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   Written: Cowboy, GrymReaper
   Original Concept: Oh, a couple scripters here and there....
   Bitmaps: Scourge

Any bugs? scourge91@hotmail.com if i cant answer you, maybe cowboy can, cowboy@planetstarsiege.com
Any reticles? scourge91@hotmail.com
Any ideas? scourge91@hotmail.com
thnx!
Note: REQUIRES mHUD! installation is written for mHUD version 5.0


Well, here it is, version 1.1 of my mHUD reticle pack.  I got a lot of emails about this and that, so first off, i fixed 
everything that was noticed, dont worry, and i improved a lot of the reticles, i made them less
intrusive to look at, which was (apparently) wanted by a lot of people.  Yet, i maintained
their effectiveness.  (woohoo!)

-tips at bottom!
-If you figured out the red fade - that works - email me a copy of it. scourge91@hotmail.com
-remember my reticle collection! if you have any: scourge91@hotmail.com

Installation--
Well, its pretty straightforward.  All my reticles are named exactly the same as Cowboys, so....
note: make sure you have mHUD installed correctly!
1) extract reticles.zip into your tribes/config/cowboy directory to replace all the old reticles there.
2) extract h_reticle.bmp into your tribes/base file.
3) choose which type of rangefinder you want to use, wether it be green #'s with blue lines or Blue #'s 
	with red lines or whatever.  They are in zip files, ordered as Green-Red, Blue-Green etc.  the 
	first color in the name, is the color of the #'s, the second is the color of the lines.  Pick 
	which combination you want to use, and extract ONLY it's zip file into your Tribes/Config/Cowboy dir.
	(see the rangefinder des. for more about the different types)
4) if you want the blaster reticle to work:
	open up your mHUD.cs file in NotePad, it should be in your tribes/config/cowboy directory.
	look for the line: mHUD::AddWeapon("Repair Gun", "cowboy\\mHUD_reticle_Repairgun.bmp", "");
	now, directoly on top of it, add this line: mHUD::AddWeapon("Blaster", "cowboy\\mHUD_reticle_Blaster.bmp", "");
 	When finished it should look like this:

// Base
//
mHUD::AddWeapon("Blaster", "cowboy\\mHUD_reticle_Blaster.bmp", "");
mHUD::AddWeapon("Repair Gun", "cowboy\\mHUD_reticle_Repairgun.bmp", "");
etc. 
etc.

5)This stuff is also needed for the blaster reticle to work:
	look for the line: IDBMP_MHUD_RETICLE_BLASTER 	= 00160951, "";
 	 and change it to: IDBMP_MHUD_RETICLE_BLASTER 	= 00160951, "cowboy\\mHUD_reticle_Blaster.bmp";
	when finished, it should look like this:

//base weapons
IDBMP_MHUD_RETICLE_BLASTER 	= 00160951, "cowboy\\mHUD_reticle_Blaster.bmp"; 
IDBMP_MHUD_RETICLE_PLASMA 	= 00160952, "cowboy\\mHUD_reticle_Plasma.bmp"; 
etc. 
etc.

Also, If you want the Scout Reticle to work, you will need Pilot_Mode.cs  Grab it from Writer's
page (link at bottom) along with all needed scripts. If you want it to not set any sensitivity
or do anything special, you just open it up in NotePad, and disable the sensitivity, and the
disablejumpkey commands.


	If you would like the "smHUD" to appear on your grenade or mortar reticle, email me
ill tell you how its done, though it should be pretty easy.

----------------------------------------------------------------------------------------

=-=The Weapons=-=  Visibility rated from 1-10 10 highest,  Looks rated 1-10 10 highest.
		   
		   Note: All of my reticles are designed to work in conjunction with the
		   base reticle (h_reticle.bmp) So if you change the base reticle, dont 
		   expect much from the others!
		-In general, my reticles feature more rounded looks then before, and better
		  coloring then before.
    
    Base Reticle- Visibility: 9 Looks: 8 designed to look good and be seen, its essentially
	Essobie's but, its a little more dense, and shows up better.  Also, I enlarged it a 
	little to let it show some guide knocks, its not so large that its intrusive though
	I had to be careful with that.
	
