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TITLE: Double Helix 2
AUTHOR: Chris Hedberg
EMAIL: config_guy@planetshogo.com
DATE COMPLETED: 6/3/99
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Build info:

Build Time: 6 weeks, about 2 hours/day
Compile Time: 50 minutes on a P2-300. Lots longer on
	a P75. ;)
Highest known poly count: ~800. Should run well on 
	almost any machine faster than a 166, and 
	only a few areas run that high.
Bugs: A few lighting bugs, some texture boo-boos in the 
	skybox if you study it closely.  Also, if you
 	fire at the dynamic lights in the jumpways, they 
	blow up and you may see wierd lighting effects
	in the level afterwards. If you know a way to 
	fix this, PLEASE e-mail me! Feel free to report
	anything else!

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Play info:

Revised and much larger version of the original Double Helix. Still a very vertical level, but I listened to advice from folks who didn't like the level in an effort to make it more generally playable. It's been expanded in size and nifty ambient sounds have been added. Also, weapon location and balance issues have been dealt with a bit. Probably good for up to about 8 people, although it might get a bit crowded. Can be played with 2, but 3-5 is probably optimal. 

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Thanks: To the entire Monolith crew, without whom this level would definitely not have happened. To Craig, Jeremy and Scott Pultz, without whom this level wouldn't have happened nearly as quickly. To Commando CEO, without whom nobody would be playing Shogo. To the great folks at PlanetShogo. And lastly, to the dozens of folks across about three web forums and mailing lists who help encourage me and give me mappin' advice. 

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Rights: SHOGO-M.A.D. and all associated goodies belong to Monolith Software. The idea for this level belongs exclusively to me. If you wish to redistribute this level in any form other than the .ZIP file it came in or through distribution channel involving cash changing hands, you must contact me first and obtain my express permission. Do otherwise, and I will hunt down your grandchildren and send them back in time to kill you. 