    // ----------------------------------------------------------------------- //
    //
    // MODULE  : RiotCommandIDs.h
    //
    // PURPOSE : Riot command ids
    //
    // CREATED : 9/18/97
    //
    // ----------------------------------------------------------------------- //
    
    #ifndef __RIOT_COMMAND_IDS_H__
    #define __RIOT_COMMAND_IDS_H__
    	
    
    // Player movement commands ids...
    
    #define COMMAND_ID_FORWARD			0
    #define COMMAND_ID_REVERSE			1
    #define COMMAND_ID_TURNAROUND		4
    #define COMMAND_ID_DUCK				5
    #define COMMAND_ID_JUMP				6
    #define COMMAND_ID_RUN				7
    #define COMMAND_ID_FIRING			8
    #define COMMAND_ID_STRAFE			9
    #define COMMAND_ID_LEFT				10
    #define COMMAND_ID_RIGHT			11
    #define COMMAND_ID_RUNLOCK			12
    #define COMMAND_ID_STRAFE_LEFT		13
    #define COMMAND_ID_STRAFE_RIGHT		14
    #define COMMAND_ID_SPECIAL_MOVE		15
    #define COMMAND_ID_LOOKUP			16
    #define COMMAND_ID_LOOKDOWN			17
    #define COMMAND_ID_DOUBLEJUMP		18
    
    #define COMMAND_ID_DECSCREENRECT	20
    #define COMMAND_ID_INCSCREENRECT	21
    
    //new ev - 26/11/98 for flashlight
    #define COMMAND_ID_FLASHLIGHTTOGGLE 22
    //new ev - 3/3/99 for ghost
    #define COMMAND_ID_GHOSTTOGGLE		23
 
    #define COMMAND_ID_SCREENSHOT		61
    #define COMMAND_ID_QUICKSAVE		62
    #define COMMAND_ID_QUICKLOAD		63
    
    // Weapon selection command ids...
    
    #define COMMAND_ID_PREV_WEAPON		68
    #define COMMAND_ID_NEXT_WEAPON		69
    #define COMMAND_ID_WEAPON_1			70
    #define COMMAND_ID_WEAPON_2			71
    #define COMMAND_ID_WEAPON_3			72
    #define COMMAND_ID_WEAPON_4			73
    #define COMMAND_ID_WEAPON_5			74
    #define COMMAND_ID_WEAPON_6			75
    #define COMMAND_ID_WEAPON_7			76
    #define COMMAND_ID_WEAPON_8			77
    #define COMMAND_ID_WEAPON_9			78
    #define COMMAND_ID_WEAPON_10		79
    
    
    // Misc. command ids...
    
    #define COMMAND_ID_CAMERACIRCLE		50
    #define COMMAND_ID_FRAGCOUNT		84
    #define COMMAND_ID_SHOWORDINANCE	87
    #define COMMAND_ID_INTERFACETOGGLE	88
    #define COMMAND_ID_MOUSEAIMTOGGLE	90
    #define COMMAND_ID_CROSSHAIRTOGGLE	91
    #define COMMAND_ID_CENTERVIEW		92
    #define COMMAND_ID_CHASEVIEWTOGGLE	93
    #define COMMAND_ID_MENUTOGGLE		94
    #define COMMAND_ID_POSE				95
    #define COMMAND_ID_MESSAGE			96
    #define COMMAND_ID_DROPUPGRADE		97
    #define COMMAND_ID_VEHICLETOGGLE	98
    #define COMMAND_ID_UNASSIGNED		99	// always leave this unassigned - used in input code
    
    #define CHEAT_ID_FLASHLIGHT			48
    
    #endif // __RIOT_COMMAND_IDS_H__