// Gunfire combat model chart

// Format
// <ammo type>	<Is suppressed 1 == TRUE, 0 == FALSE> <Special Effect Number 0 == NONE >
//		<Kill Energy>	<Stun Energy>
//		<Max Kill Range(m)>	<Max Stun Range(m)>
//		<Kill Range Squared Multiplier> <Kill Range Multiplier> <Kill To Stun Ratio>
//		<Stun Range Squared Multiplier> <Stun Range Multiplier>
//		Body Armor Chart
//		"BeginList"	// Begin armor list
//			<Armor Name>
//			"BeginList"	// Begin body part list
//				<Body Part Name> <Percent of kill energy converted to stun energy>
//						 <Ratio of kill energy to stun energy>
//			"EndList"	// End body part list
//		"EndList"	// End armor list	


BeginList	// Begin the ammo list
// -- Unsuppressed Ammo --

// 9mm Parabellum - Full metal jacket
9mmP(FMJ)	0	0
	0.8
	550		525
	240		280
	0.005435	1.0		0.25
	0.008889	0.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.3	0.5
				chest		0.35	0.5
				abdomen		0.35	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.4	0.5
				chest		0.4	0.33
				abdomen		0.4	0.33
			EndList
	EndList

// 9mm Parabellum - Jacketed Hollow Point
9mmP(JHP)	0	0
	1.2
	600		575
	230		260
	0.007463	1.0		0.5
	0.013158	0.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.5	0.5
				chest		0.9	0.5
				abdomen		0.9	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.75	0.5
				chest		0.95	0.33
				abdomen		0.95	0.33
			EndList
	EndList

// 5.56x45mm - Full Metal Jacket
5.56x45mm(FMJ)	0	0
	0.65
	550		550
	370		390
	0.001420	1.0		0.2
	0.004535	0.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.15	0.5
				chest		0.15	0.5
				abdomen		0.15	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.25	0.5
				chest		0.25	0.33
				abdomen		0.25	0.33
			EndList
	EndList

// 5.56x45mm - Jacketed Hollow Point
5.56x45mm(JHP)	0	0
	0.9
	625		600
	400		400
	0.001420	1.0		0.25
	0.004902	0.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.45	0.5
				chest		0.65	0.5
				abdomen		0.65	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.5	0.5
				chest		0.95	0.33
				abdomen		0.95	0.33
			EndList
	EndList

// 7.62x39mm - Full Metal Jacket
7.62x39mm(FMJ)	0	0
	0.75
	600		650
	300		340
	0.002841	1.0		0.1
	0.0125		0.1
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.3	0.5
				chest		0.2	0.5
				abdomen		0.2	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.3	0.5
				chest		0.35	0.33
				abdomen		0.35	0.33
			EndList
	EndList

// 7.62x39mm - Jacketed Hollow Point
7.62x39mm(JHP)	0	0
	1.0
	650		700
	280		340
	0.003030	1.5		0.2
	0.006897	0.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.5	0.5
				chest		0.85	0.5
				abdomen		0.85	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.65	0.5
				chest		0.95	0.33
				abdomen		0.95	0.33
			EndList
	EndList

// 7.62x51mm - Full Metal Jacket
7.62x51mm(FMJ)	0	0
	0.73
	725		700
	550		600
	0.003		0.1		0.1
	0.003333	0.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.25	0.5
				chest		0.2	0.5
				abdomen		0.2	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.3	0.5
				chest		0.25	0.33
				abdomen		0.25	0.33
			EndList
	EndList

// 7.62x51mm - Jacketed Hollow Point
7.62x51mm(JHP)	0	0
	1.0
	750		750
	500		600
	0.001401	1.1		0.1429
	0.003891	0.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.5	0.5
				chest		0.85	0.5
				abdomen		0.85	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.65	0.5
				chest		0.9	0.33
				abdomen		0.9	0.33
			EndList
	EndList

// 7.62x54mm - Full Metal Jacket
7.62x54mm(FMJ)	0	0
	0.7
	750		725
	550		600
	0.003175	0.1		0.25
	0.003333	0.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.25	0.5
				chest		0.2	0.5
				abdomen		0.2	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.3	0.5
				chest		0.25	0.33
				abdomen		0.25	0.33
			EndList
	EndList

