Server for Team Killing. 
	3: Auto Kick.
	   This Setting Kicks Team Killers as soon as the number 
	   of Team Kills Reaches $Insomniax::tkLimit.

  TK Multiple: $Insomniax::tkMultiple 
	Mentioned above this applys only to Server Level 2. 

  TK Client Level: $Insomniax::tkClientLvl = "0";
	0: Vote Option.
	   When a player Reaches the Team Kill Limit, as explained in the 
	   server level information above, all the victims of that player 
	   get an easy vote option to kick the Team Killer on the option 
         menu. It is an additional option to make it easier for people
	   to vote out the trouble makers.
	1: Kick Option.
	   If a player reaches the Team Kill Limit. All the victims of that
	   player have the power to kick that player outright. The vote option
	   is replaced with a Kick. Anyone with or without Admin status has
	   the power to kick a team killer if they have reached the TK Limit.
	   Only the victims of this killer have that option. (Exactly like the 
	   vote option above).

  NOTE: Team Kills are currently NOT RESET Between maps. as long as your on
	  the server it remembers how many times you have Team Killed. This also 
	  applies if you change teams. This may be changed in the future to reset
	  between maps. 

  Player TK Info: 
	Also Included with the Team Killer Options is Team Killer Information
	on any player at any time. Just click on their name in the options menu.
	It will display the last Person to Team Kill them, as well as who they
	last Team Killed and the Number of total Team Kills they currently have. 
	No more guessing weather or not they killed anyone. It's all there. 
	This display also shows the current Server and Client Level settings. 
	NOTE: If the Super Admin views the player's TK Information it does not
		display the Client Level information. This has been replaced with 
		the actual Players IP to make banning real problem players easier. 

--------------------------------------------
 Out of Bounds Kill
--------------------------------------------
Server Variables: 
	$Insomniax::LeaveAreaTime = "0";

    The Out of bounds kill is a server option that is not on by default but 
  may be enabled by the server admin.  The Time may be changed at will by 
  the admin using the Options menu.  It supports times between 10 and 60
  seconds, and is disabled(Zero Seconds) by default. 

--------------------------------------------
 Toggle Admin Voting
--------------------------------------------
Server Variables:
	$Insomniax::PAVote = "true";

    The Admin voting can be turned off. When off this doesnt allow the 
  player to vote themselves or anyone else to be the server admin. 
  The "Public Admin" voting may be toggled using the Options menu. 
  This is allowed ("true") by default.

--------------------------------------------
 Appoint Public Admin
--------------------------------------------
Server Variables: 
	None.

    Any super admin has the power to Appoint a player to be an Admin. 
  The "Appointed Admin" has the same power as a "Public Admin". Which
  is the same as being voted Admin. The "Appointed Admin" is subject
  to the Public Admin Lockouts. (Explained Below). To use this option
  select the player name from the option menu and select "Admin <player>"

--------------------------------------------
 Public Admin Lockouts
--------------------------------------------
Server Variables: 
	$Insomniax::PABan = "true";
	$Insomniax::PAKick = "true";
	$Insomniax::PAMission = "true";
	$Insomniax::PAModOptions = "true";
	$Insomniax::PAResetDefaults = "true";
	$Insomniax::PATeamChange = "true";
	$Insomniax::PATeamDamage = "true";
	$Insomniax::PATeamInfo = "true";
	$Insomniax::PATimelimit = "true";
	$Insomniax::PATourneyMode = "true";

    The Super Admin can turn on/off access to the Admin functions available 
  to the Public Admin.  This Includes Every option the Admin has on the Options
  menu. When an Option has been turned Off ("false") then they have the option 
  displayed as if they were not the administrator. All of these variables have 
  two values. "true" means the option is allowed, and "false" means the option 
  is not allowed. 
  For Example:
	  If the Kick option has been turned off, and a public admin checks the options 
	menu to kick a player, they find the "Vote to kick player" option instead of 
	the "Kick player" option. 
  All Admin Options are On by Default. ("true" is On, "false" is Off. When an Option 
  is on then the Public Admin CAN execute the option.)

