// Death messages
// Format: [Expression],[Weapon],[Msg. Type],[Score Value],[Param Types]

// Valid Expression variables are:
//   %1 = Killer (Actual meaning depends on param type)
//   %2 = Killed (Actual meaning depends on param type)

// Valid param types are:
//   0 = USED ONLY FOR BUILT-IN TYPES! DO NOT USE!
//   1 = %1 = Killing Player - %2 = Killed Player
//   2 = %1 = Action Player - %2 = Team Name
//   3 = %1 = Action Player - %2 = Friendly Team (Player is added to this team)

// Please note that the warnings in this file are for your own good.
// Going against the warnings could crash or alter (not for the better) the functionality
//   of Tribal Logs as long as the changes exist.
// Don't complain to me if Tribal Logs crashes after you make changes to this file that I
//   warn you not to.
// I will however support any changes that don't go against my warnings.

[BaseDeaths]
"MSG: "%1 makes quite an impact on %2."","Impact","Kill",1,1
"MSG: "%2 becomes the victim of a fly-by from %1."","Impact","Kill",1,1
"MSG: "%2 leaves a nasty dent in %1's fender."","Impact","Kill",1,1
"MSG: "%1 says, 'Hey %2, you scratched my paint job!'"","Impact","Kill",1,1
"MSG: "%1 ventilates %2 with his chaingun."","Chaingun","Kill",1,1
"MSG: "%1 ventilates %2 with her chaingun."","Chaingun","Kill",1,1
"MSG: "%1 gives %2 an overdose of lead."","Chaingun","Kill",1,1
"MSG: "%1 fills %2 full of holes."","Chaingun","Kill",1,1
"MSG: "%1 guns down %2."","Chaingun","Kill",1,1
"MSG: "%2 feels the warm glow of %1's plasma."","Plasma","Kill",1,1
"MSG: "%1 gives %2 a white-hot plasma injection."","Plasma","Kill",1,1
"MSG: "%1 asks %2, 'Got plasma?'"","Plasma","Kill",1,1
"MSG: "%1 gives %2 a plasma transfusion."","Plasma","Kill",1,1
"MSG: "%2 catches a Frisbee of Death thrown by %1."","Disc Launcher","Kill",1,1
"MSG: "%1 blasts %2 with a well-placed disc."","Disc Launcher","Kill",1,1
"MSG: "%1's spinfusor caught %2 by surprise."","Disc Launcher","Kill",1,1
"MSG: "%2 falls victim to %1's Stormhammer."","Disc Launcher","Kill",1,1
"MSG: "%1 blows %2 up real good."","Grenade/Mine","Kill",1,1
"MSG: "%2 gets a taste of %1's explosive temper."","Grenade/Mine","Kill",1,1
"MSG: "%1 gives %2 a fatal concussion."","Grenade/Mine","Kill",1,1
"MSG: "%2 never saw it coming from %1."","Grenade/Mine","Kill",1,1
"MSG: "%1 adds %2 to his list of sniper victims."","Laser Rifle","Kill",1,1
"MSG: "%1 adds %2 to her list of sniper victims."","Laser Rifle","Kill",1,1
"MSG: "%1 fells %2 with a sniper shot."","Laser Rifle","Kill",1,1
"MSG: "%2 becomes a victim of %1's laser rifle."","Laser Rifle","Kill",1,1
"MSG: "%2 stayed in %1's crosshairs for too long."","Laser Rifle","Kill",1,1
"MSG: "%1 mortars %2 into oblivion."","Heavy Mortar","Kill",1,1
"MSG: "%2 didn't see that last mortar from %1."","Heavy Mortar","Kill",1,1
"MSG: "%1 inflicts a mortal mortar wound on %2."","Heavy Mortar","Kill",1,1
"MSG: "%1's mortar takes out %2."","Heavy Mortar","Kill",1,1
"MSG: "%2 gets a blast out of %1."","Blaster","Kill",1,1
"MSG: "%2 succumbs to %1's rain of blaster fire."","Blaster","Kill",1,1
"MSG: "%1's puny blaster shows %2 a new world of pain."","Blaster","Kill",1,1
"MSG: "%2 meets %1's master blaster."","Blaster","Kill",1,1
"MSG: "%2 gets zapped with %1's ELF gun."","ELF Gun","Kill",1,1
"MSG: "%1 gives %2 a nasty jolt."","ELF Gun","Kill",1,1
"MSG: "%2 gets a real shock out of meeting %1."","ELF Gun","Kill",1,1
"MSG: "%1 short-circuits %2's systems."","ELF Gun","Kill",1,1