// 7.62x54mm - Jacketed Hollow Point
7.62x54mm(JHP)	0	0
	0.95
	775		750
	500		600
	0.002222	0.5		0.25
	0.003891	0.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.5	0.5
				chest		0.85	0.5
				abdomen		0.85	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.65	0.5
				chest		0.9	0.33
				abdomen		0.9	0.33
			EndList
	EndList

// 0.40 - Full Metal Jacket
0.40(FMJ)	0	0
	0.85
	600		675
	200		210
	0.01		1.0		0.6667
	0.033333	1.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.35	0.5
				chest		0.35	0.5
				abdomen		0.35	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.45	0.5
				chest		0.4	0.33
				abdomen		0.4	0.33
			EndList
	EndList

// 0.40 - Jacketed Hollow Point
0.40(JHP)	0	0
	1.25
	650		725
	190		200
	0.0125		1.0		0.75
	0.025		1.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.5	0.5
				chest		0.9	0.5
				abdomen		0.9	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.65	0.5
				chest		0.95	0.33
				abdomen		0.95	0.33
			EndList
	EndList

// 0.45 - Full Metal Jacket
0.45(FMJ)	0	0
	0.87
	650		700
	200		220
	0.0125		1.0		1.0
	0.025		1.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.4	0.5
				chest		0.4	0.5
				abdomen		0.4	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.5	0.5
				chest		0.45	0.33
				abdomen		0.45	0.33
			EndList
	EndList

// 0.45 - Jacketed Hollow Point
0.45(JHP)	0	0
	1.3
	700		750
	180		200
	0.016667	1.0		1.0
	0.033333	1.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.5	0.5
				chest		0.9	0.5
				abdomen		0.9	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.75	0.5
				chest		0.95	0.33
				abdomen		0.95	0.33
			EndList
	EndList

// 0.50 AE - Full Metal Jacket
0.50AE(FMJ)	0	0
	0.75
	700		800
	220		240
	0.01		1.0		1.0
	0.022222	1.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.25	0.5
				chest		0.45	0.5
				abdomen		0.45	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.5	0.5
				chest		0.5	0.33
				abdomen		0.5	0.33
			EndList
	EndList

// 0.50 AE - Jacketed Hollow Point
0.50AE(JHP)	0	0
	1.2
	750		850
	190		210
	0.016667	1.0		1.0
	0.033333	1.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.5	0.5
				chest		0.85	0.5
				abdomen		0.85	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.75	0.5
				chest		0.9	0.33
				abdomen		0.9	0.33
			EndList
	EndList

// 12 ga. 00 Buckshot
"12ga. 00 Buckshot"	0	0
	2.0
	600		900
	50		70
	0.04		0.0		0.6667
	0.333333	0.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.5	0.5
				chest		0.85	0.25
				abdomen		0.85	0.25
			EndList
		"heavy armor"
			BeginList
				head		0.9	0.5
				chest		0.9	0.25
				abdomen		0.9	0.25
			EndList
	EndList

// 12 ga. Slug
"12ga. Slug"	0	0
	0.8
	800		800
	90		90
	0.04		1.0		0.45
	0.333333	0.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.35	0.5
				chest		0.60	0.67
				abdomen		0.60	0.67
			EndList
		"heavy armor"
			BeginList
				head		0.7	0.5
				chest		0.65	0.33
				abdomen		0.65	0.33
			EndList
	EndList

// 12 ga. Rubber baton
"12ga. Rubber baton"	0	0
	5.0
	100		1000
	40		110
	0.111111	1.0		1.0
	0.111111	0.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.5	0.5
				chest		1.0	1.0
				abdomen		1.0	1.0
			EndList
		"heavy armor"
			BeginList
				head		1.0	0.5
				chest		1.0	1.0
				abdomen		1.0	1.0
			EndList
	EndList

// 5.45mm - Jacketed Hollow Point
5.45mm(JHP)	0	0
	1.1
	600		600
	285		300
	0.004		1		0.25
	0.008333	0
	BeginList	//Armor list
		"standard armor"
			BeginList
				head		0.45	0.5
				chest		0.65	0.5
				abdomen		0.65	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.5	0.5
				chest		0.95	0.3333
				abdomen		0.95	0.3333
			EndList
	EndList

