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Tow Arena v1.0 for Shogo v2.2 : http://www.planetshogo.com/towarena/
This mod is dedicated to: Jonathan (SSpeare) Branam and Steven (Smoth) Smith
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All coding by Jeff Ploetner (Bunghole) <bung@planetshogo.com>
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Majority of maps by Steven (Smoth) Smith <natrolite@hotmail.com>
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Table of Contents:

   I.  Installation
  II.  Instructions
 III.  Gameplay
  IV.  Spectators
   V.  Known Bugs
  VI.  Notes
 VII.  New Commands
VIII.  Special thanks to

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  I.  Installation:
	Unzip the files from towarena22-1.zip and towarenamaps.zip
	into your custom directory.
	Wasn't that easy? :)
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 II.  Instructions:
	Run Shogo.exe (click the icon).
	Click on Customize.
	Under the "Available rez files:" window, double-click TowArena.rez
	If you always want to play Tow Arena, check the "Always load these 
	rez files" box.
	Click "OK".
	Click Multiplayer.
	Find a server, or start your own...
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III.  Gameplay:
	Basically, you are pitted in an arena, with full weapons/ammo against
	1 and only 1 opponent. You and him (or her) fight to the death, and
	the winner gets to play the next match, while the loser gets to become
	a spectator and watch the next match.
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IV.  Spectators:
	When you die, and there are more than 2 people on the server, you
	will become a spectator.  You will respawn in an enclosed spectator
	area, from which you can watch the next match.  If you want, you can
	press the tractor beam button to go into freefly mode, and actually
	get into the arena for a closer look.  You will be invisible to the
	other players when you're in free fly mode.  If you press the tractor
	beam button again, you will respawn back into the spectator area.
	Please do not abuse the spectator feature.  If I find that people do,
	I will disable it.
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V.  Known Bugs:
	The health bars may not initialize properly when changing levels.
	Weird stuff may sometimes happen regarding spectators or opponents
	joining or leaving the game at certain times.
	Sometimes you may have to kill yourself to get the next match to start.
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VI.  Notes:
	All explosive weapons have a larger, more powerful pushaway sphere.
	The Tow has been given 50% more power.
	The Red Riot has been modified to make Squishy explosions.
	It's power and blast radius have been reduced by 50%.

	Programming time - Somewhere around 200+ hours.
	Total amount of code added: ~ 100 KB
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VII.  New Commands:
	Type these at the console:
	Help - Displays a list of all added console commands for Tow Arena
	FlashyColors (1/0) - Enables/Disables the flashy colors.
	MegaGibs     (1/0) - Enables/Disables the megagibs.

	Lots more will be added in future releases...
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VIII.  Special thanks to:
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	SSpeare Answered countless numbers of questions, taught me MANY
		things about programming.  You 'da man SSpeare!
		This mod would not have been possible without him...
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	Smoth	Made some of the best maps I've ever seen.  Helped me beta-
		test.  Gave me design ideas.  Made the images for the health
		bars.  Without him, we'd have very few good arenas to play in.
		Also, thanks a lot for the hundreds of hours of map compile
		time that you had to sit through.  'tiz really appreciated.
		This mod would also not have been possible without him...
		Thanks Smoth!
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	Mac	Has helped me through quite a few questions and problems.
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	Kewl	Designed and helped maintain the Tow Arena website.
		Made the images for the lower left and right hud.
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	Loki	Although he hasn't been around much lately, he has helped
		me with quite a few questions regarding how certain parts
		of LithTech and Shogo work. :)  Thanks Loki!
		P.S.  Have you signed up for that cloning program yet!?
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	All of my beta testers:
		You know who you are... :)
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	PlanetShogo!!!	http://www.planetshogo.com/towarena/
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	And, of course, Monolith, for making Shogo so great. =)
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	-=The End=--=The End=--=The End=--=The End=--=The End=--=The End=-     
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