  The Variables:
	
	$Insomniax::PABan
		This toggles the "Ban Player" Option.
	$Insomniax::PAKick
		This toggles the "Kick Player" Option.
	$Insomniax::PAMission
		This toggles weather or not a Public Admin can change the current mission.
		If this is "false" then they have to Vote to change the mission.
	$Insomniax::PAModOptions
		This toggles the Mod options menu for the Public Admin. This menu includes
		The Server and Client TK Level settings as well as the Out of bounds
		kill time. (Public Admins never have access to the Lockout Toggles)
	$Insomniax::PAResetDefaults
		This toggles the "Reset Server to Defaults" option.
	$Insomniax::PATeamChange
		With this Option set "false" then Public Admins cannot change anyones 
		team. 
	$Insomniax::TeamDamage
		This toggles the Public Admins ability to Enable/Disable team damage.
	$Insomnaix::TeamInfo
		This Blocks Public Admins from executing the comand SetTeamInfo().
	$Insomniax::TimeLimit
		This toggles the Set Time Limit Option on the Menu.
	$Insomniax::TourneyMode
		This toggles Public Admin Option for Tourney Mode/FFA Mode

--------------------------------------------
 Purge Public Admins
--------------------------------------------
Server Variables:
	NONE

    This option is accessable from the Insomniax Mod Settings selection on the 
  Options Menu. Purging Public Admins removes Admin status from all players that
  aren't Super Admins.  This is meant for "cleaning house" when you need to.

--------------------------------------------
 Game Changes
--------------------------------------------
Laser Rifle Enhancements: 
  1. Shoot Weapons out of Players Hands.
     With the Laser Rifle at Full power, aim at the right
     hand of the player(The gun hand) and fire. The weapon
     will be dropped if you hit correctly.
  2. Shoot the Flag off the Back of the Flag carrier. 
     With the Laser Rifle at full power, aim at the back 
     of the Enemy flag carrier's head. A head shot from 
     behind will cause the player to drop the flag in the
     field. 
PDA Map view Enhancements:
  1. Vehicle Names are Displayed on the map. It no longer
     says merely "Vehicle". Now you can find that missing
     Scout, or where you left the Stealth LPC parked.

--------------------------------------------
	Weapons
--------------------------------------------
Name: MAG Gun 
Item Name: MagGun
Added: Version 0.5
Description: Magnetic Flux Gun
Explanation: Works Similar to the ELF (Electron Flux Gun), only
              the MAG Gun concentrates on physicly ripping its
              target apart. It works well combined with the ELF
              in literally tearing down enemy fortifications.
Limits: All Armor Types can use this Weapon.
	  Does Less damage to shields.
--------------------------------------------
Name: Rocket Launcher
Item Name: RocketLauncher
Added: Version 0.5
Description: Similar to the Scout's rockets.
Explanation: Fires rockets similar to that of the Scout. as a
	     powerful blast that works well in clearing enemies
	     from your way.
Limits: Light Armor cannot Carry the Rocket Launcher. 
--------------------------------------------
Name: EMP Grenade Launcher
Item Name: EMPGrenadeLauncher
Added: Version 0.5b
Description: Modified Mortar. Throws EMP Grenades. (Electro-magnetic Pulse) 
Explanation: EMP Grenades Have a Range of 275 Meters (Same as mortar).
	     The Blast covers a 40 Meter Radius and knocks out all Player
	     Energy within the blast area. Players cannot recharge for 
	     a full 10 seconds after the Last EMP hit. Turrets lose full 
	     Energy but are shielded against EMP and recharge begins 
	     immediately. Other Structures are uneffected by EMP. 
	     powerful blast that works well in clearing enemies
	     from your way. 
Limits: Light Armor cannot Carry the EMP Grenade Launcher or any EMP Ammo. 
--------------------------------------------
Name: IX-2000 Sniper Rifle
ItemName: SniperRifle
Added: Version 0.6b
Description: Long Range Projectile Weapon. Extremely accurate.
Explanation: Some Snipers fouind the Standard Issue Laser Rifle Lacked
	     the strength needed for termination of enemy targets. The
	     IX-2000 was designed with those snipers in mind. Although 
	     limited to only a few rounds, as opposed to the unlimited
	     rounds of the Laser Rifle, many find the high velocity, 
	     armor piercing projectiles to be very satisfying. This
	     weapon works well when employed with a remote ammo station
	     nearby. With this loadout a clever sniper can eliminate
	     many targets without ever having to return to base. The 
	     Ammo involved is using a new highly unstable explosive
	     to launch the projectile. More field testing will determine
	     weather or not this is a viable power source. 
Limits: Only Light Armor can carry this weapon. Medium and Heavy 
	  armors cannot carry ammo for this weapon. 
--------------------------------------------
 

