//Microsoft Developer Studio generated resource script.
//
#include "..\Shared\ClientRes.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE DISCARDABLE 
BEGIN
    "..\\Shared\\ClientRes.h\0"
END

2 TEXTINCLUDE DISCARDABLE 
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE DISCARDABLE 
BEGIN
    "\r\n"
    "\0"
END

1 TEXTINCLUDE DISCARDABLE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE DISCARDABLE 
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE DISCARDABLE 
BEGIN
    "\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//

NET_SERVICES DIALOG DISCARDABLE  0, 0, 270, 170
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Legacy of the Fallen Multiplayer Wizard"
FONT 8, "MS Sans Serif"
BEGIN
    LISTBOX         IDC_SERVICELIST,50,22,213,35,LBS_SORT | 
                    LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
    CONTROL         "Join an existing session",IDC_JOIN,"Button",
                    BS_AUTORADIOBUTTON,70,83,120,10
    CONTROL         "Host a new session",IDC_HOST,"Button",
                    BS_AUTORADIOBUTTON,70,94,120,10
    PUSHBUTTON      "< &Back",IDC_BACK,85,149,50,14,WS_DISABLED
    DEFPUSHBUTTON   "&Next >",IDC_NEXT,135,149,50,14
    PUSHBUTTON      "&Cancel",IDCANCEL,213,149,50,14
    LTEXT           "Which networking service you would like to use?",
                    IDC_STATIC,50,10,213,8
    CONTROL         "LOF",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | 
                    WS_BORDER,7,7,36,125
    CONTROL         "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,142,
                    256,1
    LTEXT           "Would you like to host a new session, or join an existing one?",
                    IDC_STATIC,50,70,213,8
    LTEXT           "What is the speed of your net connection?",IDC_STATIC,
                    50,122,98,8,NOT WS_VISIBLE
    COMBOBOX        IDC_NETCONNECTION,149,120,114,80,CBS_DROPDOWNLIST | NOT 
                    WS_VISIBLE | WS_VSCROLL | WS_TABSTOP
END

NET_JOINHOST DIALOG DISCARDABLE  0, 0, 270, 170
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Legacy of the Fallen Multiplayer Wizard"
FONT 8, "MS Sans Serif"
BEGIN
    CONTROL         "Join an existing session",IDC_JOIN,"Button",
                    BS_AUTORADIOBUTTON,90,30,120,10
    CONTROL         "Host a new session",IDC_HOST,"Button",
                    BS_AUTORADIOBUTTON,90,45,120,10
    PUSHBUTTON      "< &Back",IDC_BACK,85,149,50,14
    DEFPUSHBUTTON   "&Next >",IDC_NEXT,135,149,50,14
    PUSHBUTTON      "&Cancel",IDCANCEL,213,149,50,14
    LTEXT           "Would you like to host a new session, or join an existing one?",
                    IDC_STATIC,50,10,213,8
    CONTROL         "LOF",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | 
                    WS_BORDER,7,7,36,125
    CONTROL         "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,142,
                    256,1
END

NET_SESSIONS_TCPIP DIALOG DISCARDABLE  0, 0, 270, 250
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Legacy of the Fallen Multiplayer Wizard"
FONT 8, "MS Sans Serif"
BEGIN
    LISTBOX         IDC_SESSIONLIST,50,22,213,42,LBS_NOINTEGRALHEIGHT | 
                    WS_VSCROLL | WS_TABSTOP
    LISTBOX         IDC_PLAYERLIST,159,84,100,40,LBS_SORT | LBS_USETABSTOPS | 
                    LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
    LISTBOX         IDC_IPLIST,58,150,100,55,LBS_USETABSTOPS | 
                    LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
    PUSHBUTTON      "&Add...",IDC_ADD,165,150,91,15
    PUSHBUTTON      "&Remove",IDC_REMOVE,165,170,91,15
    PUSHBUTTON      "R&emove All",IDC_REMOVEALL,165,190,91,15
    PUSHBUTTON      "< &Back",IDC_BACK,85,229,50,14
    DEFPUSHBUTTON   "&Finished",IDC_NEXT,135,229,50,14
    PUSHBUTTON      "&Cancel",IDCANCEL,213,229,50,14
    LTEXT           "",IDC_HOSTNAME,86,85,60,8
    LTEXT           "",IDC_GAMETYPE,86,95,60,8
    LTEXT           "",IDC_NUMPLAYERS,86,105,60,8
    LTEXT           "",IDC_LEVEL,86,115,60,8
    LTEXT           "Which game session would you like to join?",IDC_STATIC,
                    50,10,213,8
    GROUPBOX        "Session Info",IDC_STATIC,50,70,100,60
    RTEXT           "Host:",IDC_STATIC,54,85,30,8
    RTEXT           "Type:",IDC_STATIC,54,95,30,8
    RTEXT           "Players:",IDC_STATIC,54,105,30,8
    RTEXT           "Level:",IDC_STATIC,54,115,30,8
    GROUPBOX        "Session Players",IDC_STATIC,154,70,110,60
    CONTROL         "LOF",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | 
                    WS_BORDER,7,7,36,205
    CONTROL         "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,222,
                    256,1
    GROUPBOX        "IP Addresses",IDC_STATIC,50,137,213,75
END

NET_PLAYER DIALOGEX 0, 0, 270, 242
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Legacy of the Fallen Multiplayer Wizard"
FONT 8, "MS Sans Serif", 0, 0, 0x1
BEGIN
    EDITTEXT        IDC_NAME,57,37,85,12,ES_AUTOHSCROLL
    COMBOBOX        IDC_COLOR,169,37,85,120,CBS_DROPDOWNLIST | WS_VSCROLL | 
                    WS_TABSTOP
    COMBOBOX        IDC_NETCONNECTION,169,159,85,100,CBS_DROPDOWNLIST | 
                    WS_VSCROLL | WS_TABSTOP
    CONTROL         "Omoni",IDC_OMONI,"Button",BS_AUTORADIOBUTTON,169,70,70,
                    10
    CONTROL         "Odokashi",IDC_ODOKASHI,"Button",BS_AUTORADIOBUTTON,169,
                    82,70,10
    CONTROL         "Anubis",IDC_ANUBIS,"Button",BS_AUTORADIOBUTTON,169,94,
                    70,10
    CONTROL         "R-Denkoo",IDC_RDENKOO,"Button",BS_AUTORADIOBUTTON,169,
                    106,70,10
    CONTROL         "Dokushu",IDC_DOKUSHU,"Button",BS_AUTORADIOBUTTON,169,
                    118,70,10
    CONTROL         "GCDM",IDC_GCDM,"Button",BS_AUTORADIOBUTTON,169,130,70,
                    10
    CONTROL         "Limit to",IDC_LIMIT,"Button",BS_AUTOCHECKBOX | 
                    WS_TABSTOP,169,193,34,10
    EDITTEXT        IDC_FPS,207,193,20,12,ES_AUTOHSCROLL | ES_NUMBER
    LTEXT           "fps",IDC_STATIC,233,193,25,8
    PUSHBUTTON      "< &Back",IDC_BACK,85,221,50,14
    DEFPUSHBUTTON   "&Next >",IDC_NEXT,135,221,50,14
    PUSHBUTTON      "&Cancel",IDCANCEL,213,221,50,14
    LTEXT           "Would you like to customize your player and client?",
                    IDC_STATIC,50,10,170,8
    GROUPBOX        "Mobile Combat Armor",IDC_STATIC,158,59,105,84
    GROUPBOX        "Name",IDC_STATIC,50,25,98,30
    GROUPBOX        "Color",IDC_STATIC,158,25,105,30
    CONTROL         "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,50,215,
                    213,1
    GROUPBOX        "Connection Speed",IDC_STATIC,158,146,105,32
    GROUPBOX        "Frame Rate",IDC_STATIC,158,180,105,31
    CONTROL         "OMONI",IDC_MECHICO,"Static",SS_BITMAP | SS_CENTERIMAGE | 
                    WS_BORDER,67,70,66,90
    GROUPBOX        "MCA Preview and Statistics",IDC_STATIC,50,59,98,152
    LTEXT           "Energy:",IDC_STATIC,73,164,31,8
    LTEXT           "Armor:",IDC_STATIC,73,174,31,8
    LTEXT           "1000",IDC_MECHENERGY,108,164,24,8
    LTEXT           "1000",IDC_MECHARMOR,108,174,24,8
    LTEXT           "Speed:",IDC_STATIC,73,184,31,8
    LTEXT           "Special:",IDC_STATIC,73,194,31,8
    LTEXT           "400",IDC_MECHSPEED,108,184,24,8
    LTEXT           "------",IDC_MECHSPECIAL,108,194,24,8
    CONTROL         "LOF_ICON",IDC_STATIC,"Static",SS_BITMAP | 
                    SS_CENTERIMAGE | WS_BORDER,7,175,36,36,WS_EX_TRANSPARENT
    CONTROL         "LOF",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | 
                    WS_BORDER,7,7,36,125
END

NET_GAME DIALOG DISCARDABLE  0, 0, 270, 170
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Legacy of the Fallen Multiplayer Wizard"
FONT 8, "MS Sans Serif"
BEGIN
    EDITTEXT        IDC_NAME,60,38,192,12,ES_AUTOHSCROLL
    CONTROL         "After",IDC_AFTERFRAGS,"Button",BS_AUTOCHECKBOX | 
                    WS_TABSTOP,70,78,30,10
    EDITTEXT        IDC_FRAGS,102,77,25,12,ES_AUTOHSCROLL | ES_NUMBER
    CONTROL         "After",IDC_AFTERMINUTES,"Button",BS_AUTOCHECKBOX | 
                    WS_TABSTOP,70,94,30,10
    EDITTEXT        IDC_MINUTES,102,93,25,12,ES_AUTOHSCROLL | ES_NUMBER
    EDITTEXT        IDC_MAXPLAYERS,193,109,30,12,ES_AUTOHSCROLL | ES_NUMBER
    EDITTEXT        IDC_PORTNUM,193,125,30,12,ES_AUTOHSCROLL | ES_NUMBER | 
                    NOT WS_VISIBLE
    PUSHBUTTON      "< &Back",IDC_BACK,85,149,50,14
    DEFPUSHBUTTON   "&Next >",IDC_NEXT,135,149,50,14
    PUSHBUTTON      "&Cancel",IDCANCEL,213,149,50,14
    LTEXT           "What settings would you like for this game session?",
                    IDC_STATIC,50,10,213,8
    GROUPBOX        "Session Name",IDC_STATIC,50,26,213,30
    CONTROL         "LOF",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | 
                    WS_BORDER,7,7,36,125
    CONTROL         "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,142,
                    256,1
    LTEXT           "How would you like each level to end?",IDC_STATIC,50,65,
                    213,8
    LTEXT           "frags",IDC_STATIC,137,78,50,8
    LTEXT           "minutes",IDC_STATIC,137,94,50,8
    RTEXT           "How many players would you like to allow?",IDC_STATIC,
                    50,111,140,8
    RTEXT           "What port would you like to host on?",IDC_PORTNUMTEXT,
                    49,127,140,8
END

NET_WELCOME DIALOG DISCARDABLE  0, 0, 270, 170
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Legacy of the Fallen Multiplayer Wizard"
FONT 8, "MS Sans Serif"
BEGIN
    PUSHBUTTON      "< &Back",IDC_BACK,85,149,50,14,WS_DISABLED
    DEFPUSHBUTTON   "&Next >",IDC_NEXT,135,149,50,14
    PUSHBUTTON      "&Cancel",IDCANCEL,213,149,50,14
    LTEXT           "Welcome to the Shogo: Legacy of the Fallen Multiplayer Wizard.  This wizard will guide you through the steps necessary to start a multiplayer game of Shogo: Legacy of the Fallen.",
                    IDC_STATIC,50,10,213,40
    CONTROL         "LOF",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | 
                    WS_BORDER,7,7,36,125
    CONTROL         "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,142,
                    256,1
END

NET_FINISHED DIALOG DISCARDABLE  0, 0, 270, 170
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Legacy of the Fallen Multiplayer Wizard"
FONT 8, "MS Sans Serif"
BEGIN
    PUSHBUTTON      "< &Back",IDC_BACK,85,149,50,14
    DEFPUSHBUTTON   "&Finished",IDC_NEXT,135,149,50,14
    PUSHBUTTON      "&Cancel",IDCANCEL,213,149,50,14
    LTEXT           "You have provided all the information necessary to start a mutliplayer game of Shogo: Legacy of the Fallen.  Click on ""Finished"" to start the game.",
                    IDC_STATIC,50,10,213,32
    CONTROL         "LOF",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | 
                    WS_BORDER,7,7,36,125
    CONTROL         "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,142,
                    256,1
END

NET_GAMEEND DIALOG DISCARDABLE  0, 0, 270, 170
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Legacy of the Fallen Multiplayer Wizard"
FONT 8, "MS Sans Serif"
BEGIN
    CONTROL         "After",IDC_AFTERFRAGS,"Button",BS_AUTORADIOBUTTON,90,30,
                    30,10
    EDITTEXT        IDC_FRAGS,122,29,25,12,ES_AUTOHSCROLL | ES_NUMBER
    CONTROL         "After",IDC_AFTERMINUTES,"Button",BS_AUTORADIOBUTTON,90,
                    46,30,10
    EDITTEXT        IDC_MINUTES,122,45,25,12,ES_AUTOHSCROLL | ES_NUMBER
    PUSHBUTTON      "< &Back",IDC_BACK,85,149,50,14
    DEFPUSHBUTTON   "&Next >",IDC_NEXT,135,149,50,14
    PUSHBUTTON      "&Cancel",IDCANCEL,213,149,50,14
    LTEXT           "How would you like each level to end?",IDC_STATIC,50,10,
                    213,8
    LTEXT           "frags",IDC_STATIC,157,30,50,8
    LTEXT           "minutes",IDC_STATIC,157,46,50,8
    CONTROL         "LOF",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | 
                    WS_BORDER,7,7,36,125
    CONTROL         "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,142,
                    256,1
END

