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AutoPoint 1.1
By MrPoop
Inspired by Crunchy's Target Flag script.
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AutoPoint is, to the author's knowledge the MOST advanced auto flag
waypointer around.  This thing is pretty darned smart.  You can set it
to Auto waypoint to either friendly or enemy flaggers.  It will not 
auto waypoint to both at the same time.  We don't want them overriding
each other do we?  If the flag is capped or returned to base, the 
waypoint is turned off automatically.  No more sticky waypoints to 
confuse you.  AutoPoint also does not interfere if YOU are the one
who has the flag.  We don't want your waypoint back to your base 
overwritten, do we?

Fixes to version 1.1:

 - The annoying "blank" message when autopoint turns off has been gotten
   rid of.  One caveat though.  People who don't use AutoPoint will
   still see the blank message. Oh well, Poo-poo on them. :o)
 - AutoPoint no longer screws up PoopFaves by deleting all of PoopFaves'
   variables. Teehee.  You can now safely use this without any worries
   of it hosing PoopFaves ( or PoopSnipe, or...  you get the point.)
 - If AutoPoint is tracking enemy flaggers, it will no longer turn off
   on freindly flag events, or if your tracking friendly flaggers, it wont turn off
   on enemy caps.  If you haven't noticed - then don't worry.   Just consider
   it fixed. :oP
   
Features
 - Supports Auto-Waypointing to either friendly or enemy flaggers as well
   as manual operation.
 - AutoWaypointing has an "Auto-Off" function that turnts the waypoint
   of if the flag has been capped or returned. (NOT when the flag was dropped)

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INSTALLATION:
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Extract the ZIP file to your "Tribes\Config" directory with the folders
turned on.  it should create the "Tribes\Config\Poop" folder if it is
not already there.

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IF YOU DONT HAVE THE POOP PACK:
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After the lines - exec("Presto\\Install.cs");
		  Include("NewOpts\\Install.cs"); (if NewOpts .95 or below)
		  OR
		  Include("AutoLoad.cs"); (If NewOpts .96 or above)

Enter this line - Include("Poop\\AutoPoint.cs");


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IF YOU DO HAVE THE POOP PACK:
=============================

In your "Tribes\Config directory, open up your "AddedScripts.cs" file.

Enter this line - Include("Poop\\AutoPoint.cs");


Thats it. Now, start up the old Tribes and find the "AutoPoint" NewOpts
page to edit the keybinds to your liking.  ENJOY!!!