// Suicide (-1 from score)
"MSG: "%2 ends it all."","Suicide","Suicide",-1,1
"MSG: "%2 takes his own life."","Suicide","Suicide",-1,1
"MSG: "%2 takes her own life."","Suicide","Suicide",-1,1
"MSG: "%2 kills his own dumb self."","Suicide","Suicide",-1,1
"MSG: "%2 kills her own dumb self."","Suicide","Suicide",-1,1
"MSG: "%2 decides to see what the afterlife is like."","Suicide","Suicide",-1,1

// Deaths (No kill, no point loss)
"MSG: "%2 is a victim among the wreckage."","Death","Death",0,1
"MSG: "%2 is killed by debris."","Death","Death",0,1
"MSG: "%2 becomes a victim of collateral damage."","Death","Death",0,1
"MSG: "%2 got too close to the exploding stuff."","Death","Death",0,1
"MSG: "%2 dies."","Death","Death",0,1
"MSG: "%2 dies of turret trauma."","Death","Death",0,1
"MSG: "%2 is chewed to pieces by a turret."","Death","Death",0,1
"MSG: "%2 walks into a stream of turret fire."","Death","Death",0,1
"MSG: "%2 ends up on the wrong side of a turret."","Death","Death",0,1
"MSG: "%2 takes a missile up the keister."","Death","Death",0,1
"MSG: "%2 gets shot down."","Death","Death",0,1
"MSG: "%2 gets real friendly with a rocket."","Death","Death",0,1
"MSG: "%2 feels the burn from a warhead."","Death","Death",0,1

// Teamkill (-1 for score)
"MSG: "%1 mows down his teammate, %2"","Unknown","TeamKill",-1,1
"MSG: "%1 mows down her teammate, %2"","Unknown","TeamKill",-1,1
"MSG: "%1 killed his teammate, %2, with a mine."","Mine","TeamKill",-1,1
"MSG: "%1 killed her teammate, %2, with a mine."","Mine","TeamKill",-1,1

// Capture the Flag
"MSG: "%1 captured the %2 flag!"","","FlagCap",5,2
"MSG: "%1 took the %2 flag! "","","FlagGrab",0,2
"MSG: "%1 returned the %2 flag!"","","FlagReturn",0,3

// F&R Flags
"MSG: "%2 took *."","","FlagTake",0,1
"MSG: "%2 conveyed * to base."","","FlagConvey",0,1
"MSG: "%1 took * from the %2 team."","","FlagSteal",0,2

// Objectives
// It is valid to set %2 to the active player ONLY when you have param type set to 1
// In that case and ONLY in that case, both the Killer and the Killed are set to %2
"MSG: "%2 destroyed an objective!"","","ObjDestroyed",5,1
"MSG: "%2 destroyed a friendly objective."","","TeamObjDestroyed",0,1
"MSG: "%1 captured * from the %2 team!"","","ObjCap",0,2
"MSG: "%1 claimed * for the %2 team!"","","ObjCap",0,3

// ------------------- Special Types ---------------------
// These types are special->They aren't used in any processing after the initial log parse
// With the exception of the TeamJoin messages, they are required parts of the processing.

// ------------ DO NOT REMOVE THE FOLLOWING DEFINITIONS ----------------

// Small hacks for team finding
// %1 - Player; %2 - Team
"MSG: "%1 joined team %2."","","TeamJoin",0,0

// Small hack for map starting (not very good) and stopping
// %2 = map name (can't use %1, because it would require another pointless modification)
"Executing missions\%2.dsc.","","MapStart",0,0

// %2 is just a place holder here
"Server mission complete - changing to mission: %2","","MapEnd",0,0

// -------------------------------------------------------------------------------------
// The following Insomniax support is probably the least space efficient means of adding
// the support, but in my opinion is the best