NET_GAMELEVELS DIALOG DISCARDABLE  0, 0, 270, 170
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Legacy of the Fallen Multiplayer Wizard"
FONT 8, "MS Sans Serif"
BEGIN
    LISTBOX         IDC_RETAILLIST,50,35,80,40,LBS_SORT | 
                    LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
    LISTBOX         IDC_CUSTOMLIST,50,92,80,40,LBS_SORT | 
                    LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
    PUSHBUTTON      "&Add >",IDC_ADDRETAIL,142,49,35,14
    PUSHBUTTON      "< &Remove",IDC_REMOVE,142,77,35,14
    PUSHBUTTON      "A&dd >",IDC_ADDCUSTOM,142,105,35,14
    LISTBOX         IDC_GAMELIST,183,35,80,85,LBS_NOINTEGRALHEIGHT | 
                    WS_VSCROLL | WS_TABSTOP
    CONTROL         "Save Levels",IDC_SAVELEVELS,"Button",BS_AUTOCHECKBOX | 
                    WS_TABSTOP,183,124,80,10
    PUSHBUTTON      "< &Back",IDC_BACK,85,149,50,14
    DEFPUSHBUTTON   "&Finished",IDC_NEXT,135,149,50,14
    PUSHBUTTON      "&Cancel",IDCANCEL,213,149,50,14
    LTEXT           "Which levels would you like to play?",IDC_STATIC,50,10,
                    213,8
    LTEXT           "Retail Levels:",IDC_STATIC,50,25,80,8
    LTEXT           "Custom Levels:",IDC_STATIC,50,82,80,8
    LTEXT           "Game Levels:",IDC_STATIC,183,25,80,8
    CONTROL         "LOF",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | 
                    WS_BORDER,7,7,36,125
    CONTROL         "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,142,
                    256,1
END

NET_NOSESSIONS DIALOG DISCARDABLE  0, 0, 187, 75
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION
CAPTION "Shogo"
FONT 8, "MS Sans Serif"
BEGIN
    DEFPUSHBUTTON   "&Yes",ID_YES,35,38,50,14
    PUSHBUTTON      "&No",ID_NO,101,38,50,14
    CONTROL         "",IDC_STATIC,"Static",SS_BLACKFRAME,7,55,173,1
    CONTROL         "Don't display this message again",IDC_DONTDISPLAY,
                    "Button",BS_AUTOCHECKBOX | WS_TABSTOP,7,58,173,10
    LTEXT           "No game sessions were found, would you like to continue looking for game sessions?",
                    IDC_STATIC,7,7,173,20
END

NET_TCPIPADDRESS DIALOG DISCARDABLE  0, 0, 200, 63
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "TCP/IP Address"
FONT 8, "MS Sans Serif"
BEGIN
    EDITTEXT        IDC_IPADDRESS,7,20,186,14,ES_AUTOHSCROLL
    DEFPUSHBUTTON   "OK",IDOK,75,42,50,14
    LTEXT           "Please enter a TCP/IP address to search for games on:",
                    IDC_STATIC,7,7,186,8
END

NET_OPTIONS DIALOG DISCARDABLE  0, 0, 270, 170
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Legacy of the Fallen Multiplayer Wizard"
FONT 8, "MS Sans Serif"
BEGIN
    CONTROL         "Tractor Beam",IDC_TRACTORBEAM,"Button",BS_AUTOCHECKBOX | 
                    WS_TABSTOP,57,38,80,10
    CONTROL         "Double Jump",IDC_DOUBLEJUMP,"Button",BS_AUTOCHECKBOX | 
                    WS_TABSTOP,57,48,80,10
    CONTROL         "Ramming Damage",IDC_RAMMINGDAMAGE,"Button",
                    BS_AUTOCHECKBOX | WS_TABSTOP,57,58,80,10
    EDITTEXT        IDC_TIMESPEED,197,40,44,12,ES_AUTOHSCROLL
    PUSHBUTTON      "?",IDC_HELP_TIMESPEED,245,40,14,12
    EDITTEXT        IDC_NIGHTCOLOR,197,54,44,12,ES_AUTOHSCROLL
    PUSHBUTTON      "?",IDC_HELP_NIGHTCOLOR,245,54,14,12
    EDITTEXT        IDC_RUNSPEED,87,97,32,12,ES_AUTOHSCROLL
    PUSHBUTTON      "?",IDC_HELP_RUNSPEED,123,97,14,12
    EDITTEXT        IDC_MISSILESPEED,87,111,32,12,ES_AUTOHSCROLL
    PUSHBUTTON      "?",IDC_HELP_MISSILESPEED,123,111,14,12
    EDITTEXT        IDC_RESPAWNSCALE,209,98,32,12,ES_AUTOHSCROLL
    PUSHBUTTON      "?",IDC_HELP_RESPAWNSCALE,245,98,14,12
    EDITTEXT        IDC_HEALSCALE,209,112,32,12,ES_AUTOHSCROLL
    PUSHBUTTON      "?",IDC_HELP_HEALSCALE,245,112,14,12
    PUSHBUTTON      "< &Back",IDC_BACK,85,149,50,14
    DEFPUSHBUTTON   "&Next >",IDC_NEXT,135,149,50,14
    PUSHBUTTON      "&Cancel",IDCANCEL,213,149,50,14
    LTEXT           "What server options would you like for this game?",
                    IDC_STATIC,50,10,213,8
    CONTROL         "LOF",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | 
                    WS_BORDER,7,7,36,125
    CONTROL         "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,142,
                    256,1
    RTEXT           "Run:",IDC_STATIC,53,98,32,8
    RTEXT           "Missile:",IDC_STATIC,53,112,32,8
    RTEXT           "Time Speed:",IDC_STATIC,150,41,45,8
    RTEXT           "Night Color:",IDC_STATIC,150,55,45,8
    GROUPBOX        "Toggles",IDC_STATIC,50,25,90,50
    GROUPBOX        "Speeds",IDC_STATIC,51,82,90,50
    GROUPBOX        "World",IDC_STATIC,148,25,115,50
    GROUPBOX        "Scales",IDC_STATIC,148,82,115,50
    RTEXT           "Respawn:",IDC_STATIC,171,99,35,8
    RTEXT           "Heal:",IDC_STATIC,171,113,35,8
END

NET_SETTINGS DIALOG DISCARDABLE  0, 0, 250, 155
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Legacy of the Fallen Multiplayer Settings"
FONT 8, "MS Sans Serif"
BEGIN
    EDITTEXT        IDC_NAME,14,22,100,12,ES_AUTOHSCROLL
    COMBOBOX        IDC_COLOR,14,57,100,120,CBS_DROPDOWNLIST | WS_VSCROLL | 
                    WS_TABSTOP
    COMBOBOX        IDC_NETCONNECTION,14,92,100,100,CBS_DROPDOWNLIST | 
                    WS_VSCROLL | WS_TABSTOP
    CONTROL         "Ordog",IDC_ORDOG,"Button",BS_AUTORADIOBUTTON,140,23,70,
                    10
    CONTROL         "Enforcer",IDC_ENFORCER,"Button",BS_AUTORADIOBUTTON,140,
                    35,70,10
    CONTROL         "Akuma",IDC_AKUMA,"Button",BS_AUTORADIOBUTTON,140,47,70,
                    10
    CONTROL         "Predator",IDC_PREDATOR,"Button",BS_AUTORADIOBUTTON,140,
                    58,70,10
    CONTROL         "Limit to",IDC_LIMIT,"Button",BS_AUTOCHECKBOX | 
                    WS_TABSTOP,136,93,34,10
    EDITTEXT        IDC_FPS,172,92,20,12,ES_AUTOHSCROLL | ES_NUMBER
    DEFPUSHBUTTON   "OK",IDOK,67,120,50,14
    PUSHBUTTON      "&Cancel",IDCANCEL,133,120,50,14
    CONTROL         "Don't display this dialog again",IDC_DONTDISPLAY,"Button",
                    BS_AUTOCHECKBOX | WS_TABSTOP,7,143,236,10
    GROUPBOX        "Mobile Combat Armor",IDC_STATIC,129,10,114,65
    GROUPBOX        "Name",IDC_STATIC,7,10,114,30
    GROUPBOX        "Color",IDC_STATIC,7,45,114,30
    GROUPBOX        "Connection Speed",IDC_STATIC,7,80,114,30
    GROUPBOX        "Frame Rate",IDC_STATIC,129,80,114,30
    LTEXT           "fps",IDC_STATIC,198,93,25,8
    CONTROL         "",IDC_STATIC,"Static",SS_BLACKRECT,7,141,236,1
END

NET_SESSIONS DIALOG DISCARDABLE  0, 0, 270, 170
STYLE DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Legacy of the Fallen Multiplayer Wizard"
FONT 8, "MS Sans Serif"
BEGIN
    LISTBOX         IDC_SESSIONLIST,50,22,213,42,LBS_SORT | 
                    LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
    LTEXT           "",IDC_HOSTNAME,86,86,60,8
    LTEXT           "",IDC_GAMETYPE,86,96,60,8
    LTEXT           "",IDC_NUMPLAYERS,86,106,60,8
    LTEXT           "",IDC_LEVEL,86,116,60,8
    LISTBOX         IDC_PLAYERLIST,159,85,100,40,LBS_SORT | LBS_USETABSTOPS | 
                    LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
    PUSHBUTTON      "< &Back",IDC_BACK,85,149,50,14
    DEFPUSHBUTTON   "&Finished",IDC_NEXT,135,149,50,14
    PUSHBUTTON      "&Cancel",IDCANCEL,213,149,50,14
    LTEXT           "Which game session would you like to join?",IDC_STATIC,
                    50,10,213,8
    GROUPBOX        "Session Info",IDC_STATIC,50,72,100,60
    RTEXT           "Host:",IDC_STATIC,54,86,30,8
    RTEXT           "Type:",IDC_STATIC,54,96,30,8
    RTEXT           "Players:",IDC_STATIC,54,106,30,8
    RTEXT           "Level:",IDC_STATIC,54,116,30,8
    GROUPBOX        "Session Players",IDC_STATIC,154,72,110,60
    CONTROL         "LOF",IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE | 
                    WS_BORDER,7,7,36,125
    CONTROL         "",IDC_STATIC,"Static",SS_BLACKFRAME | SS_SUNKEN,7,142,
                    256,1
END

NET_ADDIP DIALOG DISCARDABLE  0, 0, 186, 95
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "IP Address"
FONT 8, "MS Sans Serif"
BEGIN
    EDITTEXT        IDC_IPADDRESS,7,50,172,14,ES_AUTOHSCROLL
    DEFPUSHBUTTON   "OK",IDOK,39,74,50,14
    PUSHBUTTON      "Cancel",IDCANCEL,96,74,50,14
    LTEXT           "Please enter the IP to add (such as 243.23.4.1).  \n\nIf you want to specify a specific port to look on, add a colon and the port number like this:  243.23.4.1:1532.",
                    IDC_STATIC,7,7,172,37
END


/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//

#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE 
BEGIN
    "NET_SERVICES", DIALOG
    BEGIN
        LEFTMARGIN, 50
        RIGHTMARGIN, 263
        TOPMARGIN, 7
        BOTTOMMARGIN, 163
    END

    "NET_JOINHOST", DIALOG
    BEGIN
        LEFTMARGIN, 50
        RIGHTMARGIN, 263
        TOPMARGIN, 7
        BOTTOMMARGIN, 163
    END

    "NET_SESSIONS_TCPIP", DIALOG
    BEGIN
        LEFTMARGIN, 50
        RIGHTMARGIN, 263
        TOPMARGIN, 7
        BOTTOMMARGIN, 243
    END

    "NET_PLAYER", DIALOG
    BEGIN
        LEFTMARGIN, 50
        RIGHTMARGIN, 263
        TOPMARGIN, 7
        BOTTOMMARGIN, 235
    END

    "NET_GAME", DIALOG
    BEGIN
        LEFTMARGIN, 50
        RIGHTMARGIN, 263
        TOPMARGIN, 7
        BOTTOMMARGIN, 163
    END

    "NET_WELCOME", DIALOG
    BEGIN
        LEFTMARGIN, 50
        RIGHTMARGIN, 263
        TOPMARGIN, 7
        BOTTOMMARGIN, 163
    END

    "NET_FINISHED", DIALOG
    BEGIN
        LEFTMARGIN, 50
        RIGHTMARGIN, 263
        TOPMARGIN, 7
        BOTTOMMARGIN, 163
    END

    "NET_GAMEEND", DIALOG
    BEGIN
        LEFTMARGIN, 50
        RIGHTMARGIN, 263
        TOPMARGIN, 7
        BOTTOMMARGIN, 163
    END

    "NET_GAMELEVELS", DIALOG
    BEGIN
        LEFTMARGIN, 50
        RIGHTMARGIN, 263
        TOPMARGIN, 7
        BOTTOMMARGIN, 163
    END

    "NET_NOSESSIONS", DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 180
        TOPMARGIN, 7
        BOTTOMMARGIN, 68
    END

    "NET_TCPIPADDRESS", DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 193
        TOPMARGIN, 7
        BOTTOMMARGIN, 56
    END

    "NET_OPTIONS", DIALOG
    BEGIN
        LEFTMARGIN, 50
        RIGHTMARGIN, 263
        TOPMARGIN, 7
        BOTTOMMARGIN, 163
    END

    "NET_SETTINGS", DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 243
        TOPMARGIN, 7
        BOTTOMMARGIN, 148
    END

    "NET_SESSIONS", DIALOG
    BEGIN
        LEFTMARGIN, 50
        RIGHTMARGIN, 263
        TOPMARGIN, 7
        BOTTOMMARGIN, 163
    END

    "NET_ADDIP", DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 179
        TOPMARGIN, 7
        BOTTOMMARGIN, 88
    END
END
#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// TEXT
//

CREDITS                 TEXT    DISCARDABLE     "credits.txt"
INTRO                   TEXT    DISCARDABLE     "intro.txt"
DEMOINTRO               TEXT    DISCARDABLE     "demointro.txt"
DEMOINFO                TEXT    DISCARDABLE     "demoinfo.txt"
DEMOMULTI               TEXT    DISCARDABLE     "demomulti.txt"