--------------------------------------------
      Backpacks
--------------------------------------------
Name: Cloaking Device
Item Name: CloakingDevice
Added: Version 0.6a
Description: Personal Cloaking Field (Makes you Invisable)
Explanation: This Jams enemy Sensors as well as makes you 
	     Completely Invisable. This works best for Recon
	     missions. When within Enemy Players Sensor Range
	     You ARE displayed (Red Arrow) On their screen. 
	     Its difficult to fight with an arrow but be aware,
	     you CAN be spotted. (It's just real hard)
Limits: None.
NOTE: Anyone Running with Software Rendering Still sees the 
      Cloaked Individual. (Cloak only works in Glide). Seeing
      as how Running in software mode is not desirable, and OGL
      support is on its way (Supposedly) I'm releasing this
      Item Anyway. 
--------------------------------------------
Name: Heat Sink
Item Name: HeatSink
Added: Version 0.6b
Description: Jetpack Heat Disapator.
Explanation: This handy jetpack upgrade keeps your jetpack from
	     giving off a heat signature that could give an enemy
	     turret a target lock. As long as your wearing this 
	     Heat Sink you do not give off heat from your jetpack.
Limits: None.
NOTE: This Does not cancel heat coming from vehicles.
      This only Disrupts the Targeting Computer. Anyone 
      Manually controlling the Turret can fire and aquire 
      a target Lock.
--------------------------------------------

--------------------------------------------
     Deployables
--------------------------------------------
Name: Sentry
Item Name: SentryPack
Added: Version 0.5
Description: Deployable Turret with Shields
Explanation: Functions as normal deployable turret. More resiliant
	     to First attacks by intruders. Energy drain when 
	     taking fire results in powering down of weapon to recharge.
	     Found to be more resiliant than standard turrets.
Limits: Standard Turret Placement Limitations. Which includes
 	all deployable turret types. Only Allowed 5 per team.
	Only Medium and Heavy armor can deploy this device. 
	Cannot be Purchased at remote Stations.
--------------------------------------------
Name: Rocket Turret
Item Name: RocketPack
Added: Version 0.5
Description: Similar to the Mounted Turret. (Only Deployable)
Explanation: Mainly Used for Anti-Air outside of Bases. This 
	     Turret only gets out 2 Shots before waiting to recharge. 
	     While recharging Shields are weakened and The turret is
	     vulnerable to attack. Turret will only track heat
	     signatures like the fixed Rocket Turrets.
Limits: Standard Turret Placement Limitations. Which includes
	all deployable turret types. Only Allowed 3 per team.
	Only Heavy Armor may Deploy this Device. 
--------------------------------------------
Name: Small Force Field
Item Name: ForceFieldPack
Added: Version 0.6
Description: Small force Field. (About Enough to cover a Heavy)
Explanation: Portable Force Field that can be Placed on any flat 
	     surface provided nothing is in the way. They can be 
	     destroyed and as of right now, are immune to EMP. 
	     Makes for some interesting emplacements. The force
	     fields, althouh transparent, Block all sensors as if
	     it were a wall. They stay where placed until destroyed.
Limits: Force Fields can not be placed within 10 feet of each other,
	and your team is limited to 5 force fields. They must 
	be deployed on a flat surface with nothing blocking the
	main portion of the field.
	ANY Armor can carry this device, but be warned, it's heavy.
--------------------------------------------