[InsomniaxDeaths]
"MSG: "%1 makes quite an impact on %2."","Impact","Kill",1,1
"MSG: "%2 becomes the victim of a fly-by from %1."","Impact","Kill",1,1
"MSG: "%2 leaves a nasty dent in %1's fender."","Impact","Kill",1,1
"MSG: "%1 says, 'Hey %2, you scratched my paint job!'"","Impact","Kill",1,1
"MSG: "%1 ventilates %2 with his chaingun."","Chaingun","Kill",1,1
"MSG: "%1 ventilates %2 with her chaingun."","Chaingun","Kill",1,1
"MSG: "%1 gives %2 an overdose of lead."","Chaingun","Kill",1,1
"MSG: "%1 fills %2 full of holes."","Chaingun","Kill",1,1
"MSG: "%1 guns down %2."","Chaingun","Kill",1,1
"MSG: "%2 feels the warm glow of %1's plasma."","Plasma","Kill",1,1
"MSG: "%1 gives %2 a white-hot plasma injection."","Plasma","Kill",1,1
"MSG: "%1 asks %2, 'Got plasma?'"","Plasma","Kill",1,1
"MSG: "%1 gives %2 a plasma transfusion."","Plasma","Kill",1,1
"MSG: "%2 catches a Frisbee of Death thrown by %1."","Disc Launcher","Kill",1,1
"MSG: "%1 blasts %2 with a well-placed disc."","Disc Launcher","Kill",1,1
"MSG: "%1's spinfusor caught %2 by surprise."","Disc Launcher","Kill",1,1
"MSG: "%2 falls victim to %1's Stormhammer."","Disc Launcher","Kill",1,1
"MSG: "%1 blows %2 up real good."","Grenade/Mine","Kill",1,1
"MSG: "%2 gets a taste of %1's explosive temper."","Grenade/Mine","Kill",1,1
"MSG: "%1 gives %2 a fatal concussion."","Grenade/Mine","Kill",1,1
"MSG: "%2 never saw it coming from %1."","Grenade/Mine","Kill",1,1
"MSG: "%1 adds %2 to his list of sniper victims."","Laser Rifle","Kill",1,1
"MSG: "%1 adds %2 to her list of sniper victims."","Laser Rifle","Kill",1,1
"MSG: "%1 fells %2 with a sniper shot."","Laser Rifle","Kill",1,1
"MSG: "%2 becomes a victim of %1's laser rifle."","Laser Rifle","Kill",1,1
"MSG: "%2 stayed in %1's crosshairs for too long."","Laser Rifle","Kill",1,1
"MSG: "%1 mortars %2 into oblivion."","Heavy Mortar","Kill",1,1
"MSG: "%2 didn't see that last mortar from %1."","Heavy Mortar","Kill",1,1
"MSG: "%1 inflicts a mortal mortar wound on %2."","Heavy Mortar","Kill",1,1
"MSG: "%1's mortar takes out %2."","Heavy Mortar","Kill",1,1
"MSG: "%2 gets a blast out of %1."","Blaster","Kill",1,1
"MSG: "%2 succumbs to %1's rain of blaster fire."","Blaster","Kill",1,1
"MSG: "%1's puny blaster shows %2 a new world of pain."","Blaster","Kill",1,1
"MSG: "%2 meets %1's master blaster."","Blaster","Kill",1,1
"MSG: "%2 gets zapped with %1's ELF gun."","ELF Gun","Kill",1,1
"MSG: "%1 gives %2 a nasty jolt."","ELF Gun","Kill",1,1
"MSG: "%2 gets a real shock out of meeting %1."","ELF Gun","Kill",1,1
"MSG: "%1 short-circuits %2's systems."","ELF Gun","Kill",1,1

// Suicide (-1 from score)
"MSG: "%2 ends it all."","Suicide","Suicide",-1,1
"MSG: "%2 takes his own life."","Suicide","Suicide",-1,1
"MSG: "%2 takes her own life."","Suicide","Suicide",-1,1
"MSG: "%2 kills his own dumb self."","Suicide","Suicide",-1,1
"MSG: "%2 kills her own dumb self."","Suicide","Suicide",-1,1
"MSG: "%2 decides to see what the afterlife is like."","Suicide","Suicide",-1,1