/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//

DOKUSHU                 BITMAP  DISCARDABLE     "Dokushu.BMP"
GCDM                    BITMAP  DISCARDABLE     "Gcdm.bmp"
ODOKASHI                BITMAP  DISCARDABLE     "Odokashi.BMP"
OMONI                   BITMAP  DISCARDABLE     "Omoni.bmp"
RDENKOO                 BITMAP  DISCARDABLE     "R-Denkoo.BMP"
ANUBIS                  BITMAP  DISCARDABLE     "Anubis.BMP"
LOF_ICON                BITMAP  DISCARDABLE     "54x54oficon.BMP"
LOF                     BITMAP  DISCARDABLE     "Webstrip.BMP"

/////////////////////////////////////////////////////////////////////////////
//
// String Table
//

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_VERSION             "LOF 1.0a (using Shogo 2.2 code)"
    IDS_TITLE_MAINMENU      "MAIN MENU"
    IDS_TITLE_GAME          "GAME"
    IDS_TITLE_DIFFICULTY    "DIFFICULTY"
    IDS_TITLE_OPTIONS       "OPTIONS"
    IDS_TITLE_NEWGAME       "NEW GAME"
    IDS_TITLE_LOADGAME      "LOAD GAME"
    IDS_TITLE_SAVEGAME      "SAVE GAME"
    IDS_TITLE_CUSTOMLEVELS  "CUSTOM LEVELS"
    IDS_TITLE_DISPLAYOPTIONS "DISPLAY OPTIONS"
    IDS_TITLE_DISPLAYMODE   "DISPLAY MODE"
    IDS_TITLE_ADVANCEDDISPLAY "ADVANCED DISPLAY"
    IDS_TITLE_SOUND         "SOUND"
    IDS_TITLE_KEYBOARD      "KEYBOARD"
    IDS_TITLE_MOUSE         "MOUSE"
    IDS_TITLE_JOYSTICK      "JOYSTICK"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_SINGLEPLAYER        "single player"
    IDS_MULTIPLAYER         "multiplayer"
    IDS_OPTIONS             "options"
    IDS_CREDITS             "credits"
    IDS_EXIT                "quit"
    IDS_NEWGAME             "new game"
    IDS_LOADGAME            "load game"
    IDS_SAVEGAME            "save game"
    IDS_WARP                "custom level..."
    IDS_SCREEN              "display"
    IDS_SOUND               "sound"
    IDS_KEYBOARD            "keyboard"
    IDS_MOUSE               "mouse"
    IDS_JOYSTICK            "joystick"
    IDS_BACK                "back"
    IDS_ERROR               "error"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_CUSTOM              "custom"
    IDS_ON                  "on"
    IDS_OFF                 "off"
    IDS_YES                 "yes"
    IDS_NO                  "no"
    IDS_NONE                "none"
    IDS_FEW                 "few"
    IDS_SOME                "some"
    IDS_LOTS                "lots"
    IDS_NOTSHOWN            "not shown"
    IDS_PULLEDBACK          "pulled back"
    IDS_FULL                "full"
    IDS_HALF                "half"
    IDS_ALL                 "all"
    IDS_CLOSE               "close"
    IDS_FARTHER             "medium"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_FURTHEST            "far"
    IDS_RESTOREDEFAULTS     "restore defaults"
    IDS_SHARP               "sharp"
    IDS_SOFT                "soft"
    IDS_YESNO               "(y/n)"
    IDS_AMBEDKATOBURST      "interface/Ambed_KatoBurst.pcx"
    IDS_LASERCANNON         "interface/LaserCannon.pcx"
    IDS_SPIDER              "interface/UtilityLauncher.pcx"
    IDS_AMBEDMORT           "interface/AmbedMORT.pcx"
    IDS_SNIPERRIFLE         "interface/SniperRifle.pcx"
    IDS_AMBEDSHOCHI         "interface/AmbedShochi.pcx"
    IDS_SHREDDER            "interface/Shredder.pcx"
    IDS_DONTDISPLAY_TITLE   "Shogo Multiplayer Settings"
    IDS_AMBEDHWAR           "interface/AmbedHWAR.pcx"
    IDS_DONTDISPLAY_INFO    "This dialog will not be displayed again unless you hold down the shift key."
    IDS_NETERR_CONNECTIONREJECTED "Connection rejected."
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_AMBEDEMS            "interface/AmbedEMS.pcx"
    IDS_AMBEDAGUMA          "interface/AmbedAguma.pcx"
    IDS_ASSAULTRIFLE        "interface/AssaultRifle.pcx"
    IDS_ENERGYGRENADE       "interface/EnergyGrenade.pcx"
    IDS_AMBEDPROXIMITYMINE  "interface/AmbedProximityMine.pcx"
    IDS_AMBEDRASG           "interface/AmbedRASG.pcx"
    IDS_TOW                 "interface/Tow.pcx"
    IDS_BULLGUT             "interface/Bullgut.pcx"
    IDS_AMBEDMINIGUN        "interface/AmbedMinigun.pcx"
    IDS_AMBEDDRILL          "interface/AmbedDrill.pcx"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_HEALTH              "HEALTH"
    IDS_ARMOR               "ARMOR"
    IDS_AMMO                "AMMUNITION"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_CROSSHAIR_ONFOOT    "interface/OnFootCrosshair.pcx"
    IDS_CROSSHAIR_ENFORCER  "interface/EnforcerCrosshair.pcx"
    IDS_CROSSHAIR_AKUMA     "interface/AkumaCrosshair.pcx"
    IDS_CROSSHAIR_ORDOG     "interface/OrdogCrosshair.pcx"
    IDS_CROSSHAIR_PREDATOR  "interface/PredatorCrosshair.pcx"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_CONTROL_FORWARD     "forward"
    IDS_CONTROL_BACKWARD    "backward"
    IDS_CONTROL_TURNLEFT    "turn left"
    IDS_CONTROL_TURNRIGHT   "turn right"
    IDS_CONTROL_STRAFE      "sidestep"
    IDS_CONTROL_STRAFELEFT  "step left"
    IDS_CONTROL_STRAFERIGHT "step right"
    IDS_CONTROL_TURNAROUND  "turn around"
    IDS_CONTROL_RUN         "run"
    IDS_CONTROL_FIRE        "fire"
    IDS_CONTROL_ACTIVATE    "activate"
    IDS_CONTROL_JUMP        "jump"
    IDS_CONTROL_DOUBLEJUMP  "double jump"
    IDS_CONTROL_DUCK        "duck"
    IDS_CONTROL_NEXTWEAPON  "next weapon"
    IDS_CONTROL_PREVIOUSWEAPON "prev weapon"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_CONTROL_LOOKUP      "look up"
    IDS_CONTROL_LOOKDOWN    "look down"
    IDS_CONTROL_CENTERVIEW  "center view"
    IDS_CONTROL_CHASEVIEW   "chase view"
    IDS_CONTROL_SHOWORDINANCE "inventory"
    IDS_CONTROL_FRAGCOUNT   "frag count"
    IDS_CONTROL_SAY         "say"
    IDS_CONTROL_TRACTORBEAM "tractor beam"
    IDS_CONTROL_VEHICLEMODETOGGLE "vehicle mode"
    IDS_CONTROL_RUNLOCKTOGGLE "always run"
    IDS_CONTROL_MOUSELOOKTOGGLE "mouse look"
    IDS_CONTROL_CROSSHAIRTOGGLE "crosshair"
    IDS_CONTROL_WEAPON1     "weapon 1"
    IDS_CONTROL_WEAPON2     "weapon 2"
    IDS_CONTROL_WEAPON3     "weapon 3"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_CONTROL_WEAPON4     "weapon 4"
    IDS_CONTROL_WEAPON5     "weapon 5"
    IDS_CONTROL_WEAPON6     "weapon 6"
    IDS_CONTROL_WEAPON7     "weapon 7"
    IDS_CONTROL_WEAPON8     "weapon 8"
    IDS_CONTROL_WEAPON9     "weapon 9"
    IDS_CONTROL_WEAPON10    "weapon 10"
    IDS_CONTROL_FLASHLIGHTTOGGLE "flash light"
    IDS_CONTROL_GHOSTTOGGLE "ghost"
    IDS_CONTROL_UNASSIGNED  "unassigned"
    IDS_ACTIONSTRING_FORWARD "Forward"
    IDS_ACTIONSTRING_BACKWARD "Backward"
    IDS_ACTIONSTRING_TURNLEFT "Left"
    IDS_ACTIONSTRING_TURNRIGHT "Right"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_ACTIONSTRING_STRAFE "Strafe"
    IDS_ACTIONSTRING_STRAFELEFT "StrafeLeft"
    IDS_ACTIONSTRING_STRAFERIGHT "StrafeRight"
    IDS_ACTIONSTRING_TURNAROUND "TurnAround"
    IDS_ACTIONSTRING_RUN    "Speed"
    IDS_ACTIONSTRING_FIRE   "Fire"
    IDS_ACTIONSTRING_ACTIVATE "Activate"
    IDS_ACTIONSTRING_JUMP   "Jump"
    IDS_ACTIONSTRING_DOUBLEJUMP "DoubleJump"
    IDS_ACTIONSTRING_DUCK   "Duck"
    IDS_ACTIONSTRING_NEXTWEAPON "NextWeapon"
    IDS_ACTIONSTRING_PREVIOUSWEAPON "PrevWeapon"
    IDS_ACTIONSTRING_LOOKUP "LookUp"
    IDS_ACTIONSTRING_LOOKDOWN "LookDown"
    IDS_ACTIONSTRING_CENTERVIEW "CenterView"
    IDS_ACTIONSTRING_CHASEVIEW "ChaseView"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_ACTIONSTRING_SHOWORDINANCE "ShowOrdinance"
    IDS_ACTIONSTRING_FRAGCOUNT "FragCount"
    IDS_ACTIONSTRING_SAY    "SendMessage"
    IDS_ACTIONSTRING_TRACTORBEAM "TractorBeam"
    IDS_ACTIONSTRING_VEHICLEMODETOGGLE "VehicleModeToggle"
    IDS_ACTIONSTRING_RUNLOCKTOGGLE "RunLock"
    IDS_ACTIONSTRING_MOUSELOOKTOGGLE "MouseAim"
    IDS_ACTIONSTRING_CROSSHAIRTOGGLE "CursorTog"
    IDS_ACTIONSTRING_FLASHLIGHTTOGGLE "FlashLight"
    IDS_ACTIONSTRING_GHOSTTOGGLE "Ghost"
    IDS_ACTIONSTRING_UNASSIGNED "unassigned"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_SUBDET_MODELLOD     "Model LOD"
    IDS_SUBDET_SHADOWS      "Shadows"
    IDS_SUBDET_BULLETHOLES  "Bullet Holes"
    IDS_SUBDET_TEXTUREDETAIL "Texture Detail"
    IDS_SUBDET_DYNAMICLIGHTING "Dynamic Lighting"
    IDS_SUBDET_LIGHTMAPPING "Lightmapping"
    IDS_SUBDET_SPECIALFX    "Special FX Detail"
    IDS_SUBDET_ENVMAPPING   "Environment Mapping"
    IDS_SUBDET_MODELFB      "Model Fullbrights"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_SUBDET_CLOUDMAPLIGHT "Cloud Map Model Lighting"
    IDS_SUBDET_PVWEAPONS    "Player Weapons"
    IDS_SUBDET_RENDERDIST   "Rendering Distance"
    IDS_SUBDET_FOGENABLED   "Fog Enabled"
    IDS_SUBDET_DRAWSKY      "Draw Sky"
    IDS_SUBDET_POLYGRIDS    "Polygrids"
    IDS_QUICKLOAD           "quick load (F7)"
    IDS_QUICKSAVE           "quick save (F6)"
    IDS_LOADCURRENT         "restart %1!s!"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_DISPLAY_16BIT       "16 bit textures"
    IDS_DISPLAY_TITLE       "Configure Display"
    IDS_DISPLAY_CHANGE      "change mode"
    IDS_DISPLAY_GORE        "gore setting"
    IDS_DISPLAY_SCREENFLASH "screen flash"
    IDS_DISPLAY_DETAIL      "detail setting"
    IDS_DISPLAY_ADVANCED    "advanced settings"
    IDS_SOUND_TITLE         "Sound Options"
    IDS_SOUND_MUSICENABLED  "interactive music"
    IDS_SOUND_MUSICVOL      "music volume"
    IDS_SOUND_FX            "sound fx"
    IDS_SOUND_FXVOL         "sound fx volume"
    IDS_SOUND_QUALITY       "sound fx quality"
    IDS_SOUND_NONE          "none"
    IDS_SOUND_IMA           "direct music"
    IDS_LOW                 "low"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_DISPLAY_CURRENTMODE "display mode"
    IDS_DISPLAY_8BIT        "8 bit textures"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_MEDIUM              "medium"
    IDS_HIGH                "high"
    IDS_ADVANCED            "advanced"
    IDS_MOUSE_MOUSELOOK     "mouselook"
    IDS_MOUSE_LOOKSPRING    "lookspring"
    IDS_MOUSE_INVERTYAXIS   "invert y axis"
    IDS_MOUSE_SENSITIVITY   "sensitivity"
    IDS_MOUSE_INPUTRATE     "smoothness"
    IDS_MOUSE_LEFTBUTTON    "left button"
    IDS_MOUSE_MIDDLEBUTTON  "middle button"
    IDS_MOUSE_RIGHTBUTTON   "right button"
    IDS_JOY_JOYLOOK         "joylook"
    IDS_JOY_INVERTYAXIS     "invert y axis"
    IDS_JOY_UP              "joystick up"
    IDS_JOY_DOWN            "joystick down"
    IDS_JOY_LEFT            "joystick left"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_JOY_RIGHT           "joystick right"
    IDS_JOY_BUTTON1         "button 1"
    IDS_JOY_BUTTON2         "button 2"
    IDS_JOY_BUTTON3         "button 3"
    IDS_JOY_BUTTON4         "button 4"
    IDS_JOY_BUTTON5         "button 5"
    IDS_JOY_BUTTON6         "button 6"
    IDS_JOY_BUTTON7         "button 7"
    IDS_JOY_BUTTON8         "button 8"
    IDS_JOY_BUTTON9         "button 9"
    IDS_JOY_BUTTON10        "button 10"
    IDS_NEW_EASY            "easy"
    IDS_NEW_MEDIUM          "normal"
    IDS_NEW_HARD            "hard"
    IDS_NEW_INSANE          "MADNESS"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_DMODE_RENDERER      "renderer"
    IDS_DMODE_RESOLUTION    "resolution"
    IDS_DMODE_BITDEPTH      "surface depth"
    IDS_DMODE_DEPTH8        "8 bit"
    IDS_DMODE_DEPTH16       "16 bit"
    IDS_DMODE_PLEASEWAIT1   "Please wait while Shogo"
    IDS_DMODE_PLEASEWAIT2   "builds a list of renderers..."
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_KILLEDMYSELF        "You killed yourself!"
    IDS_HEKILLEDME          "You were killed by %1!s!"
    IDS_IKILLEDHIM          "You killed %1!s!"
    IDS_HEKILLEDHIMSELF     "%1!s! killed themselves!"
    IDS_HEKILLEDHIM         "%1!s! killed %2!s!"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_WEAPON_AMBEDKATOBURST "Kato Burst"
    IDS_WEAPON_SPIDER       "Spider"
    IDS_WEAPON_AMBEDMORT    "Ambed MORT"
    IDS_WEAPON_SNIPERRIFLE  "Sniper Rifle"
    IDS_WEAPON_AMBEDSHOCHI  "Ambed Shochi"
    IDS_WEAPON_SHREDDER     "Shredder"
    IDS_WEAPON_AMBEDHWAR    "Heavy War Cannon"
    IDS_WEAPON_ENERGYBATON  "Energy Baton"
    IDS_WEAPON_ENERGYBLADE  "Energy Blade"
    IDS_WEAPON_KATANA       "Katana"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_WEAPON_AMBEDKATOAXE "Kato Axe"
    IDS_WEAPON_AMBEDEMS     "EMS Side Arm"
    IDS_WEAPON_AMBEDAGUMA   "Aguma"
    IDS_WEAPON_ASSAULTRIFLE "Assault Rifle"
    IDS_WEAPON_ENERGYGRENADE "Energy Grenades"
    IDS_WEAPON_AMBEDPROXIMITYMINE "Proximity Mines"
    IDS_WEAPON_AMBEDRASG    "RASG Machine Pistol"
    IDS_WEAPON_TOW          "TOW"
    IDS_WEAPON_LASERCANNON  "Laser Cannon"
    IDS_WEAPON_AMBEDMINIGUN "Minigun"
    IDS_WEAPON_AMBEDDRILL   "Mining Drill"
    IDS_WEAPON_BULLGUT      "Bullgut"
    IDS_AMMO_AMBEDKATOBURST "Kato Charges"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_AMMO_SPIDER         "Sticky Grenades"
    IDS_AMMO_AMBEDMORT      "Mortars"
    IDS_AMMO_SNIPERRIFLE    "Slugs"
    IDS_AMMO_AMBEDSHOCHI    "Shells"
    IDS_AMMO_SHREDDER       "Shells"
    IDS_AMMO_AMBEDHWAR      "Kato Shells"
    IDS_AMMO_AMBEDEMS       "Energy Pack"
    IDS_AMMO_AMBEDAGUMA     "Shells"
    IDS_AMMO_ASSAULTRIFLE   "Rounds"
    IDS_AMMO_ENERGYGRENADE  "Energy Grenades"
    IDS_AMMO_AMBEDPROXIMITYMINE "Proximity Mines"
    IDS_AMMO_AMBEDRASG      "Rounds"
    IDS_AMMO_TOW            "Rockets"
    IDS_AMMO_LASERCANNON    "Charges"
    IDS_AMMO_AMBEDMINIGUN   "Rounds"
    IDS_AMMO_BULLGUT        "Rockets"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_GUNPICKUP           "Picked up the %1!s!!"
    IDS_OUTOFAMMO           "%1!s! out of ammo"
    IDS_INSUFFICIENTENERGY  "Insufficient energy for Anubis 'ghosting'"
    IDS_NOTGHOSTCAPABLE     "Only the Anubis has 'ghosting' capabilities"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_MISSIONLOG          "MISSION LOG"
    IDS_PRIMARY_OBJECTIVES  "PRIMARY OBJECTIVES:"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_ORDINANCE           "Ordnance"
    IDS_WEAPONS             "weapons"
    IDS_AMMUNITION          "ammunition"
    IDS_COUNT               "count"
    IDS_ZEROCOUNT           "000"
    IDS_PAUSED              "Game Paused"
    IDS_UNUSED              "Unused"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_PRESSANYKEY         "press a key..."
    IDS_EMPTY               "[ empty ]"
    IDS_PRESSKEYTOCONTINUE  "press Enter to continue"
    IDS_SUREWANTQUIT        "Are you sure you want to quit?"
    IDS_BUMPER_LOADING      "Loading..."
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_MENUMUSIC           "sounds\\interface\\music.wav"
    IDS_CHATSOUND           "sounds\\player\\chat.wav"
    IDS_INGAMEFONT          "Arial"
    IDS_REPLACEMENTFONT     "System"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_NOCUSTOMWORLDS      "No custom worlds found"