--------------------------------------------
	Ammo 
--------------------------------------------
Name: Rocket Ammo
Item Name: RocketAmmo
Added: Version 0.5
Description: Large Rockets with no guidance System.
Explanation: Fired from the Hand Held Rocket Launcher. 
	     These projectiles have a large Blast Force
	     and a nice hefty punch. 
Storage: 
Light Armor: 15
Medium Armor: 15
Heavy Armor: 20
Ammo Pack: 15
--------------------------------------------
Name: EMP Grenade Ammo
Item Name: EMPGrenadeAmmo
Added: Version 0.5b
Description: Large Grenades with EMP Charges.
Explanation: Fired from the EMP Grenade Launcher. 
	     These Grenades do very little if any physical Damage,
	     but they take out any Armor's ability to regenerate energy
	     as well as wiping out the entire storage in the blast. 
	     Range of blast is a 40 meter radius. 
Storage: 
Light Armor: 0
Medium Armor: 15
Heavy Armor: 20
Ammo Pack: 15
--------------------------------------------
Name: Rifle Ammo
Item Name: RifleAmmo
Added: Version 0.6b
Description: High Velocity Armor Piercing Projecties. 
Explanation: Fired from the IX-2000 Sniper Rifle. 
	     These Projectiles do devistating damage to player armor.
	     The projectile although small has a large yield explosive 
	     to propel the projectile at such a high velocity. This makes
	     reloading difficult and time consuming as to not de-stabalize
	     the propellant. 
Storage: 
Light Armor: 5
Medium Armor: 0
Heavy Armor: 0
Ammo Pack: 10
--------------------------------------------

--------------------------------------------
       Vehicles
--------------------------------------------
Name: Stealth LPC 
Added: Version 0.5
Description: Stealth Light Personel Carrier.
Explanation: Normal LPC With Jammer Pack installed. Jamming
	     Begins when the Pilot Boards the vehicle. Be
	     Advised - Jamming is not Invisability. No enemy
	     Turret will fire on you unless you are "Sighted"
	     by some un-jammable means. (ex. Enemy Physically
	     spots you or are seen on Camera)
Limits: Only Light Armor can Pilot this Vehicle. 
	Limit to Two Passengers of any armor type. 
--------------------------------------------
Name: Firestorm Bomber 
Added: Version 0.6b
Description: Modified Scout Chassis. Equipped with Multiple Warhead bombs.
Explanation: Normal Scout Flight dynamics. This Bomber is equiped
	     with a Multiple Warhead Bomb that, when fired,
	     deploys many small bomblets which rain down on 
	     the intented target.  This is best used for high
	     altitude strafing runs.  Excelent for anti-personel 
	     as well as remote enemy bases.
Limits: Only Light Armor can Pilot this Vehicle. 
        Only One Bomber per team.
--------------------------------------------

--------------------------------------------
 Fixes and Additions
--------------------------------------------

---------------------- Fixes From 0.5 Beta ----------------------

1. Fixed Observer Problems when autorespawn not set to 0 
   (set it back to 0)

2. Fixed Favorite List not Marking on host system (Typos suck)

---------------------- Additions with 0.5a Beta ----------------------

1. More Pronounced TK Message when you get TK'd

2. Added TK Logging (Who killed who, and how many TK's)

3. Added TK Server Action Levels (Log only, Auto Vote, Auto Vote until Kicked, Auto Kick)

4. Added TK Client Action Levels (Vote Option on Menu, Client Kick Option)

5. TK Levels Set not only by Server Config but Changable in game by 
   Admin Via The Menu.

6. TK Vote Abstentions by opposite team count as a "Yes".

7. TK Server Settings Display on Join (With Motd.) and Map Start(Mission info).

8. Mines do not kill Teamates. (Even with Team Damage Enabled).

New Server Variables:
1. $Insomniax::BanKickTime = "60";
   Number of Seconds Player is Banned for After Kicked. 
   This is applied to ALL Kicks including Team Killer Kicks.

2. $Insomniax::tkLimit = "3";
   Number of Team Kills Before Action allowed or is Taken by server.

3. $Insomniax::tkMultiple = 3; 
   How many Sets of TK's before Booted outright (Server Level 2)
   (ex. Limit is 3, Multiple is 3. Server Votes at 3 and 6. then
    Kicks at 9).

4. $Insomniax::tkServerLvl = "1";
   Setting to Determine Server Action Taken when $Insomniax::tkLimit
   is reached.
 Levels
      0 = No Action Taken.
      1 = Kick Vote initiated by Server (Automaticly For Last Player Killed)
      2 = Kick Vote initiated by Server (Same as lvl 1) 
          when they reach the "tkLimit" a number of "tkMultiple" times.
          They are kicked Regardless of the vote. 
      (ex. tkLimit = 3, tkMultiple = 3. On the 9th Kill the TK Gets kicked)
      3 = Team Killer Kicked By server immediately when "tkLimit" is reached.
          or the next multiple of tkLimit. 
	(ex. tkLimit = 3, I have 5 TK's when server is set to Level 3. 
         On my next TK im out. ie. 6 Team kills)
 NOTE: At Level Zero Players Stil have Client Options.
       From Options Menu (TAB).

