----------------------------------------------------------------
Name: Renegades Conversion
Version: 1.2
Date: 2-21-99
Author: Mephisto
Email: mephisto@planetstarsiege.com
URL :http://www.planetstarsiege.com/renegades
Purpose: Multi-class selection to increase strategy and gameplay.
Current Addititions: 
	Ammo Types: 3 
	Armor Types: 8
	Backpacks:   2
	Deployables: 6
	Kits: 6
	Maps:        0
	Vehicles:    3
	Weapons:    6

Notes:   Please feel free to host this mod admins, and if you have time, drop me a line where its at so i can come play :)
Known Bugs: NONE.

---------------------------------------------------------------

Client Install: NONE. 
	Notes for Client Playing the mod. Weapons can only be accessed
	by Selecting "Next Weapon" or "Previous Weapon". There are no
	numbers assigned to the new weapons. 

Server Install: 
	1. Create a directory named renegades under the Tribes main directory.
	2. Unzip the scripts.vol file into there.
	 
When installed The Files Should be here: 
 Tribes\renegades\scripts.vol
 Tribes\renegades\Readme.txt


To start the server with this mod go to DOS and the tribes directory and type
  tribes -mod renegades

or for a dedicated server type

   tribes -mod renegades -dedicated

NOTE:  Make sure you have the tribes 1.2 version installed first!  just download it at
www.tribesplayers.com and get instructions there.


Check out any updates at www.planetstarsiege.com/renegades
and email me at MephistoX@theglobe.com


---------------------------------------------------------------
Current Additions:
---------------------------------------------------------------
Alright guys, version 1.2 of the Renegades mod is here! Thank you everyone for your great response and emails. I have a whole bunch of goodies for this round. 

-Renegades v1.2 Updates
------------------------------
- I edited the code and made it compatiable with the 1.2 version of tribes. This fixed several bugs in the game.
- Was notified that with all the turrets, and shields, that games would often come to a stalemate deadlock. To counter this I did the following:
- Added a new Heavy defender class, who can use a multi shield/jammer pack.
- Added the StealthShields, which is a shield pack that also reflects enemy radar. The new class, the Dragoon, may use it.
- Added the cloaking pack for the spy (yea he can go undercover now) Thanks to Savage1 for the original idea.
- Added a cloaking ship, the Wraith (remember the wraiths from starcraft? there here!)
- Made the engineer a medium armor type now.
- Added a teleport pack. Thanks to Shane Hyde for the original idea.
- Fixed the Client/server message error. 
- Balanced out the weapons espically the shockwave cannon. This was a great idea, but some had to abuse it. Its still there, but more balanced.
-Fixed the player speeds, and redefined each classes personal sets of attributes.
- Fixed the plasma turrets so now a single person can more easily take them out.
-fixed the weapon cycle errors.
-reduced the total number of team turrets.
-fixed the favorites key, so it doesnt mess up the players favorites list.
- took out the deployable command centers for now, because with all the turrets, it made defence too powerful. If you want to control turrets, you can still use the ones in your base. 
-a bunch of other stuff that people emailed me about that i forgot. 

      As usual, mail me with any and all comments, ideas, and errors. Again, servers, please tell me where your hosting the mod, cause its time to celebrate and come play! 


=-=-=- Story =-=-=-=-
The Tribes have scattered
      As the war raged on, many grew tired of the constant war. It was not the fighting they hated. No, tribesmen lived for the call to battle. It was the reason.      
"Why?" They thought. "There is an entire galaxy for us to control. Why fight over this one little planet?"

      So, hundreds from each tribe slowly left the meaningless war. One by one, they found others throughout the galaxy who felt the same way, and many new tribes were created. Many new types of knowledge were sought after, rather than just warfare. Each deserter learned specific skills needed to best serve thier new clan. Some became hunters, or scouts, or even engineers to help build thier new empires on planets they came across. Later, as other tribes were run into, spies were trained to make sure that the other clans did not interfere with thier own doings. Finally, it happened. No one knows for sure how, or why, if it was an argument over a planet or solar system, or who had crossed into the others sacred grounds by mistake, but it happened. WAR. It must be that the tribesmen needed to be a part of what they had missed all this time. However, this time, they were ready. They had learned many new skills and new technology had arose to do battle with. The renegades were at war. 


