!!!!!!!!!!! mHUD 4.4 -> 'Smart' Reticle / Rangefinder <- 5/23/99 !!!!!!!!!!!

By:
   Cowboy
   cowboy@planetstarsiege.com
   http:www.planetstarsiege.com/cowboy/
   ICQ# 31184463

   I've been working with Writer on this latest release, incorporating the
   scout reticle (in conjunction with his pilot_mode.cs script)...

   Get that script and many others at: http:www.planetstarsiege.com/lorne/

   If you use Writer's stuff, you'll also what to get mhud_mod.cs off his
   page, it makes mHUD even more compatible with his scripts!

   Lots of help, code, and reticles from GrymReaper - Kick ass!

Features (newest changes first):

* Added support for a separate Scout reticle (when used in conjunction with
  Writer's pilot_mode.cs script), and Writer sent me his reticle to include.
  Also, added more flexability with Writer's zoom.cs keys binding!
* I've included 'overlay' Reticles for Plasma Gun, Chaingun, Disc Launcher,
  Laser Rifle, Targeting Laser, and Repair Gun (as well as Mortar & Grenade
  rangefinders)
* Completely fixed the bug where certain items in CmdHUD's inventory and
  command map screens wouldn't be selectable! 
* Supports different Mortar & Grenade Launcher rangefinders for each major
  resolution (Presto did 640x480, I did 800x600, Mannkind did 1024x768) If
  you use a different resolution, you can make your own!
* Rebound the sniper zoom key (default 'e') to get rangefinders to disappear
  if you were zooming in
* I rebind the 1st/3rd person toggle key (default 'r') so that it'll turn
  off the mHUD display when you are in 3rd person mode (fixed)
* Bound 'alt-f12' to toggle Debug Mode, will echo to the console everything
  that mHUD does, for troubleshooting or curiosity :)
* Bound 'alt-q' to force the Mortar rangefinder on, use it if you're at a
  commander station and using a Mortar Turret! (stays on until you change
  Gui modes or change weapons)
* Reticles are now 'overlays' and ADD to the default cursor! use your own
  personal favorite default (or use mine) and any cursor you make ADDS to
  your existing one! (if you want, you can set it up the old way, but I'm
  not going to provide support for that anymore)
* Different reticles possible for each base weapon, including definitions
  for any mod weapons you want to add (I also did one for 'Repair Gun'!)
* Supports resize-on-the-fly! (uses Presto's functions)
* All reticle sizes are now 63 pixels wide! It turns out that larger sizes
  would overlap CmdHUD commander and inventory panels! That's no good!

Requires PrestoHUD 0.93+ and now ACTUALLY FULLY COMPATIBLE with CmdHUD 1.0+

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Installation notes:

Unzip file to your tribes directory! All the files will be put in the right
places!

(Unzip h_reticle.bmp into the tribes\base directory, unzip all other files
into \config\cowboy directory, and add line: Include("cowboy\\mHUD.cs"); to
your autoexec.cs file somewhere AFTER the exec("presto\\install.cs"); line.)

mHUD.gui now goes in the config\cowboy directoy (duh!)

NOTE: This replaces the built-in crosshairs, and will overwrite your
      crosshairs, so make a backup! I suggest trying my h_reticle.bmp first
      to see how it works, although  you _can_ use your own h_reticle.bmp!

This now supports resizing, and there are correct rangefinder bitmaps for
640x480, 800x600, and 1024x768! If you want to create an _accurate_ one
for a different resolution, do it up and mail it to me! If i use it here,
you'll get the credit!

Same goes for reticles! I have only got a few done.. If you can come up
with better ones, send 'em over!

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

(c) 1999 Cowboy, whatever... I hope you enjoy this, and all that I ask is 
that you give me and GymReaper props for it.. enjoy!

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