// 5.45mm - Full Metal Jacketed
5.45mm(FMJ)	0	0
	0.7
	550		550
	300		340
	0.002857	1		0.2
	0.005822	0
	BeginList	//Armor list
		"standard armor"
			BeginList
				head		0.15	0.5
				chest		0.15	0.5
				abdomen		0.15	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.25	0.5
				chest		0.20	0.3333
				abdomen		0.20	0.3333
			EndList
	EndList

// 7.65mm - Jacketed Hollow Point
7.65mm(JHP)	0	0
	1.5
	500		350
	130		150
	0.02		1		0.5
	0.029		0
	BeginList	//Armor list
		"standard armor"
			BeginList
				head		0.45	0.5
				chest		0.90	0.5
				abdomen		0.90	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.75	0.5
				chest		0.95	0.3333
				abdomen		0.95	0.3333
			EndList
	EndList

// 7.65mm - Full Metal Jacketed
7.65mm(FMJ)	0	0
	1.1
	450		300
	130		150
	0.02		1		0.5
	0.025		0
	BeginList	//Armor list
		"standard armor"
			BeginList
				head		0.35	0.5
				chest		0.60	0.5
				abdomen		0.60	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.65	0.5
				chest		0.65	0.3333
				abdomen		0.65	0.3333
			EndList
	EndList

// 10mm - Full Metal Jacketed
10mm(FMJ)	0	0
	0.85
	575		550
	280		290
	0.004		1		0.25
	0.006667	0.5
	BeginList	//Armor list
		"standard armor"
			BeginList
				head		0.35	0.5
				chest		0.35	0.5
				abdomen		0.35	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.45	0.5
				chest		0.40	0.3333
				abdomen		0.40	0.3333
			EndList
	EndList

// 10mm - Jacketed Hollow Point
10mm(JHP)	0	0
	1.25
	625		600
	240		280
	0.005556	1.35		0.25
	0.006667	1
	BeginList	//Armor list
		"standard armor"
			BeginList
				head		0.50	0.5
				chest		0.90	0.5
				abdomen		0.90	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.65	0.5
				chest		0.95	0.3333
				abdomen		0.95	0.3333
			EndList
	EndList

// 0.357 Magnum - Jacketed Hollow Point
0.357(JHP)	0	0
	1.0
	725		700
	200		220
	0.013		1		1
	0.029		1
	BeginList	//Armor list
		"standard armor"
			BeginList
				head		0.50	0.5
				chest		0.90	0.5
				abdomen		0.90	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.70	0.5
				chest		0.95	0.3333
				abdomen		0.95	0.3333
			EndList
	EndList

// 0.357 Magnum - Full Metal Jacket
"0.357(FMJ)"	0	0
	0.8
	675		675
	200		210
	0.0125		1		1
	0.029		1
	BeginList	//Armor list
		"standard armor"
			BeginList
				head		0.35	0.5
				chest		0.35	0.5
				abdomen		0.35	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.45	0.5
				chest		0.40	0.3333
				abdomen		0.40	0.3333
			EndList
	EndList

// 0.50 Browning - Full Metal Jacket
"0.50 Browning (FMJ)"	0	0
	0.5
	1200		1200
	800		800
	0.001538	0.25		1
	0.003125	1
	BeginList	//Armor list
		"standard armor"
			BeginList
				head		0.10	0.5
				chest		0.20	0.5
				abdomen		0.20	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.20	0.5
				chest		0.30	0.3333
				abdomen		0.30	0.3333
			EndList
	EndList

// 0.50 Browning - Jacketed Hollow Point
"0.50 Browning (JHP)"	0	0
	0.8
	1200		1200
	800		800
	0.001538	0.25		1
	0.003125	1
	BeginList	//Armor list
		"standard armor"
			BeginList
				head		0.15	0.5
				chest		0.25	0.5
				abdomen		0.25	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.25	0.5
				chest		0.35	0.3333
				abdomen		0.35	0.3333
			EndList
	EndList