5. $Insomniax::tkClientLvl = "0";
   Settings to Determine Client Action Allowed when $insomniax::tkLimit is Reached.
 Levels
      0 = Vote Option after $Insomniax::tkLimit is Reached.
      1 = Kick Option after $Insomniax::tkLimit is Reached. 
 NOTE: Kick Option Means that all TK Victims of the Team Killer 
       Have Command Authority to Kick the Team Killer. (No vote)
       So the Team Killer is at the Mercy of his Victims. 


---------------------- Fixes From 0.5a Beta ----------------------

1. Refined TK Handleing. Works better and should keep accurate records.

2. Fixed Normal Voting Problem after TK vote.

 ...and Other Stuff I cant remember.

---------------------- Additions with 0.5b Beta ----------------------

1. New Weapon - EMP Grenade Launcher. (See Above)

2. When Sniper Shoots a player's hand At full charge the Weapon
   is Dropped. (Happy hunting) This does little Physical Damage,
   but works nicely in stopping a Targeting Laser or Mortar Fire.

New Server Variable:
3. $Insomniax::LeaveAreaTime = "10";
   When a player Leaves the Mission Area they may incurr the wrath
   of the server. Server adminds can control how much time you have 
   out of bounds to live. From 10 - 60 seconds. And this Leave
   Area Kill Can be switched off. (Set to Zero Seconds.) 
   The Mod will round to the nearest multiple of 5 (Rounding down)

---------------------- Fixes From 0.5b Beta ----------------------

1. IXServerPrefs.cs didn't update after server shutdown. (whoops)

2. RepairGun Sniping Attempt Removed.
   (Never supposed to be there - oversight)

 ...and Other Stuff I cant remember.

---------------------- Additions with 0.6 Beta ----------------------

1. New Deployable - Small Force Field. (See Above)

2. Restructured Options Menu for the Mod's Options.

3. Ported Tribes 1.2 Code into the Mod. 

4. Mines Hurt teamates again.

5. Using 1.2 voting system (Removed the Enemy Auto-Vote.)

NOTE: With 1.2 additions you can now ban people from the 
      Options Menu. $Insomniax::BanKickTime still only 
      effects Voted and Team Killer Kick/Bans. 

---------------------- Fixes From 0.6 Beta ----------------------

1. Readme.txt had some errors (Fixed em - unless I missed more)

2. TKer now sees on the bottom of the screen that they Killed a 
   teamate. (Just like the Victim does.) If they say they didnt 
   know they killed a teamate AFTER the fact ...they lie. (Or
   are just THAT dumb). 

3. The Mag Gun did too much damage to players shields. (Reduced it)

4. New Deployable Turrets could not be controlled by the command station. 
   (They can now)

5. New Deployable Turrets were not counting kills for the person who 
   placed the turret. (New for 1.2) They are now. 

6. $DefaultTeamenergy wasnt changing from the default. Removed from server
   initilization. Works fine now. 

 ...and Other Stuff I cant remember.

---------------------- Additions with 0.6a Beta ----------------------

1. New Backpack - Cloaking Device. (See Above)

2. Server Admins now have the ability to Toggle on/off Any
   and ALL Public Admin Options via the insomniax.cs or During 
   a game(Options Menu). Look Below for added Server Variables.

3. Super Admins have the ability to toggle on/off Admin voting altogether.

4. Super Admin can "Purge" All Public admins.

5. Super Admin can Assign a Player as Public Admin without a vote. 


New Server Variables:
-- Public Admin (PA) Toggles for Admin menu Choices.
   "true" = On , "false" = Off. Everything is Accessable 
   By the Super Admin. (Guy with the password) 
   These Toggles can be changed by The Super Admin 
   during the game but NOT By the Public Admin.

1. $Insomniax::PATeamChange = "true";
   This toggles the ability for the public admin to change
   a players team.

2. $Insomniax::PAKick = "true";
   This Toggles the ability for the public admin to Kick a player.

