Clan [...] TRIBES mod v0.9
----------------------------
3/4/99 - Upgraded for TRIBES v1.3
2/7/99 - Upgraded for TRIBES v1.2

----------
 Contact
----------
[...]STEM
stem@captured.com
http://www.captured.com/twcreeper/

----------------
 [...] website
----------------
http://www.dotdotdot.net/

-----------
 Install
-----------
- create \dot\Scripts\ directory in your Tribes directory
- copy scripts.vol file from the zip file to Tribes\dot\Scripts\
- start server with "-mod dot"
     tribes.exe -mod dot
   or for a dedicated server
     tribes.exe -mod dot -dedicated

------------
   Info
------------
New Weapons
============
 Sniper rifle 
 Rocket launcher 

New Armor Classes
==================
 Light Armor - Heavy Weapon Specialist 
   Characteristics: slightly stronger and heavier than Light Armor Class 
   Weapons:(Max=3) Blaster, Grenade Launcher, Rocket Launcher, Target Laser 
   Backpacks: All 
   Deployables: All (including turrets) 
   Miscellany: All 
   Ammo: 15 Grenades, 15 Rockets 
 
 Sniper 
   Characteristics: Extremely light and fast. More easily damaged than Light Armor Class. 
   Weapons: (Max=2) Blaster, Sniper Rifle, Laser Rifle, Target Laser 
   Backpacks: All except Ammo Pack 
   Deployables: Motion sensor, Pulse sensor, Sensor jammer, Camera 
   Miscellany: Repair Kit 
   Ammo: 10 Sniper Bullets 
                
 Medic 
   Characteristics: Similar to Heavy Armor. Takes less damage. Repair Rate with Repair Pack is about doubled. 
   Weapons: (Max=2) Blaster, Chaingun, Target Laser 
   Backpacks: Repair Pack Only 
   Deployables: None 
   Miscellany: Repair Kit Only 
   Ammo: 100 Bullets 
