//--------------------------------------------------------------------------------------
//-- Reticule Properties List ----------------------------------------------------------
//--------------------------------------------------------------------------------------
//-- NOTE: The weapons reticule type( number ) must match the index into this list.
//-- 		i.e. A weapons type == 0 uses the "Original R6 style(red) reticule.
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------


7		// Number of reticules

// List of reticules types 
// Simulation Name	Real Name
"original cross"	"R6 Reticule"
"assault sight"		"Rifle Reticule"
"sniper sight"		"Sniper Reticule"
"shotgun sight"		"Shotgun Reticule"
"pistol sight"		"Pistol Reticule"
"grenade"		"Grenade marker"
"binocular"		"Binocular"

// Start of reticule data

// Original R6 style( red )
"OriginalR6"		// Style
"original cross"	// Name
2.0			// Marker Width
10.0			// Marker Length
8.0			// Center Width
8.0			// Center Length
75 75 75		// Marker Color( red, green, blue )
50 50 50 		// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter.bmp"	// Center Texture

// Carbine style( red )
"OriginalR6"		// Style
"assault sight"		// Name
2.0			// Marker Width
10.0			// Marker Length
10.0			// Center Width
10.0			// Center Length
75 75 75		// Marker Color( red, green, blue )
50 50 50 		// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter_11.bmp"	// Center Texture

// Sniper style( red )
"OriginalR6"		// Style
"sniper sight"		// Name
2.0			// Marker Width
20.0			// Marker Length
64.0			// Center Width
64.0			// Center Length
75 75 75		// Marker Color( red, green, blue )
50 50 50 		// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter_scope01.tga"	// Center Texture

// Shotgun style( red )
"OriginalR6"		// Style
"shotgun sight"		// Name
1.0			// Marker Width
10.0			// Marker Length
30.0			// Center Width
30.0			// Center Length
75 75 75		// Marker Color( red, green, blue )
70 70 70 		// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter_shot01.bmp"	// Center Texture

// Pistol style( red )
"OriginalR6"		// Style
"pistol sight"		// Name
1.0			// Marker Width
10.0			// Marker Length
8.0			// Center Width
8.0			// Center Length
75 75 75		// Marker Color( red, green, blue )
50 50 50 		// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter_03.bmp"	// Center Texture

// Grenade style( red )
"OriginalR6"		// Style
"grenade"		// Name
0.0			// Marker Width
10.0			// Marker Length
10.0			// Center Width
10.0			// Center Length
75 75 75		// Marker Color( red, green, blue )
50 50 50 		// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter_07.bmp"	// Center Texture



// Binocular Reticule
"RangeFinder"		// Style
"binocular"		// Name
200.0			// Center Width
100.0			// Center Length
75 75 75		// Marker Color( red, green, blue )
50 50 50 		// Center Color( red, green, blue )
-12.0	70.0		// Text Offset
"binoc_reticle.tga"	// Center Texture