3. $Insomniax::PABan = "true";
   This Toggles the ability for the public admin to Ban a player.

4. $Insomniax::PAMission = "true";
   This Toggles the ability for the public admin to Change Missions.

5. $Insomniax::PATeamDamage = "true";
   This Toggles the ability for the public admin to Toggle Team Damage.

6. $Insomniax::PATourneyMode = "true";
   This Toggles the ability for the public admin to Change to and
   from Tourney Mode.

7. $Insomniax::PATimelimit = "true";
   This Toggles the ability for the public admin to Change the 
   server's time limit.

8. $Insomniax::PAResetDefaults = "true";
   This Toggles the ability for the public admin to reset 
   the server to the startup defaults. 

9. $Insomniax::PAModOptions = "true";
   This Toggles the ability for the public admin to Change the
   Insomniax Mod Options. This includes the TK Settings and Out
   of bounds Kill settings. 
   NOTE: This also includes the Settings for all these Toggles. 
         The Public Admin NEVER has access to these Toggles.

10. $Insomniax::PAVote = "true";
   This Toggles the ability for a player to initiate a public 
   admin vote.

---------------------- Fixes From 0.6a Beta ----------------------

1. Cloaking Device Energy usage increased (Not a lot, but more).
   The cloak pack was also inverted so as not to confuse it with 
   the Sensor jammer pack.

2. Public Admins could still use the SetTimeLimit() command in the console.
   Toggle Now effects that as well.

3. Fixed TK kick Counting Votes. Now works within the team. (1.2 Code). 

...and Other Stuff I cant remember.

---------------------- Additions with 0.6b Beta ----------------------

1. Maps: Added one map. IX_Frostbite. This is a large CTF Map designed 
	   for use with this mod. If this map needs to be changed in the 
	   future due to changes in the mod shifting balance then it will
 	   be changed to compensate. 

2. Weapon: IX-2000 Sniper Rifle.  Head Shots kill Lights (1s1k). 
	   For everyone here's the Breakdown of what kills from
	   full health: 
		Light: 1 Head Shot, 2 Body Shots.
		Meduim: 2 Head Shots, 3 Body Shots.
		Heavy: 4 Head Shots, 6 Body shots. 
	   this is just straight one or the other. If you combine
	   head and body shots the number of actual hits may vary. 

3. Backpack: Heat Sink. now when someone tells you to 
	     "Cool your jets!", you can! This item keeps
	     your jetpack from giving off heat. 
	     (Rocket turrets cant track you)

4. Vehicle: Firestorm Bomber.  Scout equipped with a Multiple
	    warhead Bomb.  Great for anti-personel, or those
	    darn remote enemy bases. Use at a decent altitute. 

5. Misc: Flag can be sniped off of the Flag carrier. Dont get 
	 too excited its friggan hard, but its possible. Shoot the 
	 back of the head of the enemy flag carrier (Doesnt work
	 for same team) and the flag gets kicked out behind the 
	 flag carrier. Oops! (Laser Rifle only, at full power) 

6. Admin: Click on the Client Name in the Options menu and
	  Super Admins get the IP of that Client. Makes recording 
	  IP's Easier. 

7. Admin: New Public Admin Lockout. Team Info. SetTeamInfo() can
	  Now be toggled off for public Admins. No More walking 
	  into your own server with some wierd names and skins. 

New Server Variables:

1. $Insomniax::PATeamInfo = "true";
   Described above, This is the Server Variable for the Toggle. 
   (This grants access or denys access to the SetTeamInfo() Command)

---------------------------------------------------------------
Possible Future Additions:
---------------------------------------------------------------

  Fair Teams got pushed to the back burner. Hope to get it in soon.
  Mod Manual and Web site. Let ppl know what is going on in here :).
  All future additions will ..and ARE being discussed on the 
  web site's Message board. Feel free to hand over your two cents.
	-*IX*Savage1

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Disclaimer: I am not responsable for any damage this game 
	    modification may cause you or anything having to do 
	    with you. If you lose your job because you play this
	    game nite and day, it is purely your responsibility.
	    I also am not responsable for any hardware failures 
	    or software problems that may arise in TRIBES. For 
	    problems of that nature contact the game manufacturer.
	    If you believe this modification has problems please 
	    report them to me so that I may look into it. -Savage1
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