    IDS_DEMONOCUSTOMWORLDS  "Custom worlds are not available in the demo"
    IDS_DEMODISCONNECT      "Disconnected from Server.  (note: demo games must be hosted by demo servers)"
    IDS_DEMOINFO            "info"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_NOJOYSTICKDETECTED  "No joystick detected.  Please check your joystick configuration and connection."
    IDS_NOQUICKSAVEGAME     "No quick-save game exists."
    IDS_LOADGAMEFAILED      "Error loading saved game."
    IDS_SAVEGAMEFAILED      "Error saving game."
    IDS_NOLOADLEVEL         "Could not load level."
    IDS_SOUNDNOTINITED      "Could not initialize sound.  Please make sure your sound card is configured correctly."
    IDS_UNSPECIFIEDERROR    "An unspecified error occurred."
    IDS_NOREMAPKEY          "That key cannot be remapped."
    IDS_NOSOUNDCHANGE       "Sound FX must be enabled to change this value."
    IDS_NOMUSICCHANGE       "Music must be enabled to change this value."
    IDS_ENDCURRENTGAME      "This will end your current game.  Continue?"
    IDS_REINITIALIZING_RENDERER "Reinitializing Renderer"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_NETERR_GENERIC      "ERROR - Unable to setup the network game."
    IDS_NETERR_SELECTSERVICE 
                            "ERROR - Unable to use the selected network service."
    IDS_NETERR_FILLSERVICE  "ERROR - Unable to access the available network services."
    IDS_NETERR_JOINSESSION  "ERROR - Unable to join the selected game session."
    IDS_NETERR_HOSTSESSION  "ERROR - Unable to host the game session."
    IDS_NETERR_INIT         "ERROR - Unable to initialize the networking system."
    IDS_NETERR_CANTBINDTOPORT "ERROR - Unable to bind to the requested port."
    IDS_NETERR_NOTSAMEGUID  "ERROR - Unable to join because the game server is a different version or a different game."
    IDS_JOYSTICKMENUDISABLED 
                            "Joystick menu disabled. Joystick can be configured in joystick.cfg file."
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TASAKA              "Tasaka"
    IDS_SAY                 "SAY:"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_CRITICALHIT         "CRITICAL HIT!"
    IDS_ROCKETLOCKDETECTED  "Missile lock detected!"
    IDS_ROCKETLOCKON        "Locked on target"
    IDS_YOUWEREKILLED       "You were killed!"
    IDS_QUICKSAVING         "Quick Saving..."
    IDS_JOINEDGAME          "%1!s! joined the game"
    IDS_LEFTGAME            "%1!s! left the game"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_ACCESSGRANTED       "Access Granted"
    IDS_ACCESSDENIED        "Access Denied"
    IDS_LOCKED              "Locked"
    IDS_NO_TIME_NOW         "I don't have time right now"
    IDS_SURE_ILL_HELP       "Sure, I'll help you"
    IDS_FOUND_A_SECRET      "You found a secret!"
    IDS_FOR_GABRIEL         "For Gabriel"
    IDS_AGAINST_GABRIEL     "Against Gabriel"
    IDS_ID_REQUIRED         "Authorized personnel only. ID required."
    IDS_DOOR_HAS_OPENED     "A door has opened elsewhere."
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_MISSIONOBJECTIVE_001 "Find the portable power generator"
    IDS_MISSIONOBJECTIVE_002 "Return to the MCA bay and dock your mech"
    IDS_MISSIONOBJECTIVE_003 "Get the generator from the service lift"
    IDS_MISSIONOBJECTIVE_004 "Plug in the portable generator"
    IDS_MISSIONOBJECTIVE_005 "Return to the main computer platform"
    IDS_MISSIONOBJECTIVE_006 "Get the elevator down to the reactor core"
    IDS_MISSIONOBJECTIVE_007 "Locate the reactor core"
    IDS_MISSIONOBJECTIVE_008 "lof"
    IDS_MISSIONOBJECTIVE_009 "lof"
    IDS_MISSIONOBJECTIVE_010 "lof"
    IDS_MISSIONOBJECTIVE_011 "Turn off the dampening field"
    IDS_MISSIONOBJECTIVE_012 "lof"
    IDS_MISSIONOBJECTIVE_013 "lof"
    IDS_MISSIONOBJECTIVE_014 
                            "Find the 3 override switches to unlock the magnetic door to the Underground City"
    IDS_MISSIONOBJECTIVE_015 "lof"
    IDS_MISSIONOBJECTIVE_016 "lof"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_MISSIONOBJECTIVE_017 
                            "Find a way to access the Security Pod, then destroy the Alien device"
    IDS_MISSIONOBJECTIVE_018 "Find beacon device for ""Wolf"""
    IDS_MISSIONOBJECTIVE_019 "lof"
    IDS_MISSIONOBJECTIVE_020 
                            "Kill as many alien bastards as possible, and try to get out of there alive."
    IDS_MISSIONOBJECTIVE_021 "lof"
    IDS_MISSIONOBJECTIVE_022 "lof"
    IDS_MISSIONOBJECTIVE_023 "lof"
    IDS_MISSIONOBJECTIVE_024 "Grab all the new usable hardware"
    IDS_MISSIONOBJECTIVE_025 "Get to the Underground City ASAP"
    IDS_MISSIONOBJECTIVE_026 "lof"
    IDS_MISSIONOBJECTIVE_027 "lof"
    IDS_MISSIONOBJECTIVE_028 "lof"
    IDS_MISSIONOBJECTIVE_029 "Find the Explosives"
    IDS_MISSIONOBJECTIVE_030 "Destroy the Platform Support"
    IDS_MISSIONOBJECTIVE_031 "Get the hell out"
    IDS_MISSIONOBJECTIVE_032 "lof"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_MISSIONOBJECTIVE_033 "lof"
    IDS_MISSIONOBJECTIVE_034 "lof"
    IDS_MISSIONOBJECTIVE_035 "Get the extra explosives"
    IDS_MISSIONOBJECTIVE_036 "Stay alive and reach entrance to Power Sector"
    IDS_MISSIONOBJECTIVE_037 "lof"
    IDS_MISSIONOBJECTIVE_038 "lof"
    IDS_MISSIONOBJECTIVE_039 "lof"
    IDS_MISSIONOBJECTIVE_040 "Try to contact your team"
    IDS_MISSIONOBJECTIVE_041 
                            "Explore the entrance, and locate all possible exits"
    IDS_MISSIONOBJECTIVE_042 "lof"
    IDS_MISSIONOBJECTIVE_043 "lof"
    IDS_MISSIONOBJECTIVE_044 "lof"
    IDS_MISSIONOBJECTIVE_045 "lof"
    IDS_MISSIONOBJECTIVE_046 "Find and Destroy the Alien Cannon"
    IDS_MISSIONOBJECTIVE_047 "lof"
    IDS_MISSIONOBJECTIVE_048 "lof"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_MISSIONOBJECTIVE_049 "lof"
    IDS_MISSIONOBJECTIVE_050 "lof"
    IDS_MISSIONOBJECTIVE_051 "Destroy the Alien Dam"
    IDS_MISSIONOBJECTIVE_052 "lof"
    IDS_MISSIONOBJECTIVE_053 "lof"
    IDS_MISSIONOBJECTIVE_054 "lof"
    IDS_MISSIONOBJECTIVE_055 "Kill the Kato Boss"
    IDS_MISSIONOBJECTIVE_056 "Find the exit to the Alien Collection Ship"
    IDS_MISSIONOBJECTIVE_057 "lof"
    IDS_MISSIONOBJECTIVE_058 "lof"
    IDS_MISSIONOBJECTIVE_059 "lof"
    IDS_MISSIONOBJECTIVE_060 "lof"
    IDS_MISSIONOBJECTIVE_061 "Find the Alien DNA Emulator"
    IDS_MISSIONOBJECTIVE_062 "Find the exit to the Alien Ship"
    IDS_MISSIONOBJECTIVE_063 "lof"
    IDS_MISSIONOBJECTIVE_064 "lof"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_MISSIONOBJECTIVE_065 "lof"
    IDS_MISSIONOBJECTIVE_066 "Plant explosives on the ship"
    IDS_MISSIONOBJECTIVE_067 "Rescue the Fallen Crew"
    IDS_MISSIONOBJECTIVE_068 "Escape with the Celeste"
    IDS_MISSIONOBJECTIVE_069 "lof"
    IDS_MISSIONOBJECTIVE_070 "lof"
    IDS_MISSIONOBJECTIVE_071 "lof"
    IDS_MISSIONOBJECTIVE_072 "Find the Alien Gun."
    IDS_MISSIONOBJECTIVE_073 "lof"
    IDS_MISSIONOBJECTIVE_074 "lof"
    IDS_MISSIONOBJECTIVE_075 "lof"
    IDS_MISSIONOBJECTIVE_076 "Kill ""Wolf"""
    IDS_MISSIONOBJECTIVE_077 "lof"
    IDS_MISSIONOBJECTIVE_078 "lof"
    IDS_MISSIONOBJECTIVE_079 "lof"
    IDS_MISSIONOBJECTIVE_080 "lof"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_MISSIONOBJECTIVE_081 "lof"
    IDS_MISSIONOBJECTIVE_082 
                            "Increase power supply to computer systems control"
    IDS_MISSIONOBJECTIVE_083 "Increase power supply to electronics grid 1701"
    IDS_MISSIONOBJECTIVE_084 
                            "Increase power supply to engineering station sub-level 5"
    IDS_MISSIONOBJECTIVE_085 "Proceed to kato allocation center"
    IDS_MISSIONOBJECTIVE_086 "Cut off power to all stations"
    IDS_MISSIONOBJECTIVE_087 "Access main computer core"
    IDS_MISSIONOBJECTIVE_088 "Shut down remote operations for the kato cannon"
    IDS_MISSIONOBJECTIVE_089 "Get past security station"
    IDS_MISSIONOBJECTIVE_090 "Access maintenance ducts"
    IDS_MISSIONOBJECTIVE_091 "Destroy stabilizer panels"
    IDS_MISSIONOBJECTIVE_092 "Override emergency lockdown"
    IDS_MISSIONOBJECTIVE_093 "Proceed to bridge"
    IDS_MISSIONOBJECTIVE_094 "Continue to kato cannon"
    IDS_MISSIONOBJECTIVE_095 
                            "Prevent Admiral Akkaraju from activating the control terminals"
    IDS_MISSIONOBJECTIVE_096 
                            "Enter the override code into all three terminals"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_MISSIONOBJECTIVE_097 
                            "Report to Regional Diagnostics for mission information"
    IDS_MISSIONOBJECTIVE_098 "Lower drawbridges for squad mates"
    IDS_MISSIONOBJECTIVE_099 "Override security lockdown"
    IDS_MISSIONOBJECTIVE_100 "Proceed to MCA docking area"
    IDS_MISSIONOBJECTIVE_101 "Find an alternate route to the Mecca"
    IDS_MISSIONOBJECTIVE_102 "Return to the Haddam residence"
    IDS_MISSIONOBJECTIVE_103 "Find Kura"
    IDS_MISSIONOBJECTIVE_104 
                            "Make a mental note to kick Ryo's motherloving ass"
    IDS_MISSIONOBJECTIVE_105 "Jump down main shaft"
    IDS_MISSIONOBJECTIVE_106 "Board the dropship before it leaves"
    IDS_MISSIONOBJECTIVE_107 
                            "Seriously, get aboard that dropship or you're toast"
    IDS_MISSIONOBJECTIVE_108 "Die with some dignity"
    IDS_MISSIONOBJECTIVE_109 "Escort Kura to data terminal"
    IDS_MISSIONOBJECTIVE_110 "Go after the admiral"
    IDS_MISSIONOBJECTIVE_111 "Kick Ryo's punk ass once and for all"
    IDS_MISSIONOBJECTIVE_112 
                            "Stomp on that little maggot before he causes any more trouble"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_MISSIONOBJECTIVE_113 "Get on with it! He's still alive!"
    IDS_MISSIONOBJECTIVE_114 "Get on the roof of the Maritropa DMV building"
    IDS_DISCONNECTED_FROM_SERVER "Disconnected from server"
    IDS_DISCONNECTED_WRONG_VERSION 
                            "Client and server versions do not match. Client or server may need a patch from shogo-mad.com!"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_BUMPERSCREEN_00     "START OF LEGACY OF THE FALLEN"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_BUMPERSCREEN_01     "You have arrived at the landing pad on Iota-33. You must secure an area in the communications sector so that the team can establish a base camp. Preliminary scans indicate that only the emergency lights are currently engaged, so remember to use your flash light!"
    IDS_BUMPERSCREEN_02     "Power up the portable generator and prepare the base for the arrival of the Fallen support team."
    IDS_BUMPERSCREEN_03     "The reactor generator which powers all the Fallen buildings on Iota-33 needs to be restarted. Communications are unreliable and the reactor cannot be started remotely. There should be a manual override switch near the reactor core."
    IDS_BUMPERSCREEN_04     "Now that the power has been restored, you need to catch the Mag Lev Train to the MCA Hangar and get your MCA."
    IDS_BUMPERSCREEN_05     "You finally reach the MCA Hangar of the Mining Section of the Base. From that Area you can reach the Underground City, this will lead you to the Power Core section. Be careful there is  heavy alien activity in that Sector."
    IDS_BUMPERSCREEN_06     "This section of the base is used for processing the steel found during KATO excavation. If you ever want to ride your MCA, you will have to make your way into that maze, discover and destroy what could be causing the malfunctioning of your Mech... it's probably cause of the voice you are hearing too."
    IDS_BUMPERSCREEN_07     "You have entered what seems to be the Medical Center of the base. Your senses tell you that you should not go in there, then again, why let those bastards live. Perhaps you may find something useful along the way?"
    IDS_BUMPERSCREEN_08     "Due to the fragile nature of the IOTA-33 terrain, a lot of drilling needed to be done manually by humans to extract the Kato. Most of the tools used by the miners were repaired and tested here. It's the place to get some new hardware, if the aliens have not taken it all already."
    IDS_BUMPERSCREEN_09     "You have finally reached the Underground City, this is your gateway to the Power section.The Aliens know it and have gathered a stong force to stop you. Just before you reach the the city you wonder if the voice you heard was just your imagination, or will it manifest itself again?"
    IDS_BUMPERSCREEN_10     "You hope the Aliens will be less numerous than in the city. You start your trip toward the outside of the base. Once again, you heard the voice, who or what could that be? As you get closer to the door, you push those thoughts to the back of your mind. Flexing your fingers on the controls of your MCA, you get ready for the upcoming battle."
    IDS_BUMPERSCREEN_11     "The silence of the your team is weird. They usually a very vocal...?? You just dealt a serious blow to the alien arsenal, they will surely seek retribution. You must be careful. The door closes behind you, for a brief moment you feel safe. The sound of an enemy brings you back to reality, it's time for the kill."
    IDS_BUMPERSCREEN_12     "As your pulse slows down, you whisper a prayer to Gabriel and thank the Fallen engineers. Evaluating the damage to your MCA you think about what the voice told you... ""I have many shapes, a spirit is just one of them"", you also wonder if the crew is alright. You can't help thinking that they are in danger."
    IDS_BUMPERSCREEN_13     "Now you are really alone. For the first time in your life, you don't like it. Closing your eyes, the echo of the voice, makes you think that you may not be alone. Who could that be? A member of the previous Fallen team? An alien trying to trick you? The feeling in the back of your neck tells you to forget about the voice. But then again, you know what being abandonded means.....The thoughts of your father are quickly put away, as your eyes focus on the door ahead."
    IDS_BUMPERSCREEN_14     "Even the ventilation system of you MCA can't filter the stench, you have no idea where you are going, but you have a feeling its not gonna be a nice place. You don't know what to think anymore...is the voice real..or you are losing your mind?"
    IDS_BUMPERSCREEN_15     "Looking back at the doors guarding the entrance you just took, you can't help to think that you may be heading into the Den of the creature. Even though those thoughts unsettle you, thinking that you may have made the wrong decision is even worst. Was it really Gabriel's spirit? You focus on the task ahead...its easier this way.\n"
    IDS_BUMPERSCREEN_16     "As you step into the pod, you feel a sharp pain going through your body, you want to die... then light burns your eyes. Just before the stench hits your nostrils; you realize where you are. You are on the AlienShip and they are coming for you."