// 0.50 Browning - HE Round
"0.50 Browning (HE)"	0	1
	0.8
	1200		1200
	800		800
	0.001538	0.25		1
	0.003125	1
	BeginList	//Armor list
		"standard armor"
			BeginList
				head		0.15	0.5
				chest		0.25	0.5
				abdomen		0.25	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.25	0.5
				chest		0.35	0.3333
				abdomen		0.35	0.3333
			EndList
	EndList

// 0.300 Winchester - Full Metal Jacketed
"0.300 Win (FMJ)"	0	0
	0.68
	720		720
	470		480
	0.002857	0.25		1
	0.006667	0.5
	BeginList	//Armor list
		"standard armor"
			BeginList
				head		0.10	0.5
				chest		0.10	0.5
				abdomen		0.10	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.15	0.5
				chest		0.25	0.3333
				abdomen		0.25	0.3333
			EndList
	EndList

// 0.300 Winchester - Jacketed Hollow Point
"0.300 Win (JHP)"	0	0
	1.1
	750		750
	480		490
	0.002857	0.25		1
	0.005556	0.5
	BeginList	//Armor list
		"standard armor"
			BeginList
				head		0.30	0.5
				chest		0.50	0.5
				abdomen		0.50	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.40	0.5
				chest		0.65	0.3333
				abdomen		0.65	0.3333
			EndList
	EndList

//-- Suppressed Ammo

// 9mm Parabellum - Full metal jacket
9mmP(FMJ)	1	0
	0.8
	500		450
	240		280
	0.008152	1.0		0.1875
	0.008889	1.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.3	0.5
				chest		0.35	0.5
				abdomen		0.35	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.4	0.5
				chest		0.4	0.33
				abdomen		0.4	0.33
			EndList
	EndList

// 9mm Parabellum - Jacketed Hollow Point
9mmP(JHP)	1	0
	1.2
	525		475
	230		260
	0.011194	1.0		0.5
	0.013158	0.75
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.5	0.5
				chest		0.9	0.5
				abdomen		0.9	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.75	0.5
				chest		0.95	0.33
				abdomen		0.95	0.33
			EndList
	EndList

// 5.56x45mm - Full Metal Jacket
5.56x45mm(FMJ)	1	0
	0.65
	550		550
	370		390
	0.001420	1.0		0.2
	0.004535	0.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.15	0.5
				chest		0.15	0.5
				abdomen		0.15	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.25	0.5
				chest		0.25	0.33
				abdomen		0.25	0.33
			EndList
	EndList

// 5.56x45mm - Jacketed Hollow Point
5.56x45mm(JHP)	1	0
	0.9
	625		600
	400		400
	0.001420	1.0		0.25
	0.004902	0.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.45	0.5
				chest		0.65	0.5
				abdomen		0.65	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.5	0.5
				chest		0.95	0.33
				abdomen		0.95	0.33
			EndList
	EndList

// 7.62x51mm - Full Metal Jacket
7.62x51mm(FMJ)	1	0
	0.73
	725		700
	550		600
	0.003		0.1		0.1
	0.003333	0.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.25	0.5
				chest		0.2	0.5
				abdomen		0.2	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.3	0.5
				chest		0.25	0.33
				abdomen		0.25	0.33
			EndList
	EndList

// 7.62x51mm - Jacketed Hollow Point
7.62x51mm(JHP)	1	0
	1.0
	750		750
	500		600
	0.001401	1.1		0.1429
	0.003891	0.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.5	0.5
				chest		0.85	0.5
				abdomen		0.85	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.65	0.5
				chest		0.9	0.33
				abdomen		0.9	0.33
			EndList
	EndList

// 0.40 - Full Metal Jacket
0.40(FMJ)	1	0
	0.85
	550		575
	200		210
	0.01		1.0		0.5
	0.025		0.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.35	0.5
				chest		0.35	0.5
				abdomen		0.35	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.45	0.5
				chest		0.4	0.33
				abdomen		0.4	0.33
			EndList
	EndList

// 0.40 - Jacketed Hollow Point
0.40(JHP)	1	0
	1.25
	575		600
	190		200
	0.0125		1.0		0.75
	0.025		1.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.5	0.5
				chest		0.9	0.5
				abdomen		0.9	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.65	0.5
				chest		0.95	0.33
				abdomen		0.95	0.33
			EndList
	EndList

