
Shogo multiplayer patch 1.1 (Alpha)
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WARNING this is an ALPHA version of the Shogo 1.1 patch.  The only thing we 
guarantee is that it will not be perfect and there will still be some bugs.
It may cause problems with the retail version (1.0) of Shogo.  
USE AT YOUR OWN RISK!

To install this patch, unzip all the files into your main Shogo directory,
overwriting the files that are currently in there.

If you want to uninstall the Shogo patch, an 'unpatch' will be available on
http://www.planetshogo.com.

Please report bugs by visiting http://www.shogo-mad.com/patch/bugreport.asp and 
filling out the form.

Although this alpha version of the patch mainly focuses on improved internet
play, some single-player (see below)


Notes (READ THESE!!)
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Games saved using version 1.0 will not work with version 1.1 (Alpha)

Not all of the net optimizations are complete.  If you have a high ping time 
and are on a 28.8k or 33.6k connection, you may experience issues and extra lag
in games with lots of players.  

We are planning on moving firing to the client side so there won't be a firing delay 
when you have a high ping time.

There is currently a DirectPlay problem where if a client disconnects from the
game ungracefully, the server will hang for about 1 minute, then come back.
This gives the appearance that the server has crashed and happens fairly 
frequently in games with lots of players.  The only way around this is for us 
to get rid of DirectPlay for TCP/IP games, which we will be doing soon.

There is a new combo box in the net connection dialogs where you can choose
your connection speed.  Make sure to choose the appropriate one, especially
if you're playing over a modem.  If you have problems with a certain connection
type, the safest one to choose is a modem connection.

If you've manually edited your autoexec.cfg file and renamed ##mouse to 
anything else, make sure that it is ##mouse again.  This enables a workaround
for some of the USB mouse problems.


New console variables/commands
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Saturate <0,1> -
Turns on extra color saturation.  Looks cool.

MaxFPS <max> -
Limit your framerate.  Helps modem play to limit it to around 30 fps.

FragSelf -
Kills you instantly.  Useful if you fall out of the world.

UpdateRate <rate> -
Controls how fast the server sends updates to your client.  Default is 10.  It
can be set higher for more responsive LAN play, or lower for modem Internet play.
Note: this is remembered each time you run so if you run through GameSpy it 
will use your last setting.

SoftBrightScale <scale> -
Tweaks the brightness in the software renderer.

Say "text" -
Sends a message to all clients if typed into the ShogoSrv console.


New server-side console variables
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Set these like normal console variables from ShogoSrv, or type:
serv VariableName VariableValue
in the console.

RunSpeed <speed> - 
Multiplies the run speed.

WorldTimeSpeed <hours per second (ie: 0.00027 is normal time)> -
Sets the server's time to cycle through night and day.

WorldColorNight "r g b" (like 'WorldColorNight ".2 .2 .9"' would be blue) -
Set the world color at nighttime.

TractorBeam <0,1> -
Enable/disable tractor beam.

MissileSpeed <speed> -
Multiplies the missile speed.

RespawnScale <scale> -
Scales the rate at which items respawn.

HealScale <scale> -
Scale how much health the health powerups give players.


Single Player
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Although this alpha version of the patch mainly focuses on improved internet
play, some single-player fixes made it in:

+ Fixed crashes with USB mice
+ Fixed crashes with joystick (enhanced joystick support is not in yet)
+ Fixed AI bugs (AIs not seeing you)
+ Fixed red tint after dying
+ Fixed MCA vehicle to on-foot level weapons bug (allowed you to have MCA weapon in 
  single player games)
+ Fixed a bug that caused player to be stuck in first frame of an animation.
+ Added "picked up" messages for all pick up items (that didn't already have messages)
+ Fixed AI shooting through walls/doors bug.
+ Removed explosion when killing MCA's with melee weapons.
+ Fixed ammo icon not always displayed correctly after reloading a saved game.
+ Fixed muzzle flash not going away when you die.
+ Fixed bug that allowed you to zoom the sniper rifle when in vehicle mode.
+ Added longer pause after you die before load screen comes up.


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Where's the luv?  You know where.
-* M O N O L I T H *-