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_BUMPERSCREEN_17     "A secret area... You're getting deeper and deeper into the alien base. You don't know if its good or bad..anyway you've got that feeling you'll die on this cursed planet... at least you can take a few more creatures to hell with you."
    IDS_BUMPERSCREEN_18     "You close the door of the Celeste, and rush to the main room, you are tired and want to rest, but now is not the time.  Aliens are hanging to the hull of the ship...You just hope they can't make their way inside. You are safe now...maybe."
    IDS_BUMPERSCREEN_19     "lof1618"
    IDS_BUMPERSCREEN_20     "lof1619"
    IDS_BUMPERSCREEN_21     "lof1620"
    IDS_BUMPERSCREEN_22     "The tram ride to Upper Maritropa should be uneventful. Enjoy the much needed respite and have a look around. You never know what you'll find lying around."
    IDS_BUMPERSCREEN_23     "When you met Baku, he was a scrawny underachiever, a victim of bullies. Weak and fearful, he was slow to accept your friendship, but once he'd learned to trust you, his loyalty was inviolable. You remember…"
    IDS_BUMPERSCREEN_24     "Ryo has kept his word. With the ID code he supplied, you've made it inside CMC security headquarters without incident. Kura is imprisoned on level two, but Ryo first wants you to make your way to the lowest level of the building and disable the network safeguards, which are located in a secured server room. Afterward, he will help you get into the heavily fortified holding area. So far, there's no sign of the Fallen, but time is precious."
    IDS_BUMPERSCREEN_25     "Your ID code will be useless in the high security area you're entering. Ryo has helped you get this far without firing a shot, but there won't be much he can do once you're detected."
    IDS_BUMPERSCREEN_26     "Fallen assassins are en route. Even if you get to Kura before they do, you should expect that they'll be close behind. Reaching the holding cells will be a lot more difficult now that Ryo has set off alarms throughout the building. You'll have to thank him for that personally."
    IDS_BUMPERSCREEN_27     "It seems that Admiral Akkaraju intends to target Avernus with the Leviathan's kato cannon, delivering a killing blow to the Fallen in their well fortified home base. But the power of the kato weapon has never been tested on a populated world, and the side effects of the blast could affect Maritropa and Constantine as well. You've got to arrange to meet Toshiro and try to talk sense into him. If Kura is right about Cothineal, then there may be hope. Meanwhile, your escape from Ryo's trap guarantees you'll be running into Shogo soldiers eventually. It's safe to assume it will be sooner rather than later."
    IDS_BUMPERSCREEN_28     "Kura will be waiting for you at the Oshii Research Station, where she hopes to find conclusive evidence of Cothineal's existence. First you have to get there. Hank's plan is simple. The two of you will stow away aboard a CMC cargo transport and reroute it for Avernus. There's only one small complication…"
    IDS_BUMPERSCREEN_29     "As long as Ryo is alive, everyone you care about is in danger. He'll pay for killing Hank, but vengeance will have to wait. Kathryn can help you reroute the airship's automated navigational system once you're aboard. Perhaps Kura is right and proof of Cothineal will convince her father to reconsider his plans. If not, you'll have to reach Avernus and confront Toshiro before the admiral issues the order to destroy Avernus. The first trick is to get aboard."
    IDS_BUMPERSCREEN_30     "With your MCA safely docked aboard the transport, it's time to make your way to the forward cabin and locate the primary navigational system. There is a detachment of CMC soldiers aboard to defend the ship's precious cargo of munitions, so be careful. Getting past them won't be easy."
    IDS_BUMPERSCREEN_31     "The Oshii Geological Research Center has been attacked by Shogo forces seeking information on Cothineal. Once you meet up with Kura, she'll guide you to the main database. From there you should be able to upload the data to the Leviathan. It may be enough to convince Admiral Akkaraju to let you try to resolve matters your way."
    IDS_BUMPERSCREEN_32     "Toshiro has guaranteed you safe passage to the History of Warfare museum in Avernus provided you do not attack his soldiers. Aggression will be viewed as a decision to challenge the Fallen without hearing what your brother has to say for himself."
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_BUMPERSCREEN_33     "The time has come to face your brother and decide your fate."
    IDS_BUMPERSCREEN_34     "Admiral Akkaraju has agreed to refrain from employing the kato cannon against the Fallen so that you can pursue Toshiro and attempt to free him from the influence of Cothineal. If you cannot free him, you will have to destroy him. Now you must locate the Fallen temple and face Gabriel, for it was Gabriel, Cothineal's puppet general, who stared back at you through your brother's eyes when you refused his offer of allegiance and it is Gabriel you must conquer if you hope to save your brother. Your first objective is to return to the Madison Tunnel. Now that the debris has been cleared, you should be able to reach the downtown area."
    IDS_BUMPERSCREEN_35     "You've arrived at the midtown bridge without incident. The bridge is heavily fortified, however. It won't be easy getting across. Unfortunately, the streets of downtown Avernus have been blocked by debris from earthquakes. An MEV maintenance lift will allow you to bypass the most damaged areas. Use the rooftop vents to jump from one building to the next."
    IDS_BUMPERSCREEN_36     "The entrance to Cothineal's lair is heavily fortified, but there is no other choice if you are to confront Gabriel. Find the entrance and board the main MCA lift."
    IDS_BUMPERSCREEN_37     "Somewhere below, Gabriel awaits. You can feel Cothineal's presence all around you, snaking beneath the surface of the planet for kilometers in every direction. Everything you have lost to Cronus was taken from you by a creature desperate to preserve itself. However understandable its motives might be, one thing remains clear: Toshiro's life hangs in the balance. Ultimately, it is Ryo Ishikawa who must answer for the chaos the Fallen have unleashed upon Cronus, but you will deal with him another time. The important thing now is to defeat Gabriel and free your brother from Cothineal's influence."
    IDS_BUMPERSCREEN_38     "The battle ahead will not be easily won, for Gabriel is protected by Cothineal's power, but if defeating Gabriel will free your brother, then that is what you must do."
    IDS_BUMPERSCREEN_39     "Admiral Akkaraju has defied UCA high command with his decision to destroy Avernus. He has placed the Leviathan under military control, forcing all civilian personnel to their quarters and relieving dissenting UCASF officers and troops of duty. His loyal elite guard controls the command sections of the ship with orders to execute rebels with extreme prejudice. Your first order of business is to liberate Kathryn. She's locked in your quarters under guard."
    IDS_BUMPERSCREEN_40     "The main computer core is only accessible in the event of an emergency, so you'll have to create one. Follow Kathryn's instructions. Once you've gained access to the computer core, you can shut down all remote operations for the kato cannon, which will delay the admiral."
    IDS_BUMPERSCREEN_41     "It may be possible to intercept the admiral on the bridge before he discovers what you've done. Not likely, but it's worth a shot."
    IDS_BUMPERSCREEN_42     "Admiral Akkaraju has initiated the firing sequence for the kato cannon. To prevent it from firing, you will have to get the override code from him and enter it manually into the three main control terminals. You have two minutes to shut down the firing sequence.  If you are unsuccessful, the surface of Cronus will be devastated, and all will be lost."
    IDS_BUMPERSCREEN_43     "Weakening Cothineal freed your brother from Cothineal's influence, but the tremendous strain of his long psychic imprisonment has taken its toll. His demeanor has always been somewhat cold, but now there is an even greater distance in his eyes. Perhaps his convalescence in the care of the UCA will restore some of his former self. Admiral Akkaraju is under investigation from UCA High Command, but with no actual harm done, it seems unlikely that charges will be brought against him. Meanwhile, the death of Ryo Ishikawa has undermined Shogo's hold on Cronus. With the Fallen army in ruins and the CMC crippled by the long, brutal war, the UCA stands to regain control of the planet. In the wake of Gabriel's defeat, it may be possible for humanity to make peace with Cothineal. That remains to be seen. As for other matters..."
    IDS_BUMPERSCREEN_44     "Admiral Akkaraju has been arrested and will stand trial before UCA High Command. Meanwhile, the situation on Cronus has calmed considerably. The Fallen have declared a truce, and the UCA has accepted the unconditional surrender of the CMC. With Shogo out of the way following Ryo Ishikawa's untimely demise, a peaceful resolution seems likely. Time will tell. Toshiro has elected to remain on Cronus as Cothineal's ambassador to the human race at least until an accord can be reached. One dispute remains unsettled, however..."
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_01     "OK Commander, we were able to re-route some of the residual power from the base to the Door Operating System (D.O.S.) The doors should work normally now."
    IDS_TRANSMISSION_02     "We've just received a transmission from Fallen Command. They advise you not to screw up again. Good luck."
    IDS_TRANSMISSION_03     "Thanks, but tell Fallen Command to shove it! It was their fault last time. I never fail. Tasaka out."
    IDS_TRANSMISSION_04     "We have no idea what happened to the two previous Fallen teams. The last one flew in 15 days ago, and no one has heard from them since. Proceed with extreme caution."
    IDS_TRANSMISSION_05     "I found a control panel  of some sort, it appears to be broken. Perhaps I could fix it."
    IDS_TRANSMISSION_06     "I don't know what it is, be careful what wires you touch."
    IDS_TRANSMISSION_07     "Hey! This elevator does not work.You said that the D.O.S. was fixed, what's the problem?"
    IDS_TRANSMISSION_08     "Calm down Tasaka. I have no clue why it doesn't work. Maybe it is on another circuit. I'll see what I can do."
    IDS_TRANSMISSION_09     "I found the damn panel. What should I do now? It's all messed up in there."
    IDS_TRANSMISSION_10     "It probably needs an external source of power. I don't know exactly, but be care what wires you touch."
    IDS_TRANSMISSION_11     "Aaarrgh!"
    IDS_TRANSMISSION_12     "Are you all right Tasaka?"
    IDS_TRANSMISSION_13     "Yeah, but charging the elevator drained some power from my shield."
    IDS_TRANSMISSION_14     "I found the portable generator."
    IDS_TRANSMISSION_15     "Great, return to the MCA bay and dock your mech."
    IDS_TRANSMISSION_16     "lof"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_17     "lof"
    IDS_TRANSMISSION_18     "lof"
    IDS_TRANSMISSION_19     "lof"
    IDS_TRANSMISSION_20     "lof"
    IDS_TRANSMISSION_21     "Nice work Commander. Locate the other end of that tread mill, the generator should be waiting for you there."
    IDS_TRANSMISSION_22     "And what happens if it is not there?"
    IDS_TRANSMISSION_23     "Well, you'll have to go back and get it, won't you?"
    IDS_TRANSMISSION_24     "Just what I need. Going back in there."
    IDS_TRANSMISSION_25     "Ok, I got the generator. Boy is this thing heavy..."
    IDS_TRANSMISSION_26     "The generator is hooked up now."
    IDS_TRANSMISSION_27     "Great. Yeah, I see it now. We've got feed from the computer's main core. Things are getting back to normal."
    IDS_TRANSMISSION_28     "Now what chief?"
    IDS_TRANSMISSION_29     "Head back to the main computer platform."
    IDS_TRANSMISSION_30     "I got some warnings from the computers. The reactor core is producing energy, but somehow the power is not being distributed to the rest of the base."
    IDS_TRANSMISSION_31     "Want me to go take a look?"
    IDS_TRANSMISSION_32     "What do you think your being paid for?"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_33     "ha ha, very funny. I'm on my way."
    IDS_TRANSMISSION_34     "lof"
    IDS_TRANSMISSION_2034   "lof"
    IDS_TRANSMISSION_2035   "lof"
    IDS_TRANSMISSION_2036   "lof"
    IDS_TRANSMISSION_2037   "lof"
    IDS_TRANSMISSION_2038   "Have you done any scans on these creatures? What are they?"
    IDS_TRANSMISSION_2039   "Hi Commander, we have established a camp in the communication center. I have gathered some samples you left behind. I am starting analysis."
    IDS_TRANSMISSION_2040   "If you run out of samples, just let me know. These things are so weak!"
    IDS_TRANSMISSION_2041   "My scans indicate that these creatures are not indigenous to Iota-33. They also possess more than basic intelligence, so be careful."
    IDS_TRANSMISSION_2042   "With intelligence, comes fear!"
    IDS_TRANSMISSION_2043   "Where are all these aliens coming from?"
    IDS_TRANSMISSION_2044   "It's weird, we sealed all the entrances. However the computer is showing them appearing at random locations all over the base."
    IDS_TRANSMISSION_2045   "Random? I guess my usual kill 'em all technique won't work here then."
    IDS_TRANSMISSION_2046   "Forget your techniques Tasaka. We are in deep shit, my area is being scanned. Looks like your small friends have a big ship in orbit."
    IDS_TRANSMISSION_2047   "Hey chief, I found your problem. This device is where your aliens are coming from. I probably should get rid of it, that's what I am paid for anyway."
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_2048   "The random appearances seem to have stopped. Proceed to the Mag Train ASAP."
    IDS_TRANSMISSION_2049   "Don't thank me all at once."
    IDS_TRANSMISSION_2051   "lof"
    IDS_TRANSMISSION_2052   "lof"
    IDS_TRANSMISSION_2053   "lof"
    IDS_TRANSMISSION_2054   "lof"
    IDS_TRANSMISSION_2055   "Commander, everything is running smoothly. The docking station is ahead of you. The aliens are very aware of your presence. Careful is the key word from now on."
    IDS_TRANSMISSION_2056   "Careful is my middle name."
    IDS_TRANSMISSION_2057   "Whatever you say Commander."