// 0.45 - Full Metal Jacket
0.45(FMJ)	1	0
	0.87
	600		650
	200		220
	0.0133		1.0		1.0
	0.028571	1.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.4	0.5
				chest		0.4	0.5
				abdomen		0.4	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.5	0.5
				chest		0.45	0.33
				abdomen		0.45	0.33
			EndList
	EndList

// 0.45 - Jacketed Hollow Point
0.45(JHP)	1	0
	1.3
	625		675
	180		200
	0.016667	1.0		1.0
	0.033333	1.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.5	0.5
				chest		0.9	0.5
				abdomen		0.9	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.75	0.5
				chest		0.95	0.33
				abdomen		0.95	0.33
			EndList
	EndList

// 10mm - Jacketed Hollow Point
10mm(JHP)	1	0
	1.25
	550		500
	220		250
	0.005556	1.35		0.25
	0.007143	1.0
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.5	0.5
				chest		0.9	0.5
				abdomen		0.9	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.65	0.5
				chest		0.95	0.33
				abdomen		0.95	0.33
			EndList
	EndList

// 10mm - Full Metal Jacketed
10mm(FMJ)	1	0
	0.85
	500		475
	240		260
	0.04		1.0		0.25
	0.006667	0.5
	BeginList	// Armor list
		"standard armor"
			BeginList
				head		0.35	0.5
				chest		0.35	0.5
				abdomen		0.35	0.5
			EndList
		"heavy armor"
			BeginList
				head		0.45	0.5
				chest		0.40	0.33
				abdomen		0.40	0.33
			EndList
	EndList

EndList	// End Ammo List

//-------------------------------------------------------------
//-- Stun Chart Format ----------------------------------------
//-------------------------------------------------------------
//
// BeginChart
//	<Min Energy>	<Max Energy>
//	BeginList	// Body Part List
//	<Body Part Name>
//		BeginList	// State List
//		<Stun State Name> <Min> <Max> // Min and Max are 0 - 100
//		EndList
//	EndList
// EndChart				