	
    RangeFinders-
	Green-Red -- Visibility: 9 Looks: 7 decent looks, and good visibility.
	NEW!
	Green-Blue -- Visibility: 6 looks: 8 They look good, but its tough to see the lines.
	NEW!
	Blue-Green -- Visibility: 7 looks: 10 Look really nice, little tough to see the numbers at times. My prefered rangefinders.
	NEW!
	Blue-Red -- Visibility: 8 Looks: 6 if you dont like green, this is an average combo.
	
    NEW!
    Blaster- Visibility: 10 Looks: 6 Its just the little blaster bolt, no biggie. But its new.
	
    
    Plasma Gun- Visibility: 10 Looks: 8 looks really nice, and shows up on everything the 
	guides really help with dogfighting when you get used to them. 
	

    Disc Launcher- Visibility: 7 Looks: 10  I made this one to look good, since it takes the
	base reticles visibility, so it turned out very nicely.
	

    Laser Rifle- Visibility: 10 Looks: 8  Looks all right, but its seen on everything, a lot
	of red, and some green will do that.
	

    Chaingun- Visibility: 9 Looks: 9 Slightly modified version of Cowboy's, its a little more
	accurate, and a little more defined as to where it will shoot. (bigger)
	

    ELF Gun- Visibility: 10 Looks: 7 well, whats to change? I just left it as the little
	lightning bolt.
	
    
    Grenade- N/A, see "Rangefinders" and "Base Reticle" though i added a spiffy little smHUD
	to the bottom corner of this one :) However, Cowboy neglected including these in the
	script, so they dont show up.  He felt they were frivolous, and unnecesary, which they
	really are, but if you want to hook them up, email me, and ill tell you how.  Though
	knowing how to rig the blaster reticle, it IS fairly easy.
	

    Mortar- Exactly the same as "Grenade" look up ^
	

    RepairGun- Visibility: 5 Looks: 7 Best kept low-key, i did just that, so it is. But i added
	some little red lines on the fringes, to show better how far away from the target
	you can shoot and have the beam still repair it.
	

    Scout- Visibility: 8 Looks: 8 good looking reticle, i doubled Cowboy's and added some color
	so it works twice as well right? :)
	

    Target- Visibility: 8 Looks: 6 Just defined the target area a little more.
	

Well, thats it for descriptions, now go through and look at the reticles, your welcome to modify
any of them to your liking.  Ideas, Suggestions, or Reticles (i am collecting them :) ) can be sent to
scourge91@hotmail.com
thnx for gettin the pack!

-Scourge

Tribes Links:
	Scripting:
	   Tips:
	     cant help you here, sorry. check out the links.
		www.planetstarsiege.com/cowboy - get mHUD here!
		www.planetstarsiege.com/zear - NewOpts and the amazingly helpful Yellow Pages
		www.planetstarsiege.com/lorne - Writers scripts, XmHUD is here.
		www.planettribes.com - Hosts some great scripters
		www.planetstarsiege.com - Also hosts some good scripters

	Reticles:
	    Tips:
              1) blend a lot, it makes the reticles more defined, and adds some color.
	      2) be careful of the palette, some fades are tough to get, and if you color
		  isnt in the palette, it wont work properly in Tribes
	      3) red shows up the best, green looks the best, and blue is a nice, easily faded
		  color that is easy on the eyes and defines smaller things.
	      4) test EVERYTHING! and go take a look at some of the popular reticles, see what
		  people like, you never know, you might become a big-shot. :)
	     Links:
		www.pixelgeek.com/lg - TONS of reticles. my favorite resource.
		www.tribesplayers.com - they got a couple

Thanks: (the part no one reads)
Cowboy - for making the base reticles. and letting me modify his pack.
VeKToR - for letting me see his rangefinders
SaiBaba - for some inspiration
Prototype - for telling me incecintly that red is best
Zlolt - for giving Prototype a bad reticle that i could beat.
etc.
etc. 
sorry if i missed anyone.

    

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