    IDS_TRANSMISSION_2058   "Get on the train. I'll recontact you once you reach the mining base."
    IDS_TRANSMISSION_2059   "No problem, talk to you later."
    IDS_TRANSMISSION_2060   "Good one Commander. Are you going to try to push the train to the next base?"
    IDS_TRANSMISSION_2061   "No!! I am here to scout!"
    IDS_TRANSMISSION_2062   "Get back to the reactor core, smart boy... that train needs a lot of juice."
    IDS_TRANSMISSION_2063   "lof"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_2064   "lof"
    IDS_TRANSMISSION_2065   "lof"
    IDS_TRANSMISSION_2066   "We just Arrived in the communication center, the Mag train is on its way. Find the MCA Station, the train is programmed to make a stop there on its way to the MCA Hangar."
    IDS_TRANSMISSION_2067   "On my way."
    IDS_TRANSMISSION_2068   "Dont forget Mr.Imrash, if you find anything that may help me with my report pick it up please."
    IDS_TRANSMISSION_2069   "I have not seen any MCA wreckage yet, but I'll keep my eyes open."
    IDS_TRANSMISSION_2070   "Hmm I found the MCA station but cant get in."
    IDS_TRANSMISSION_2071   "Try to find another way in. We will try to unlock the door from here."
    IDS_TRANSMISSION_2072   "There is no other way in the station. I think I have an idea."
    IDS_TRANSMISSION_2073   "Don't do anything stupid!!"
    IDS_TRANSMISSION_2074   "You know me better than that."
    IDS_TRANSMISSION_2075   "lof"
    IDS_TRANSMISSION_2076   "lof"
    IDS_TRANSMISSION_2077   "lof"
    IDS_TRANSMISSION_2078   "lof"
    IDS_TRANSMISSION_2079   "lof"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_2096   "Hurry Mr.Imrash, you don't have much time."
    IDS_TRANSMISSION_2097   "Behind the wall, destroy the wall."
    IDS_TRANSMISSION_2098   "Ok I'll destroy it. Thanks for the tip Fuji."
    IDS_TRANSMISSION_2099   "What are you talking about? I didn't say a thing! C'mon there is no time to play games, get the hell out of there."
    IDS_TRANSMISSION_2100   "Destroy the wall."
    IDS_TRANSMISSION_2101   "Well there is someone talking to me. Try to see where it´s coming from."
    IDS_TRANSMISSION_2102   "Ok, but get the hell out of there first."
    IDS_TRANSMISSION_2103   "lof"
    IDS_TRANSMISSION_2104   "lof"
    IDS_TRANSMISSION_2105   "lof"
    IDS_TRANSMISSION_2106   "I pin-pointed the exact location of the device. Find the Security Pod, it's in there."
    IDS_TRANSMISSION_2107   "Ok.. thanks, were you able to locate the origin of the voice?"
    IDS_TRANSMISSION_2108   "No, no luck with that.:("
    IDS_TRANSMISSION_2109   "Well done, while the pilot was scanning the area for your ""voice"", we spotted a Fallen beacon device on your level. It's probably from a member of the previous team. Go get it and bring it back to me."
    IDS_TRANSMISSION_2110   "Yeah sure, something else you want me to do..like shine your MCA?"
    IDS_TRANSMISSION_2111   "Don't play the smart ass with me boy, I can have have you back on latrine duty in no time."
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_2112   "I'd like to see that..yeah."
    IDS_TRANSMISSION_2113   "Get back to your MCA now. You need to hurry up. Its getting harder and harder to hide from the alien ship. We need to get out of here ASAP."
    IDS_TRANSMISSION_2114   "Don't panic, we will be out of here in no time."
    IDS_TRANSMISSION_2115   "lof"
    IDS_TRANSMISSION_2116   "lof"
    IDS_TRANSMISSION_2117   "lof"
    IDS_TRANSMISSION_2118   "lof"
    IDS_TRANSMISSION_2119   "lof"
    IDS_TRANSMISSION_2120   "Hey Doc. There is a guy still alive here."
    IDS_TRANSMISSION_2121   "Interesting, how is he?"
    IDS_TRANSMISSION_2122   "He's unconscious, he's not in good shape."
    IDS_TRANSMISSION_2123   "Clean the area of aliens, I'll go with ""Tiger"" to see if I can help this poor soul."
    IDS_TRANSMISSION_2124   "Ok Doc."
    IDS_TRANSMISSION_2125   "(goes into convulsion)"
    IDS_TRANSMISSION_2126   "Don't bother coming here Doc, the guy is dead."
    IDS_TRANSMISSION_2127   "What happened?"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_2128   "I unhooked him from the syrum..."
    IDS_TRANSMISSION_2129   "What did you do that for?!?"
    IDS_TRANSMISSION_2130   "I don't think you could have saved him Doc."
    IDS_TRANSMISSION_2131   "Next time, let me decide who I can cure, ok?"
    IDS_TRANSMISSION_2132   "lof"
    IDS_TRANSMISSION_2133   "lof"
    IDS_TRANSMISSION_2134   "lof"
    IDS_TRANSMISSION_2135   "What are you doing Tasaka?"
    IDS_TRANSMISSION_2136   "What do you think I am doing? I am trying to get us out of here."
    IDS_TRANSMISSION_2137   "I'll be at the console for a while, Amber is not feeling well."
    IDS_TRANSMISSION_2138   "I don't care who is at the console just don't bug me too much while I work."
    IDS_TRANSMISSION_2139   "I would not ""bug"" you if you were doing your job properly. You need to get to the Undergound City if you want to access the the Power sector of the base. So we can leave this cursed planet."
    IDS_TRANSMISSION_2140   "Ok, ok..I am out of here. Just let me clean this place first."
    IDS_TRANSMISSION_2141   "There is an MCA bay here."
    IDS_TRANSMISSION_2142   "Well pick one, and get going."
    IDS_TRANSMISSION_2143   "These look like Ambed Mecha, but what the hell are they doing here?"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_2144   "It doesn't matter what they are doing there, pick one and proceed with the mission."
    IDS_TRANSMISSION_2145   "lof"
    IDS_TRANSMISSION_2146   "lof"
    IDS_TRANSMISSION_2147   "lof"
    IDS_TRANSMISSION_2148   "Finally you made it."
    IDS_TRANSMISSION_2149   "Yeah finally, where is the exit?"
    IDS_TRANSMISSION_2150   "According to the base plans, there is a service tunnel in the North-East corner of the lowest platform."
    IDS_TRANSMISSION_2151   "And where does that lead to?"
    IDS_TRANSMISSION_2152   "I don't know, let me check."
    IDS_TRANSMISSION_2153   "Commander, Officer Owasha told me that the service tunnel leads outside the base into a section connecting the Mining and Power sectors."
    IDS_TRANSMISSION_2154   "Great, I'll be easy to pick on radar, want me to send a message on all frequencies, just to be sure they know I am here."
    IDS_TRANSMISSION_2155   "I wish there was another way Commander but there is none. Anyway the Aliens are already aware of you presence. "
    IDS_TRANSMISSION_2156   "Yep.. they are present in large numbers in the sectors you have to pass through."
    IDS_TRANSMISSION_2157   "You have to create a diversion, and hope they will take the bait."
    IDS_TRANSMISSION_2158   "Yeah, sure. But what?"
    IDS_TRANSMISSION_2159   "There is a building in the middle of the lower platform. You can find very powerful explosives there. Take those, and destroy the support of the Higher platform. This should get their interest."
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_2160   "Now you're talking.. I am on my way."
    IDS_TRANSMISSION_2161   "Get ready for the fireworks. I have 3 charges, what do i do?"
    IDS_TRANSMISSION_2162   "Put one charge on each column, that should be enough."
    IDS_TRANSMISSION_2163   "Put them all."
    IDS_TRANSMISSION_2164   "Hey Fuji... it's happening again, I heard that voice "
    IDS_TRANSMISSION_2165   "Hmm let me check, nope we are the only ones using your incoming channel."
    IDS_TRANSMISSION_2166   "Put them all...please."
    IDS_TRANSMISSION_2167   "Again..it talked to me again."
    IDS_TRANSMISSION_2168   "Stop it Commander, now is not the time to play games, blow up those column and proceed with the mission."
    IDS_TRANSMISSION_2169   "I'll get the doctor for you Tasaka."
    IDS_TRANSMISSION_2170   "I don't need a doctor, I can clean up my own head by myself."
    IDS_TRANSMISSION_2171   "What are you doing commander? Now you'll have a lot more aliens waiting for you on the other side of that tunnel."
    IDS_TRANSMISSION_2172   "lof"
    IDS_TRANSMISSION_2173   "lof"
    IDS_TRANSMISSION_2174   "lof"
    IDS_TRANSMISSION_2175   "Hey Fuji... Fuji are you there? Is anyone receiving me, hello?!"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_2176   "Help me.. Help me please."
    IDS_TRANSMISSION_2177   "Stop it, who are you?"
    IDS_TRANSMISSION_2178   "Help me... I am prisoner.. I know Gabriel... I am part of the Fallen... Help me..."
    IDS_TRANSMISSION_2179   "What, you know Gabriel??....where are you?, how can you talk to me."
    IDS_TRANSMISSION_2180   "I am here, help me, help me now."
    IDS_TRANSMISSION_2181   "How???"
    IDS_TRANSMISSION_2182   "You will now how....help me."
    IDS_TRANSMISSION_2183   "Are you there Commander?"
    IDS_TRANSMISSION_2184   "Yes I am.. where have YOU been?"
    IDS_TRANSMISSION_2185   "We had to keep radio silence for a while, we are all back on the celeste now. The Alien ship is getting very hard to hide from, we may have to go out of orbit for a while."
    IDS_TRANSMISSION_2186   "What..?? and leave me alone here."
    IDS_TRANSMISSION_2187   "We have no choice Commander, or we will get captured. I have sent a message for help in the quadrant. We will need it."
    IDS_TRANSMISSION_2188   "What if the UCAF or MCM intercept that message? We will really be in trouble then."
    IDS_TRANSMISSION_2189   "It's a chance I have to take."
    IDS_TRANSMISSION_2190   "Where's Amber?"
    IDS_TRANSMISSION_2191   "Officer Kenshitaki is sick... I am in command now."
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_2192   "I don't care..If you sacrificed our chance to win the  War for your personal safety.. I'll make you pay. Doc, what's up with Amber?"
    IDS_TRANSMISSION_2193   "She's got fever and is lapsing in and out of a coma, I don't know any more.You may have the same disease too Commander, the voice you are hearing may be a symptom."
    IDS_TRANSMISSION_2194   "It's not a disease, doc.. It's someone from the previous Fallen Team. "
    IDS_TRANSMISSION_2195   "Hmm. I am still going to examine you once you come back on the ship."
    IDS_TRANSMISSION_2196   "There is not much time left Tasaka, so listen carefully. The main Core of the Power Section is producing way to much energy but the core is not overheating. The Aliens have built a massive cannon on top of the power section base. I don't know what it is but it needs to be destroyed."
    IDS_TRANSMISSION_2197   "And what will happen with the excess energy?"
    IDS_TRANSMISSION_2198   "The thing is, the Aliens have disabled the cooling system of the reactor. You must bring it back up before destroying the Alien Cannon."
    IDS_TRANSMISSION_2199   "I'd better hurry then."
    IDS_TRANSMISSION_2200   "Wait commander. Before leaving the planet, we can drop you Another MCA onto the surface. Just pick one and we will drop it at the end of the service tunnel. You can even pick the Anubis if you want."
    IDS_TRANSMISSION_2201   "Thanks sir, a new MCA will be useful."
    IDS_TRANSMISSION_2202   "Good luck."
    IDS_TRANSMISSION_2203   "lof"
    IDS_TRANSMISSION_2204   "lof"
    IDS_TRANSMISSION_2205   "lof"
    IDS_TRANSMISSION_2206   "Stop here."
    IDS_TRANSMISSION_2207   "Why do I have to stop, Gabriel?"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_2208   "There is a door."
    IDS_TRANSMISSION_2209   "Thank You."
    IDS_TRANSMISSION_2210   "lof"
    IDS_TRANSMISSION_2211   "lof"
    IDS_TRANSMISSION_2212   "lof"
    IDS_TRANSMISSION_2213   "You can save me here, my friend."
    IDS_TRANSMISSION_2214   "Not before you tell me your name."
    IDS_TRANSMISSION_2215   "I am the one with many names. But I am the one you call Gabriel."
    IDS_TRANSMISSION_2216   "Impossible Gabriel is fighting the UCAF on Cronus."
    IDS_TRANSMISSION_2217   "I exist in many forms, Gabriel's body is just one. "
    IDS_TRANSMISSION_2218   "What do I have to do?"
    IDS_TRANSMISSION_2219   "You were asked to destroy the dam built by the Evil Entities, don't do it! You have to destroy that mining base, the UCAF and MCM are already aware of its presence. You must destroy it."
    IDS_TRANSMISSION_2220   "But I can't... what will happen of the plan? All you had us beleived in...crush the UCAF and the CMC!"
    IDS_TRANSMISSION_2221   "Help me, like I helped you."
    IDS_TRANSMISSION_2222   "Nooooooooooo!"
    IDS_TRANSMISSION_2223   "lof"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_2224   "lof"
    IDS_TRANSMISSION_2225   "lof"
    IDS_TRANSMISSION_2226   "Be careful, the 'Evil One' is near."
    IDS_TRANSMISSION_2227   "What do you mean?"
    IDS_TRANSMISSION_2228   "I have many shapes - the 'Evil One' is an abomination, part of myself that I detest."
    IDS_TRANSMISSION_2229   "Thank you."
    IDS_TRANSMISSION_2230   "lof"
    IDS_TRANSMISSION_2231   "lof"
    IDS_TRANSMISSION_2232   "lof"
    IDS_TRANSMISSION_2233   "Keep going, your friends are near."
    IDS_TRANSMISSION_2234   "What do you mean my friends are near?"
    IDS_TRANSMISSION_2235   "The Evil Entities have taken them. They are in danger."
    IDS_TRANSMISSION_2236   "Taken them..where?..here in this base?"
    IDS_TRANSMISSION_2237   "Into the Great Evil in the Sky."
    IDS_TRANSMISSION_2238   "lof"
    IDS_TRANSMISSION_2239   "lof"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_2240   "lof"
    IDS_TRANSMISSION_2241   "Tasaka..!!! How did you find us. We never thought you'd come"
    IDS_TRANSMISSION_2242   "Gabriel told me."
    IDS_TRANSMISSION_2243   "Gabriel..??"
    IDS_TRANSMISSION_2244   "Yeah.. it's a long story..."
    IDS_TRANSMISSION_2245   "Now is not the time for explanation, we need to get out of here."
    IDS_TRANSMISSION_2246   "Yeah, the old man is right."
    IDS_TRANSMISSION_2247   "The door is locked... from another room. You'll have to crack their code."
    IDS_TRANSMISSION_2248   "I'll be right back."
    IDS_TRANSMISSION_2249   "Tasaka!! How did you find us?"
    IDS_TRANSMISSION_2250   "The spirit of Gabriel told me where you were."
    IDS_TRANSMISSION_2251   "Thank for freeing us Tasaka. We've got to go now."
    IDS_TRANSMISSION_2252   "What about Amber?"
    IDS_TRANSMISSION_2253   "I am afraid we can't take her back with us. When the Aliens saw she was sick they took her and did some experiments on her. She may be infested with some disease and I can't take the chance of bringing back a unknown virus to Fallen Command."
    IDS_TRANSMISSION_2254   "Are you crazy Doc? We have to bring her back with us or she will die."
    IDS_TRANSMISSION_2255   "I don't care, I won't take the risk."
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_2256   "The Doc is right, we can't take the chance, anyway I never liked her very much. Farewell Amber."
    IDS_TRANSMISSION_2257   "I'll report that to Fallen Command, you can be sure of that."