BeginChart
1	99
	BeginList
	head
		BeginList
		"no effect"		1	80
		stunned			81	100
		EndList
	chest
		BeginList
		"no effect"		1	90
		stunned			91	100
		EndList
	abdomen
		BeginList
		"no effect"		1	85
		stunned			86	100
		EndList
	legs
		BeginList
		"no effect"		1	90
		stunned			91	100
		EndList
	arms
		BeginList
		"no effect"		1	90
		stunned			91	100
		EndList
	EndList
99	149
	BeginList
	head
		BeginList
		"no effect"		1	60
		stunned			61	98
		dazed			99	100
		EndList
	chest
		BeginList
		"no effect"		1	70
		stunned			71	100
		EndList
	abdomen
		BeginList
		"no effect"		1	60
		stunned			61	100
		EndList
	legs
		BeginList
		"no effect"		1	70
		stunned			71	85
		dazed			86	100
		EndList
	arms
		BeginList
		"no effect"		1	70
		stunned			71	85
		dazed			86	100
		EndList
	EndList
149	199
	BeginList
	head
		BeginList
		"no effect"		1	20
		stunned			21	90
		dazed			91	100
		EndList
	chest
		BeginList
		"no effect"		1	59
		stunned			60	100
		EndList
	abdomen
		BeginList
		"no effect"		1	50
		stunned			51	100
		EndList
	legs
		BeginList
		"no effect"		1	59
		stunned			60	80
		dazed			81	100
		EndList
	arms
		BeginList
		"no effect"		1	59
		stunned			60	80
		dazed			81	100
		EndList
	EndList
199	249
	BeginList
	head
		BeginList
		stunned			1	75
		dazed			76	100
		EndList
	chest
		BeginList
		"no effect"		1	54
		stunned			55	94
		dazed			95	100
		EndList
	abdomen
		BeginList
		"no effect"		1	40
		stunned			41	95
		dazed			96	100
		EndList
	legs
		BeginList
		"no effect"		1	40
		stunned			41	69
		dazed			70	100
		EndList
	arms
		BeginList
		"no effect"		1	40
		stunned			41	69
		dazed			70	100
		EndList
	EndList
249	349
	BeginList
	head
		BeginList
		stunned			1	60
		dazed			61	100
		EndList
	chest
		BeginList
		"no effect"		1	39
		stunned			40	89
		dazed			90	100
		EndList
	abdomen
		BeginList
		"no effect"		1	20
		stunned			21	90
		dazed			91	100
		EndList
	legs
		BeginList
		"no effect"		1	20
		stunned			21	59
		dazed			60	100
		EndList
	arms
		BeginList
		"no effect"		1	20
		stunned			21	59
		dazed			60	100
		EndList
	EndList
349	449
	BeginList
	head
		BeginList
		stunned			1	30
		dazed			31	94
		wounded			95	100
		EndList
	chest
		BeginList
		"no effect"		1	19
		stunned			20	70
		dazed			80	100
		EndList
	abdomen
		BeginList
		"no effect"		1	10
		stunned			11	80
		dazed			81	98
		wounded			99	100
		EndList
	legs
		BeginList
		"no effect"		1	10
		stunned			11	59
		dazed			60	100
		EndList
	arms
		BeginList
		"no effect"		1	10
		stunned			11	59
		dazed			60	100
		EndList
	EndList
449	549
	BeginList
	head
		BeginList
		stunned			1	20
		dazed			21	84
		wounded			85	100
		EndList
	chest
		BeginList
		stunned			1	59
		dazed			60	93
		wounded			94	100
		EndList
	abdomen
		BeginList
		stunned			1	70
		dazed			71	90
		wounded			91	100
		EndList
	legs
		BeginList
		stunned			1	49
		dazed			50	100
		EndList
	arms
		BeginList
		stunned			1	49
		dazed			50	100
		EndList
	EndList
549	699
	BeginList
	head
		BeginList
		stunned			1	10
		dazed			11	74
		wounded			75	100
		EndList
	chest
		BeginList
		stunned			1	30
		dazed			31	90
		wounded			91	100
		EndList
	abdomen
		BeginList
		stunned			1	50
		dazed			51	84
		wounded			85	100
		EndList
	legs
		BeginList
		stunned			1	39
		dazed			40	89
		wounded			90	100
		EndList
	arms
		BeginList
		stunned			1	39
		dazed			40	89
		wounded			90	100
		EndList
	EndList
699	1000
	BeginList
	head
		BeginList
		stunned			1	5
		dazed			6	64
		wounded			65	100
		EndList
	chest
		BeginList
		stunned			1	20
		dazed			21	84
		wounded			85	100
		EndList
	abdomen
		BeginList
		stunned			1	40
		dazed			41	75
		wounded			76	100
		EndList
	legs
		BeginList
		stunned			1	29
		dazed			30	85
		wounded			86	100
		EndList
	arms
		BeginList
		stunned			1	29
		dazed			30	85
		wounded			86	100
		EndList
	EndList
EndChart

//-------------------------------------------------------------
//-- Kill Chart Format ----------------------------------------
//-------------------------------------------------------------
//
// BeginChart
//	<Min Energy>	<Max Energy>
//	<Non-human damage amount>
//	BeginList	// Body Part List
//	<Body Part Name>
//		BeginList	// State List
//		<Kill State Name> <Min> <Max> // Min and Max are 0 - 100
//		EndList
//	EndList
// EndChart				