--------------------------------------------------------------------------------

Character Classes 
Scout
      The scout prides himself on speed and agility. While being able to carry few weapons, his quickness in running into an enemy base and returning with a flag is unmatched. 

Number of weapons: 2
Speed: Fastest
Resistances/Weaknesses: The scouts armor is shock resistant, enabling him to survive great falls, or plane crashes.
Grenade Type: Concussion


Sniper
      Need I explain? This guy should make a lot of you campers out there happy. He needs a sign that says "You're Dead!" on him because if you can see him you probably are.

Number of weapons: 3
Speed: Fast
Resistances/Weaknesses: About average, but prefers to stay out of direct combat, in favor of assasinating enemies from afar. (cmon campers dont drool on your keyboards now) 
Grenade Type: Extra Mines. The sniper prefers to avoid direct combat. He can still buy grenades, but they turn into mines, so that he can protect his little ambush campsite.
Special Item: Sniper Rifle


Spy
      The guy who always sneaks in behinds enemy lines. If its to mine enemy stations, to taking out specifc targets unnoticed, or planting sniper laser turrets, or just causing chaos and confusion in general, this is your man.

Number of weapons: 3
Speed: Fast
Resistances/Weaknesses: Does not like explosions, but he has a kevlar(bullet and debris resistant) vest under that suit.
Grenade Type: Decoy Flag Mine
Special Item: Laser Turret, cloaking device


Mercenary
      One of the guys left over from the elder tribes, who have not forgotten the way to really fight. Everyone spawns in as this one. He is strong, moderately fast, and capable of using a large variety of weapons.

Number of weapons: 4
Speed: Medium
Resistances/Weaknesses: Fears nothing, laughs at nothing.
Grenade Type: Normal Grenades.
Special Item: Stinger, Railgun, normal turret


Burster
      This guy played with matches when he was a kid. Now he plays with explosives. Likes anything that has to do with fire and blowing up stuff, but can only use weapons of that sort.

Number of weapons: 4 (Explosive only)
Speed: Medium
Resistances/Weaknesses: Has heat, fire, and explosive resistant armor. Its even air-conditioned! Bullets somtimes poke holes in that cool suit though.
Grenade Type: Napalm
Special Item: Stinger, Gauss, Mortar, Rocket turret


Engineer
      This one is the fixit guy, who does anything from repairing the kitchen sink to getting your teams shields back up. He is skilled in turret design and is able to carry and place any turret.

Number of weapons: 3
Speed: medium
Resistances/Weaknesses: Dont really know. Most everyone is killed by his turrets before they can get to him.
Grenade Type: Extra Mines 
Special Item: any turret, teleporter


Cyborg
      Heavily armed robot created for one purpose. To kill, and stay alive in the process. While not the fastest warrior, usually he doesnt have to run since everyone else is running from him.

Number of weapons: 5
Speed: Medium-slow
Resistances/Weaknesses: Bullets and other projectiles have a hard time getting through that titanium plated exo-skeleton, but lightning can short circut him.
Grenade Type: Nukes.
Special Item: Mortar, Shockwave cannon, normal turret


Dragoon
      If the Cyborg is the heavy offensive unit, this one is the heavy defensive. Strong armor, massive weapon assortment, and the only one who can use the multipacks.

Number of weapons: 6
Speed: Slow
Resistances/Weaknesses: Likes pain. Likes to eat plasma turrets for lunch. Doesnt like scouts that run circles around him poking fun.
Grenade Type: Mortar Grenades.
Special Item: Mortar, StealthShields, Plasma and normal turrets 


New Weapons 
Rocket Launcher-
Shoots a high powered rocket that is capable of knocking its target into oblivion.