// Deaths (No kill, no point loss)
"MSG: "%2 is a victim among the wreckage."","Death","Death",0,1
"MSG: "%2 is killed by debris."","Death","Death",0,1
"MSG: "%2 becomes a victim of collateral damage."","Death","Death",0,1
"MSG: "%2 got too close to the exploding stuff."","Death","Death",0,1
"MSG: "%2 dies."","Death","Death",0,1
"MSG: "%2 dies of turret trauma."","Death","Death",0,1
"MSG: "%2 is chewed to pieces by a turret."","Death","Death",0,1
"MSG: "%2 walks into a stream of turret fire."","Death","Death",0,1
"MSG: "%2 ends up on the wrong side of a turret."","Death","Death",0,1
"MSG: "%2 takes a missile up the keister."","Death","Death",0,1
"MSG: "%2 gets shot down."","Death","Death",0,1
"MSG: "%2 gets real friendly with a rocket."","Death","Death",0,1
"MSG: "%2 feels the burn from a warhead."","Death","Death",0,1

// Teamkill (-1 for score)
"MSG: "%1 mows down his teammate, %2"","Unknown","TeamKill",-1,1
"MSG: "%1 mows down her teammate, %2"","Unknown","TeamKill",-1,1
"MSG: "%1 killed his teammate, %2, with a mine."","Mine","TeamKill",-1,1
"MSG: "%1 killed her teammate, %2, with a mine."","Mine","TeamKill",-1,1

// F&R Flags
"MSG: "%2 took the * Flag."","","FlagTake",0,1
"MSG: "%2 conveyed the * Flag to base."","","FlagConvey",0,1
"MSG: "%1 took the * Flag from the %2 team."","","FlagSteal",0,2

// Objectives
"MSG: "%2 destroyed an objective!"","","ObjDestroyed",5,1
"MSG: "%2 destroyed a friendly objective."","","TeamObjDestroyed",0,1
"MSG: "%1 captured the * from the %2 team!"","","ObjCap",0,2
"MSG: "%1 claimed * for the %2 team!"","","ObjTake",0,3

// Insomniax Kills:
"MSG: "%1 ripps %2 apart."","MAG Gun","Kill",1,1
"MSG: "%2 Felt %1's magnetic Personality."","MAG Gun","Kill",1,1
"MSG: "%2 Took the pain from %1's MAG Gun."","MAG Gun","Kill",1,1
"MSG: "%1 Zapped %2 into Oblivion."","MAG Gun","Kill",1,1

"MSG: "%2 was Killed by %1's EMP Blast."","EMP Grenade","Kill",1,1

"MSG: "%1 shoots %2 down."","Rocket Launcher","Kill",1,1
"MSG: "%2 was scorched by %1's Rocket."","Rocket Launcher","Kill",1,1

"MSG: "%2 is Clueless after %1's Sniper Shot."","IX-2000 Rifle","Kill",1,1
"MSG: "%1 punches a hole through %2's armor."","IX-2000 Rifle","Kill",1,1
"MSG: "%2 becomes a victim of %1's IX-2000."","IX-2000 Rifle","Kill",1,1
"MSG: "%2 REALLY never saw it coming from %1."","IX-2000 Rifle","Kill",1,1

"MSG: "%1 bombed the crap outa %2."","Bomber","Kill",1,1
"MSG: "%1 rains napalm death on %2."","Bomber","Kill",1,1
"MSG: "%1 scatterred %2's bits across the battlefield."","Bomber","Kill",1,1
"MSG: "%1 showed %2 what happens if you dont duck and cover."","Bomber","Kill",1,1

"MSG: "%1 roasted %2 to a nice golden brown."","Pyro Torch","Kill",1,1
"MSG: "%2 was left with a burning sensation after his encounter with %1."","Pyro Torch","Kill",1,1
"MSG: "%2 was left with a burning sensation after her encounter with %1."","Pyro Torch","Kill",1,1
"MSG: "%1 overcooked %2."","Pyro Torch","Kill",1,1
"MSG: "%1 incinerated %2 with his Pyro-Torch."","Pyro Torch","Kill",1,1
"MSG: "%1 incinerated %2 with her Pyro-Torch."","Pyro Torch","Kill",1,1