    IDS_TRANSMISSION_2258   "You can report what you want if we make out here alive."
    IDS_TRANSMISSION_2259   "Wake up Amber."
    IDS_TRANSMISSION_2260   "As you wish commander, I just hope you're right and she is not infected."
    IDS_TRANSMISSION_2261   "That was the right thing to do Commander... That will be in my report."
    IDS_TRANSMISSION_2262   "You can report what you want if we make out here alive."
    IDS_TRANSMISSION_2263   "What happened..?? Where are we??"
    IDS_TRANSMISSION_2264   "I'll explain later can you run..??"
    IDS_TRANSMISSION_2265   "Yeah, I think I am ok."
    IDS_TRANSMISSION_2266   "lof"
    IDS_TRANSMISSION_2267   "lof"
    IDS_TRANSMISSION_2268   "lof"
    IDS_TRANSMISSION_2269   "lof"
    IDS_TRANSMISSION_2270   "I'll try to get us out of here ASAP."
    IDS_TRANSMISSION_2271   "Commander, do you have still have that beacon device you picked up for me?"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_2272   "Yeah I do, Old man...I am sorry about Amber..."
    IDS_TRANSMISSION_2273   "You don't know how sorry you will be, this plan was perfect, months of planning, and you just blew it all up. Let me ask you something? What is the most important substance in the Universe?"
    IDS_TRANSMISSION_2274   "Kato..?"
    IDS_TRANSMISSION_2275   "Wrong son.. it's money and you just cost me a lot, now you'll have to pay."
    IDS_TRANSMISSION_2276   "Arggh..... I didn't plan of dying today. Looks like you changed my plans once again."
    IDS_TRANSMISSION_2277   "But..Why..?? "
    IDS_TRANSMISSION_2278   "You don't get it do you? I don't care about the Fake war, neither do i care about Gabriel..or the Fallen...the only thing that matters is the money. The UCAF are aware of the Iota-33 mine and the Aliens, they are just waiting for the Fallen to clean the planet..."
    IDS_TRANSMISSION_2279   "You told 'em about the mine didn't you?"
    IDS_TRANSMISSION_2280   "Yes i did son.. MCA like the Anubis do not come cheap..Trust me on that."
    IDS_TRANSMISSION_2281   "Traitor.. If the UCAF is Aware of the base the CMC must be too..the UCAF cant win."
    IDS_TRANSMISSION_2282   "Argghh... Of course the CMC.. is aware of it too.. but they know they can't beat the UCAF with the weapons they have."
    IDS_TRANSMISSION_2283   "And I bet you were gonna sell them some Alien technology... that's why you are really here isn't it?"
    IDS_TRANSMISSION_2284   "You are finally starting to understand. Yeah the CMC would have bought the alien technology but looking at the hole in my chest I think they won't be able to.."
    IDS_TRANSMISSION_2285   "Unless.. someone else sells it to them. It's your chance Tasaka to get out of that War of Lies...take it, sell the weapon to the CMC. You can become rich...take the weapon..take it.."
    IDS_TRANSMISSION_2286   "The only thing I'll take today is your life.."
    IDS_TRANSMISSION_2287   "Hey Fuji get us out of here."
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_2288   "What happened? I think I heard gun shots!"
    IDS_TRANSMISSION_2289   "It was your imagination. Just get us out of here! And set a course for Cronus."
    IDS_TRANSMISSION_2290   "lof"
    IDS_TRANSMISSION_2291   "lof"
    IDS_TRANSMISSION_2292   "I'll try to get us out of here ASAP."
    IDS_TRANSMISSION_2293   "I'll put Mrs. Kenshitaki, in security.."
    IDS_TRANSMISSION_2294   "No wait... Don't touch me old man..."
    IDS_TRANSMISSION_2295   "What is going on, Amber?"
    IDS_TRANSMISSION_2296   "It's all his fault Tasaka, Wolf poisoned me!"
    IDS_TRANSMISSION_2297   "Nonsense..she is out of her mind."
    IDS_TRANSMISSION_2298   "Listen to me Tasaka...I am dying I can feel it there is something inside of me...they put it in there, and its all his fault.. he his responsible for the capture of the Celeste.. by the Aliens... he is a traitor."
    IDS_TRANSMISSION_2299   "What..that can't be..."
    IDS_TRANSMISSION_2300   "It's possible.. I need to bring her back alive, but it looks like the mutation is too advanced.. so i'll have no choice but to kill both of you. Still the money for that device you brought back will be enough for now."
    IDS_TRANSMISSION_2301   "Traitor..."
    IDS_TRANSMISSION_2302   "Arggh..... I didn't plan of dying today. Looks like you changed my plans once again."
    IDS_TRANSMISSION_2303   "But..Why..?? "
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_2304   "You don't get it do you... I don't care about the Fake war, nor do I care about Gabriel..or the Fallen...the only thing that matters is the money. The UCAF are aware of Iota-33 mine and the Aliens, they are just waiting for the Fallen to clean the planet..."
    IDS_TRANSMISSION_2305   "You told 'em..."
    IDS_TRANSMISSION_2306   "Yes I did son.. MCA like the Anubis do not come cheap.. Trust me on that."
    IDS_TRANSMISSION_2307   "If the UCAF is aware of the base, then the CMC must be too..the UCAF can't win."
    IDS_TRANSMISSION_2308   "Argghh... Of course the CMC.. is aware of it too.. but they know they can't beat the UCAF with the weapons they have."
    IDS_TRANSMISSION_2309   "And I bet you were gonna sell them some alien technology..."
    IDS_TRANSMISSION_2310   "You are finally starting to understand. Yeah the CMC would have bought the alien technology but looking at the hole in my chest, I think they are screwed..."
    IDS_TRANSMISSION_2311   "Unless.. someone else sells it to them. It's your chance Tasaka to get out of the War of Lies...take it.\n"
    IDS_TRANSMISSION_2312   "The only thing I'll take today is your life.. "
    IDS_TRANSMISSION_2313   "Hey Fuji, take us out of here."
    IDS_TRANSMISSION_2314   "What happened back there? I heard gun shots!"
    IDS_TRANSMISSION_2315   "Nothing..just get us out of here... and set a course for Cronus."
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_2498   "Where the hell is he?"
    IDS_TRANSMISSION_2499   "Woah, sorry I'm late... I needed one more coffee to wake up from the space sleep."
    IDS_TRANSMISSION_2500   "Now that Mr. Imrash has joined us, we can finally start the briefing."
    IDS_TRANSMISSION_2501   "This is Akira Tessai. He was sent by Fallen command as a special advisor. Mr. Tessai."
    IDS_TRANSMISSION_2502   "You all know that our troops on Cronus are doing their best to keep the war going, the Fallen will soon be ready to crush both the UCAF and CMC in one historic blow."
    IDS_TRANSMISSION_2503   "We all know that sir, what we wanna know is; what the hell are we doing in mining country?"
    IDS_TRANSMISSION_2504   "If you would let the man finish, Tasaka."
    IDS_TRANSMISSION_2505   "Thank you, Amber. We are here to investigate why Kato Production stopped and why we lost all communication with the Iota-33 Base."
    IDS_TRANSMISSION_2506   "Excuse me sir, but I don't see how a small AMBED division would help resolve a conflict with miners."
    IDS_TRANSMISSION_2507   "This is no Union conflict, Doctor. Something happened down there and we are here to find out what."
    IDS_TRANSMISSION_2508   "Ok, we know what we are doing here, but what are you doing here, why did Fallen command send you with us?"
    IDS_TRANSMISSION_2509   "Two teams were sent to Iota-33, two week ago. We have not heard from them since, I am here to evaluate what happened to those teams, and report to Fallen command."
    IDS_TRANSMISSION_2510   "Mrs.Kenshitaki..."
    IDS_TRANSMISSION_2511   "The Ikarus will drop Tasaka on the planet surface to scout the area, and make sure that everthing is safe for our arrival. Meanwhile the Celeste will stay in orbit around Iota-33."
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_2512   "What about me?"
    IDS_TRANSMISSION_2513   "You'll stay with us, on the Celeste."
    IDS_TRANSMISSION_2514   "But Amber, you said I was going to get operational experience this mission!"
    IDS_TRANSMISSION_2515   "Before we go, I would like to tell you that Mr.Tessai is also here to evaluate us. I want everyone to play this one by the book, including you Tasaka."
    IDS_TRANSMISSION_2516   "Yeah sure... as always. :)"
    IDS_TRANSMISSION_2517   "How long until we will be in orbit Lieutenant?"
    IDS_TRANSMISSION_2518   "We should be able to execute the drop, in 20 minutes."
    IDS_TRANSMISSION_2519   "I want everyone to be ready by then... dismissed."
    IDS_TRANSMISSION_2520   "lof2520 - end of transmissions"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_3700   "Kura died! Mission Failure!"
    IDS_TRANSMISSION_3701   "Hank died! Mission Failure!"
    IDS_TRANSMISSION_3702   "Mission Failure! Kato cannon fired!"
    IDS_PIT_UNKNOWN         "Picked up an unknown item"
    IDS_PIT_ARMOR_REPAIR100 "Picked up 100 Armor Repair"
    IDS_PIT_ARMOR_REPAIR250 "Picked up 250 Armor Repair"
    IDS_PIT_ARMOR_REPAIR500 "Picked up 500 Armor Repair"
    IDS_PIT_ARMOR_BODY50    "Picked up 50 Body Armor"
    IDS_PIT_ARMOR_BODY100   "Picked up 100 Body Armor"
    IDS_PIT_ARMOR_BODY200   "Picked up 200 Body Armor"
    IDS_PIT_ENHANCEMENT_DAMAGE "Picked up Damage Enhancement"
    IDS_PIT_ENHANCEMENT_MELEEDAMAGE "Picked up Melee Damage Enhancement"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_PIT_ENHANCEMENT_PROTECTION "Picked up Protection Enhancement"
    IDS_PIT_ENHANCEMENT_ENERGYPROTECTION 
                            "Picked up Energy Protection Enhancement"
    IDS_PIT_ENHANCEMENT_PROJECTILEPROTECTION 
                            "Picked up Projectile Protection Enhancement"
    IDS_PIT_ENHANCEMENT_EXPLOSIVEPROTECTION 
                            "Picked up Explosive Protection Enhancement"
    IDS_PIT_ENHANCEMENT_REGEN "Picked up Regeneration Enhancement"
    IDS_PIT_ENHANCEMENT_HEALTH "Picked up Health Enhancement"
    IDS_PIT_ENHANCEMENT_ARMOR "Picked up Armor Enhancement"
    IDS_PIT_FIRSTAID_10     "Picked up 10 First Aid"
    IDS_PIT_FIRSTAID_15     "Picked up 15 First Aid"
    IDS_PIT_FIRSTAID_25     "Picked up 25 First Aid"
    IDS_PIT_FIRSTAID_50     "Picked up 50 First Aid"
    IDS_PIT_POWERSURGE_50   "Picked up 50 Power Surge"
    IDS_PIT_POWERSURGE_100  "Picked up 100 Power Surge"
    IDS_PIT_POWERSURGE_150  "Picked up 150 Power Surge"
    IDS_PIT_POWERSURGE_250  "Picked up 250 Power Surge"
    IDS_PIT_ULTRA_DAMAGE    "Picked up Ultra Damage"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_PIT_ULTRA_HEALTH    "Picked up Ultra Health"
    IDS_PIT_ULTRA_POWERSURGE "Picked up Ultra Power Surge"
    IDS_PIT_ULTRA_SHIELD    "Picked up Ultra Shield"
    IDS_PIT_ULTRA_STEALTH   "Picked up Ultra Stealth"
    IDS_PIT_ULTRA_REFLECT   "Picked up Ultra Reflect"
    IDS_PIT_ULTRA_NIGHTVISION "Picked up Ultra Nightvision"
    IDS_PIT_ULTRA_INFRARED  "Picked up Ultra Infrared"
    IDS_PIT_ULTRA_SILENCER  "Picked up Ultra Silencer"
    IDS_PIT_ULTRA_RESTORE   "Picked up Ultra Restore"
    IDS_PIT_UPGRADE_DAMAGE  "Picked up Damage Upgrade"
    IDS_PIT_UPGRADE_PROTECTION "Picked up Protection Upgrade"
    IDS_PIT_UPGRADE_REGEN   "Picked up Regeneration Upgrade"
    IDS_PIT_UPGRADE_HEALTH  "Picked up Health Upgrade"
    IDS_PIT_UPGRADE_ARMOR   "Picked up Armor Upgrade"
    IDS_PIT_UPGRADE_TARGETING "Picked up Targeting Upgrade"
    IDS_PIT_CAT             "Picked up Cat"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_PIT_SHOGO_S         "Picked up 'S'"
    IDS_PIT_SHOGO_H         "Picked up 'H'"
    IDS_PIT_SHOGO_O         "Picked up 'O'"
    IDS_PIT_SHOGO_G         "Picked up 'G'"
    IDS_AMMOAMBEDKATOBURST  "interface/Ammo_AmbedKatoBurst.pcx"
    IDS_AMMOLASERCANNON     "interface/Ammo_LaserCannon.pcx"
    IDS_AMMOSPIDER          "interface/Ammo_UtilityLauncher.pcx"
    IDS_AMMOAMBEDMORT       "interface/Ammo_AmbedMORT.pcx"
    IDS_AMMOSNIPERRIFLE     "interface/Ammo_SniperRifle.pcx"
    IDS_AMMOAMBEDSHOCHI     "interface/Ammo_AmbedShochi.pcx"
    IDS_AMMOSHREDDER        "interface/Ammo_Shredder.pcx"
    IDS_AMMOAMBEDHWAR       "interface/Ammo_AmbedHWAR.pcx"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_AMMOAMBEDAGUMA      "interface/Ammo_AmbedAguma.pcx"
    IDS_AMMOASSAULTRIFLE    "interface/Ammo_AssaultRifle.pcx"
    IDS_AMMOENERGYGRENADE   "interface/Ammo_EnergyGrenade.pcx"
    IDS_AMMOAMBEDPROXIMITYMINE "interface/Ammo_AmbedProximityMine.pcx"
    IDS_AMMOAMBEDRASG       "interface/Ammo_AmbedRASG.pcx"
    IDS_AMMOTOW             "interface/Ammo_Tow.pcx"
    IDS_AMMOBULLGUT         "interface/Ammo_Bullgut.pcx"
    IDS_AMMOAMBEDEMS        "interface/Ammo_AmbedEMS.pcx"
    IDS_AMMOAMBEDMINIGUN    "interface/Ammo_AmbedMinigun.pcx"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_ENABLETEXTHARDWRAP  "FALSE"
    IDS_EXCLUDELINESTARTCHARS "."
    IDS_HEIGHTCFONT08       "8.0"
    IDS_HEIGHTCFONT12       "12.0"
    IDS_HEIGHTCFONT18       "18.0"
    IDS_HEIGHTCFONT28       "28.0"
    IDS_CREDITSTEXTWIDTH    "8"
    IDS_CREDITSTEXTHEIGHT   "14"
    IDS_CREDITSTEXTWIDTH360 "10"
    IDS_CREDITSTEXTHEIGHT360 "16"
    IDS_CREDITSTEXTWIDTH520 "16"
    IDS_CREDITSTEXTHEIGHT520 "22"
    IDS_MISSIONOBJECTIVETITLEWIDTH "10"
    IDS_MISSIONOBJECTIVETITLEHEIGHT "26"
    IDS_MISSIONOBJECTIVETEXTWIDTH "6"
    IDS_MISSIONOBJECTIVETEXTHEIGHT "13"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_ORDINANCETITLEWIDTH "15"
    IDS_ORDINANCETITLEHEIGHT "30"
    IDS_ORDINANCETEXTWIDTH  "6"
    IDS_ORDINANCETEXTHEIGHT "13"
    IDS_GAMEMESSAGETEXTWIDTH "9"
    IDS_GAMEMESSAGETEXTHEIGHT "18"
    IDS_TRANSMISSIONTEXTWIDTH "6"
    IDS_TRANSMISSIONTEXTHEIGHT "12"
    IDS_MENUREPLACEMENTFONT "System"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_YES_VK_CODE         "89"
    IDS_NO_VK_CODE          "78"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_ALLOW_NO_GORE       "FALSE"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_HELP_RUNSPEED       "Multiplies the player's run speed.\n\nDefault value is 1.0."
    IDS_TITLE_RUNSPEED      "Server Option: Run Speed"
    IDS_HELP_MISSILESPEED   "Multiplies the TOW missile speed.\n\nDefault value is 1.0."
    IDS_TITLE_MISSILESPEED  "Server Option: Missile Speed"
    IDS_HELP_TIMESPEED      "Multiplies the world time speed.\n\nDefault value is 1.0."
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TITLE_TIMESPEED     "Server Option: World Time Speed"
    IDS_HELP_NIGHTCOLOR     "Specifies the color of the night sky in RGB format.\n\nDefault value is ""0.5 0.5 0.5""."
    IDS_TITLE_NIGHTCOLOR    "Server Option: World Night Color"
    IDS_HELP_RESPAWNSCALE   "Multiplies the respawn rate of items.\n\nDefault value is 1.0."
    IDS_TITLE_RESPAWNSCALE  "Server Option: Respawn Scale"
    IDS_HELP_HEALSCALE      "Scales how much health the health powerups give players.\n\nDefault value is 1.0."
    IDS_TITLE_HEALSCALE     "Server Option: Heal Scale"
END

