// ----------------------------------------------------------------------- //
//
// MODULE  : CachedFiles.h
//
// PURPOSE : Pre load the following files for every level
//
// CREATED : 6/17/98
//
// ----------------------------------------------------------------------- //

#ifndef __CACHED_FILES_H__
#define __CACHED_FILES_H__

extern char* g_pCachedModelsOnFoot[];
extern const int NUM_CACHED_MODELSONFOOT;
extern char* g_pCachedModelsMech[];
extern const int NUM_CACHED_MODELSMECH;
extern char* g_pCachedModels[];
extern const int NUM_CACHED_MODELS;
extern char* g_pCachedTexturesOnFoot[];
extern const int NUM_CACHED_TEXTURESONFOOT;
extern char* g_pCachedTexturesMech[];
extern const int NUM_CACHED_TEXTURESMECH;
extern char* g_pCachedTextures[];
extern const int NUM_CACHED_TEXTURES;
extern char* g_pCachedSpriteOnFoot[];
extern const int NUM_CACHED_SPRITESONFOOT;
extern char* g_pCachedSpriteMech[];
extern const int NUM_CACHED_SPRITESMECH;
extern char* g_pCachedSprite[];
extern const int NUM_CACHED_SPRITES;
extern char* g_pCachedSoundLocal[];
extern const int NUM_CACHED_SOUNDS_LOCAL;
extern char* g_pCachedSoundAmbient[];
extern const int NUM_CACHED_SOUNDS_AMBIENT;
extern char* g_pCachedSound3D[];
extern const int NUM_CACHED_SOUNDS_3D;
extern char* g_pCachedSound3DOnFoot[];
extern const int NUM_CACHED_SOUNDS_3DONFOOT;
extern char* g_pCachedSound3DMech[];
extern const int NUM_CACHED_SOUNDS_3DMECH;


#endif // __CACHED_FILES_H__