BeginChart
1	99
	0
	BeginList
	head
		BeginList
		"no effect"		1	50
		wounded			51	100
		EndList
	chest
		BeginList
		"no effect"		1	95
		wounded			96	100
		EndList
	abdomen
		BeginList
		"no effect"		1	95
		wounded			96	100
		EndList
	legs
		BeginList
		"no effect"		1	95
		wounded			96	100
		EndList
	arms
		BeginList
		"no effect"		1	95
		wounded			96	100
		EndList
	EndList
99	149
	1
	BeginList
	head
		BeginList
		"no effect"		1	25
		wounded			26	100
		EndList
	chest
		BeginList
		"no effect"		1	90
		wounded			91	100
		EndList
	abdomen
		BeginList
		"no effect"		1	90
		wounded			91	100
		EndList
	legs
		BeginList
		"no effect"		1	90
		wounded			91	100
		EndList
	arms
		BeginList
		"no effect"		1	90
		wounded			91	100
		EndList
	EndList
149	199
	1
	BeginList
	head
		BeginList
		"no effect"		1	20
		wounded			21	90
		incapacitated		91	100
		EndList
	chest
		BeginList
		"no effect"		1	84
		wounded			85	100
		EndList
	abdomen
		BeginList
		"no effect"		1	80
		wounded			81	100
		EndList
	legs
		BeginList
		"no effect"		1	80
		wounded			81	100
		EndList
	arms
		BeginList
		"no effect"		1	80
		wounded			81	100
		EndList
	EndList
199	249
	1
	BeginList
	head
		BeginList
		"no effect"		1	15
		wounded			16	80
		incapacitated		81	95
		dead			96	100
		EndList
	chest
		BeginList
		"no effect"		1	79
		wounded			80	100
		EndList
	abdomen
		BeginList
		"no effect"		1	70
		wounded			71	100
		EndList
	legs
		BeginList
		"no effect"		1	70
		wounded			71	100
		EndList
	arms
		BeginList
		"no effect"		1	70
		wounded			71	100
		EndList
	EndList	
249	349
	2
	BeginList
	head
		BeginList
		"no effect"		1	15
		wounded			16	70
		incapacitated		71	80
		dead			81	100
		EndList
	chest
		BeginList
		"no effect"		1	70
		wounded			71	100
		EndList
	abdomen
		BeginList
		"no effect"		1	50
		wounded			51	100
		EndList
	legs
		BeginList
		"no effect"		1	50
		wounded			51	100
		EndList
	arms
		BeginList
		"no effect"		1	50
		wounded			51	100
		EndList
	EndList
349	449
	3
	BeginList
	head
		BeginList
		wounded			1	15
		incapacitated		16	60
		dead			61	100
		EndList
	chest
		BeginList
		"no effect"		1	30
		wounded			31	90
		incapacitated		91	95
		dead			96	100
		EndList
	abdomen
		BeginList
		"no effect"		1	24
		wounded			25	94
		incapacitated		95	99
		dead			100	100
		EndList
	legs
		BeginList
		"no effect"		1	24
		wounded			25	100
		EndList
	arms
		BeginList
		"no effect"		1	24
		wounded			25	100
		EndList
	EndList		
449	549
	4
	BeginList
	head
		BeginList
		wounded			1	5
		incapacitated		6	50
		dead			51	100
		EndList
	chest
		BeginList
		wounded			1	50
		incapacitated		51	80
		dead			81	100
		EndList
	abdomen
		BeginList
		wounded			1	84
		incapacitated		85	94
		dead			95	100
		EndList
	legs
		BeginList
		wounded			1	100
		EndList
	arms
		BeginList
		wounded			1	100
		EndList
	EndList
549	699
	4
	BeginList
	head
		BeginList
		incapacitated		1	30
		dead			31	100
		EndList
	chest
		BeginList
		wounded			1	20
		incapacitated		21	40
		dead			41	100
		EndList
	abdomen
		BeginList
		wounded			1	50
		incapacitated		51	85
		dead			86	100
		EndList
	legs
		BeginList
		wounded			1	100
		EndList
	arms
		BeginList
		wounded			1	100
		EndList
	EndList
699	750
	5
	BeginList
	head
		BeginList
		incapacitated		1	25
		dead			26	100
		EndList
	chest
		BeginList
		wounded			1	7
		incapacitated		8	35
		dead			36	100
		EndList
	abdomen
		BeginList
		wounded			1	20
		incapacitated		21	75
		dead			76	100
		EndList
	legs
		BeginList
		wounded			1	100
		EndList
	arms
		BeginList
		wounded			1	100
		EndList
	EndList
751	1000
	10
	BeginList
	head
		BeginList
		incapacitated		1	10
		dead			11	100
		EndList
	chest
		BeginList
		wounded			1	3
		incapacitated		4	25
		dead			26	100
		EndList
	abdomen
		BeginList
		wounded			1	20
		incapacitated		21	75
		dead			76	100
		EndList
	legs
		BeginList
		wounded			1	100
		EndList
	arms
		BeginList
		wounded			1	100
		EndList
	EndList
EndChart