STRINGTABLE DISCARDABLE 
BEGIN
    IDS_TRANSMISSION_2080   "According to the base layout there is an exit to an underground city in the Hangar. From that point you'll be able to access the Power Sector of the Base."
    IDS_TRANSMISSION_2081   "That part of the base seems to be the most active according to my scan. We will find our answers there."
    IDS_TRANSMISSION_2082   "How come you have the layout of the base, Amber?"
    IDS_TRANSMISSION_2083   "Mr. Tessai gave them to me."
    IDS_TRANSMISSION_2084   "How come he didn´t give them to me?"
    IDS_TRANSMISSION_2085   "I dont know? maybe he thinks we can´t read them..:)"
    IDS_TRANSMISSION_2086   "In that case tell him he can come down and pickup the MCA wreckage..."
    IDS_TRANSMISSION_2087   "What the fu.."
    IDS_TRANSMISSION_2088   "What is happening down there?"
    IDS_TRANSMISSION_2089   "I don't know, my MCA is starting to act up. Something is horribly wrong.  I am loosing armor and energy!?!?"
    IDS_TRANSMISSION_2090   "Oh, that's not good..."
    IDS_TRANSMISSION_2091   "Tasaka.. here's the situation, the alien have surrounded the entire Mining section of the base with some kind of energy field. My bet is that field is causing the decay in your system."
    IDS_TRANSMISSION_2092   "Can you disable it?"
    IDS_TRANSMISSION_2093   "No you'll have to do it."
    IDS_TRANSMISSION_2094   "Near the entrance to the City, there is another entrance that leads to the top part of the base. The origin of the energy field is coming from there. Find it and destroy it."
    IDS_TRANSMISSION_2095   "Finally a fun job."
END

#endif    // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//


/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