"MSG: "%2 was caught in %1's Backwash."","Rocket Booster","Kill",1,1

"MSG: "%2 was blown to bits by %1's Exploding Rocket Booster."","Booster Detonation","Kill",1,1
"MSG: "%2 was caught in %1's blast."","Booster Detonation","Kill",1,1

"MSG: "%2 was caught in %1's Backwash."","Flamer Overheat","Kill",1,1

// ------------ DO NOT REMOVE THE FOLLOWING DEFINITIONS ----------------
"MSG: "%1 joined team %2."","","TeamJoin",0,0
"Executing missions\%2.dsc.","","MapStart",0,0
"Server mission complete - changing to mission: %2","","MapEnd",0,0

// ------------ Renegades v2 Support ------------
[RenegadesDeaths]
"MSG: "%1 makes quite an impact on %2."","Impact","Kill",1,1
"MSG: "%2 becomes the victim of a fly-by from %1."","Impact","Kill",1,1
"MSG: "%2 leaves a nasty dent in %1's fender."","Impact","Kill",1,1
"MSG: "%1 says, 'Hey %2, you scratched my paint job!'"","Impact","Kill",1,1

"MSG: "%2 got regulated by %1."","Chaingun/Vulcan","Kill",1,1
"MSG: "%1 gives %2 an overdose of lead."","Chaingun/Vulcan","Kill",1,1
"MSG: "%1 gives %2 an overdose of lead."","Chaingun/Vulcan","Kill",1,1
"MSG: "%1 gave %2 a hole in his head that wasn't there before."","Chaingun/Vulcan","Kill",1,1
"MSG: "%1 gave %2 a hole in her head that wasn't there before."","Chaingun/Vulcan","Kill",1,1
"MSG: "%1 guns down %2."","Chaingun/Vulcan","Kill",1,1

"MSG: "%2 bursts into flames."","Plasma/Flame Thrower","Kill",1,1
"MSG: "%1 gives %2 a white-hot plasma injection."","Plasma/Flame Thrower","Kill",1,1
"MSG: "%1 asks %2, 'Need a light?'"","Plasma/Flame Thrower","Kill",1,1
"MSG: "%1 lights %2 on fire."","Plasma/Flame Thrower","Kill",1,1

"MSG: "%1 blows %2 up real good."","Grenade/Mine/Shockwave","Kill",1,1
"MSG: "%2 gets a taste of %1's explosive temper."","Grenade/Mine/Shockwave","Kill",1,1
"MSG: "%1 gives %2 a fatal concussion."","Grenade/Mine/Shockwave","Kill",1,1
"MSG: "%2 never saw it coming from %1."","Grenade/Mine/Shockwave","Kill",1,1

"MSG: "%1 adds %2 to his list of sniper victims."","Laser/Sniper/Railgun","Kill",1,1
"MSG: "%1 adds %2 to her list of sniper victims."","Laser/Sniper/Railgun","Kill",1,1
"MSG: "%1 fells %2 with a sniper shot."","Laser/Sniper/Railgun","Kill",1,1
"MSG: "%2 was assassinated by %1."","Laser/Sniper/Railgun","Kill",1,1
"MSG: "%2 stayed in %1's crosshairs for too long."","Laser/Sniper/Railgun","Kill",1,1

"MSG: "%1 explodes %2 into oblivion."","Heavy Mortar","Kill",1,1
"MSG: "%2 found %1's silly putty."","Heavy Mortar","Kill",1,1
"MSG: "%1 placed the explosives where %2 could find them."","Heavy Mortar","Kill",1,1
"MSG: "%1's bomb takes out %2."","Heavy Mortar","Kill",1,1

"MSG: "%2 gets capped by %1."","Blaster/HyperBlaster","Kill",1,1
"MSG: "%2 succumbs to %1's rain of blaster fire."","Blaster/HyperBlaster","Kill",1,1
"MSG: "%1's punks %2 ghetto style."","Blaster/HyperBlaster","Kill",1,1
"MSG: "%2 meets %1's master blaster."","Blaster/HyperBlaster","Kill",1,1

"MSG: "%2 gets blown apart by %1."","Disc/Rocket Launcher","Kill",1,1
"MSG: "%2 explodes all over the place from %1's rocket."","Disc/Rocket Launcher","Kill",1,1
"MSG: "%2 gets shot down by %1."","Disc/Rocket Launcher","Kill",1,1
"MSG: "%1 shows off his mad skills of body dismemberment on %2."","Disc/Rocket Launcher","Kill",1,1

