Objective HUD v2.4
==================
13th August 1999

Written by |HH|Crunchy (Jonathan Slark)
Web page: http://www.crunchy.oaktree.co.uk/scripting/

*** Requires the Presto Pack ***  http://www.planetstarsiege.com/presto/
*** Requires Zear's NewOpts 0.95 or later *** http://www.cetisp.com/~thammock/scripts/
*** Requires my ObjectiveTrak script v2.0 beta 7 or later ***
*** Requires my Events script *** (included with ObjectiveTrak)

*** Get the MissionInfo Pack, the files have objective info
    so the HUD knows all the objectives in the base missions.


Installation
------------

The zip file has all the files you need in the right directories.  Unzip
them all into the tribes\config directory.  The files should now be in a
directory called tribes\config\Crunchy, with two sub-directories: bmp and
gui.

Open up the file tribes\config\autoexec.cs into notepad.  After the lines:
    exec("Presto\\Install.cs");
	Include("Zear\\Install.cs");
add this line, it gets my HUD to work:
    Include("Crunchy\\ObjectiveHUD.cs");

Now start tribes, go to the Options menu, then the Scripts menu, now select
ObjectiveHUD from the pull down menu.  From here you can set various options
and get help.

If you look at the file tribes\config\Crunchy\ObjectiveHUD.cs in notepad it
has further notes.


Note for scripters
------------------

The HUD uses ObjectiveTrak.cs, check it out!