Sniper Rifle- 
A silent, high velocity projectile gun used for assassination purposes. And you thought the laser rifle was good. 

Shockwave Cannon-
Must have energy pack. This weapon fires a high powered blast that creates a huge shockwave. While not doing much damage to its target, it is capable of knocking them great distances. 

Railgun-
A cross between a chaingun and a sniper rifle. the only difference is that it actually shoots straight, while maintaing a high rate of fire. 

Gauss Gun-
An energy weapon that launches high speed fireballs. 


New Packs 


Cloaking Device-
Undercover pack for the Spy, which jamms enemy radar, as well as making you vanish. Thanks to savage1 for the origional idea. 

StealthShields-
Multipack for the Dragoon, that functions as a Shield pack and a Jammer pack. Great way to get past the barrage of enemy turrets. 
New Deployables 


Laser Turret-
Forget sniping! Just pop one of these down and laugh as your enemy gets assassinated before they even know what hits them.

Rocket Turret-
A portable version of the mother of all turrets. 

Plasma Turret-
You know that huge thing that always kills you at the enemy base? yep it has shields too. (note: it is a weaker version than the normal ones, and so it is able to be destroyed singlehandedly if it is delt enough damage.)

Force Shield-
Protect your loved ones and personal belongings with this beautiful blue wall of force. Stop those intruders in their tracks as they attempt to get to your flag. Thanks to Savage1 for the origional idea. 

Deployable Teleporter- 
Teleport pad that the engineer is able to place. Put down one, then go place another. All classes except Cyborg and Dragoon can walk on to it, teleporting to the opposite pad. 



New Kits 
Grenade Types
Concussion
No damage, but can knock the enemy(or yourself) away. Great way to cover a quick escape or to knock those guards away from thier posts.

Flag Decoy Mine-
Someone mad you took their flag? Thow one of these behind you to cover your tracks and listen to the screams. Great fun at parties. Find and Retrive missions have a whole new meaning now. Its soo funny running into a room with 20 flags watching people trying to decide which one to pick up. :) (takes the place of grenades) 

Napalm
Throw a ball of fire at someone! Ignite your mother-in-law into a ball of flame. Little radius damage, but if it hits, they will feel it. 

Mortar Bomb
Just like the big daddy one that comes from the gun. 

Nuke
For those with nothing but revenge on thier minds. Creates a huge shockwave and splash damage. If you see this one comming, you had better run. 

=-=-=-=-=-=-=-=-=-=-=-=-=- 

Speed Boost
Need that extra lift while running away? Can't make it up to the roof in that heavy armor? just inject one of these while running or jumping and you will soon be flying. (takes the place of beacons) 


New Vehicles 
Wraith
An unarmed scout that cloaks upon getting in. Great way to get past all those turrets. Decloaks after ejection. Careful! Sometimes the cloaker jamms, so you may get that funny feeling, "now where did I park my Wraith"


BomberLPC
The LPC can now drop bombs as it flies over the enemy. This is handy for taking out those pesky mini-turrets or people trying to blow you up as you drop off your friends.

StealthHPC-
The HPC now is jammed to enemy radar. This is espically helpful because of its slow nature. Make sure to wake up your passengers when nearing enemy territory however. The jamming doesnt help much against trigger-happy renegades.


Email me! 
Please send any questions or comments or ideas to me at MephistoX@theglobe.com. 

Also, if you would have a server and would like to host this mod, feel free! Just please let me know where your server is at so I can come play sometime! 


----------------------------------------------------------------
Disclaimer: I am not responsable for any damage this game 
	    modification may cause you or anything having to do 
	    with you. If your computer explodes because
	   you microwave this file, it is purely your responsibility.
	    I also am not responsable for any hardware failures 
	    or software problems that may arise in TRIBES, your computer,
	  or life in general.  If you would like to host this mod.. feel free.
                  if you like, or hate this mod, or have any ideas, please drop me a line.
 	Thank you, please drive through.

----------------------------------------------------------------