"MSG: "%2 gets zapped with %1's thunderbolt."","ELF/ThunderBolt/Ion/Omega","Kill",1,1
"MSG: "%1 gives %2 a nasty jolt."","ELF/ThunderBolt/Ion/Omega","Kill",1,1
"MSG: "%2 gets a real shock out of meeting %1."","ELF/ThunderBolt/Ion/Omega","Kill",1,1
"MSG: "%1 short-circuits %2's systems."","ELF/ThunderBolt/Ion/Omega","Kill",1,1

"MSG: "%2 dies of poison."","Dart Rifle","Death",0,1
"MSG: "%2 gets a lethal injection."","Dart Rifle","Death",0,1
"MSG: "%2 falls victim to a deadly virus."","Dart Rifle","Death",0,1
"MSG: "%2 could not find the vaccine in time."","Dart Rifle","Death",0,1

// Suicide (-1 from score)
"MSG: "%2 goes to see Dr. Kevorkian."","Suicide","Suicide",-1,1
"MSG: "%2 wanted to make sure his gun was loaded."","Suicide","Suicide",-1,1
"MSG: "%2 wanted to make sure her gun was loaded."","Suicide","Suicide",-1,1
"MSG: "%2 kills his own dumb self."","Suicide","Suicide",-1,1
"MSG: "%2 kills her own dumb self."","Suicide","Suicide",-1,1
"MSG: "%2 goes postal."","Suicide","Suicide",-1,1

// Deaths (No kill, no point loss, no point gain)
"MSG: "%2 is a victim among the wreckage."","Death","Death",0,1
"MSG: "%2 is killed by debris."","Death","Death",0,1
"MSG: "%2 becomes a victim of collateral damage."","Death","Death",0,1
"MSG: "%2 got too close to the exploding stuff."","Death","Death",0,1
"MSG: "%2 dies."","Death","Death",0,1
"MSG: "%2 dies of turret trauma."","Death","Death",0,1
"MSG: "%2 is chewed to pieces by a turret."","Death","Death",0,1
"MSG: "%2 walks into a stream of turret fire."","Death","Death",0,1
"MSG: "%2 ends up on the wrong side of a turret."","Death","Death",0,1
"MSG: "%2 gets blown apart."","Death","Death",0,1
"MSG: "%2 gets shot down."","Death","Death",0,1
"MSG: "%2 gets real friendly with a rocket."","Death","Death",0,1
"MSG: "%2 feels the burn from a warhead."","Death","Death",0,1

// Teamkill (-1 for score)
"MSG: "%1 mows down his teammate, %2"","Unknown","TeamKill",-1,1
"MSG: "%1 mows down her teammate, %2"","Unknown","TeamKill",-1,1
"MSG: "%1 killed his teammate, %2, with a mine."","Mine","TeamKill",-1,1
"MSG: "%1 killed her teammate, %2, with a mine."","Mine","TeamKill",-1,1

// Capture the Flag
"MSG: "%1 captured the %2 flag!"","","FlagCap",5,2
"MSG: "%1 took the %2 flag! "","","FlagGrab",0,2
"MSG: "%1 returned the %2 flag!"","","FlagReturn",0,3

// F&R Flags
"MSG: "%2 took the * Flag."","","FlagTake",0,1
"MSG: "%2 conveyed the * Flag to base."","","FlagConvey",0,1
"MSG: "%1 took the * Flag from the %2 team."","","FlagSteal",0,2

// Objectives
"MSG: "%2 destroyed an objective!"","","ObjDestroyed",5,1
"MSG: "%2 destroyed a friendly objective."","","TeamObjDestroyed",0,1
"MSG: "%1 captured the * from the %2 team!"","","ObjCap",0,2
"MSG: "%1 claimed * for the %2 team!"","","ObjTake",0,3

// ------------ DO NOT REMOVE THE FOLLOWING DEFINITIONS ----------------
"MSG: "%1 joined team %2."","","TeamJoin",0,0
"Executing missions\%2.dsc.","","MapStart",0,0
"Server mission complete - changing to mission: %2","","MapEnd",0,0