TeamPlay MOD

***** This is a server side ONLY mod*******
You do not need to download anything if you are a client, only server admins
need to get this file.

Installation:
If you unrezed your files, backup your current object.lto and then copy this into
your default rez directory, you will lose no functionality over the default 
object.lto. Otherwise rez the object.lto up and place into a custom directory and
add that to your -rez arguments.

Adds 3 new variables to the server
1. TeamPlay:
	setting this to 0("teamplay 0" in the server console without the quotes) 
	plays just as the default object.lto does. Setting it to 1("teamplay 1") 
	turns on color based teamplay. If you kill someone with the same color 
	it will reduce your frags.  
		
2. MatchMode:
	setting this to 0("matchmode 0" in the server console without the quotes)
	plays just as the default object.lto does. Setting it to 1("matchmode 1")
	turns on score reporting. At set intervals the time remaining as well as 
	a total score for all present teams will print out. The level must be changed
	for this to be updated.

3. ScoreUpdate
	this setting defaults to 5 and sets the interval for how many minutes 
	there are between score updates. Setting this to 1("scoreupdate 1") will
	update the score every minute, setting to 2("scoreupdate 2") would update
	every 2 minutes, etc. The level must be changed for this to be updated.


Known Issues:
Team Kills are reported as self kills, this is because scoring is done client side.
In order for a client to reduce someones frag count, it must recieve a self kill 
message, so this object.lto sends a self kill message on a team kill. While it
would have been possible to work around this by editing cshell.dll, the primary
purpose of this mod is to make a server-side only mod. 

To be added in upcoming versions:
1. TeamPlay 2: no damage to teammates(yeah its reverse of quake but I don't care :P)
2. Voting: clients will be able to vote for teamplay, matchmode, and scoreupdate
	changes with text messages. 
3. MatchMode 2: a pre-match mode where no damage can be done, allows players to ready-up
4. Countdown: starting at 10 seconds left the time remaining will be echoed to clients

I am sure I left out something.

Thanks to all of those in Skull Squadron who helped me test this out, especially Fwiffo
cause he begged to be in the readme ;). 

Mohc[SS]