// Success Condition: 	Place c4 fail
  OBJECT_CONDITION
  OBJECT		c4
  GOAL_TYPE		NOT_GOAL
  RESULT		FAILURE

// Success Condition: 	Kill Esquibado
SPECIFIC_HUMAN_CONDITION
  DESCRIPTION		VC_G0_KILL_ESQUIBADO
  GOAL_TYPE 		PRIMARY_GOAL
  ACTOR			Esquibado
  HAS_BEEN_KILLED 	1
  RESULT 		PARTIAL_SUCCESS

DISABLES 1 0

// Success Condition: 	Place c4
  OBJECT_CONDITION
  OBJECT		c4
  DESCRIPTION		VC_G0_PLACE_C4
  GOAL_TYPE		PRIMARY_GOAL
  RESULT		PARTIAL_SUCCESS

// Success Condition: 	Esquibado escape to camp
  OBJECT_CONDITION
  OBJECT		alert
  GOAL_TYPE		NOT_GOAL
  RESULT		FAILURE

SPECIFIC_HUMAN_CONDITION
  GOAL_TYPE 		NOT_GOAL
  ACTOR			OutsideA
  HAS_BEEN_KILLED 	1
  RESULT 		FAILURE

SPECIFIC_HUMAN_CONDITION
  GOAL_TYPE 		NOT_GOAL
  ACTOR			BigTent1
  HAS_BEEN_KILLED 	1
  RESULT 		FAILURE

SPECIFIC_HUMAN_CONDITION
  GOAL_TYPE 		NOT_GOAL
  ACTOR			BigTent2
  HAS_BEEN_KILLED 	1
  RESULT 		FAILURE

SPECIFIC_HUMAN_CONDITION
  GOAL_TYPE 		NOT_GOAL
  ACTOR			BigTent3
  HAS_BEEN_KILLED 	1
  RESULT 		FAILURE

SPECIFIC_HUMAN_CONDITION
  GOAL_TYPE 		NOT_GOAL
  ACTOR			BigTent4
  HAS_BEEN_KILLED 	1
  RESULT 		FAILURE

SPECIFIC_HUMAN_CONDITION
  GOAL_TYPE 		NOT_GOAL
  ACTOR			BigTent5
  HAS_BEEN_KILLED 	1
  RESULT 		FAILURE

SPECIFIC_HUMAN_CONDITION
  GOAL_TYPE 		NOT_GOAL
  ACTOR			smallTent1
  HAS_BEEN_KILLED 	1
  RESULT 		FAILURE

SPECIFIC_HUMAN_CONDITION
  GOAL_TYPE 		NOT_GOAL
  ACTOR			smallTent2
  HAS_BEEN_KILLED 	1
  RESULT 		FAILURE

SPECIFIC_HUMAN_CONDITION
  GOAL_TYPE 		NOT_GOAL
  ACTOR			smallTent3
  HAS_BEEN_KILLED 	1
  RESULT 		FAILURE

// failure Condition: 	Kill men
SPECIFIC_HUMAN_CONDITION
  GOAL_TYPE 		NOT_GOAL
  ACTOR			smallTent4
  HAS_BEEN_KILLED 	1
  RESULT 		FAILURE

SPECIFIC_HUMAN_CONDITION
  GOAL_TYPE 		NOT_GOAL
  ACTOR			PatrolTents1
  HAS_BEEN_KILLED 	1
  RESULT 		FAILURE

SPECIFIC_HUMAN_CONDITION
  GOAL_TYPE 		NOT_GOAL
  ACTOR			PatrolTents2
  HAS_BEEN_KILLED 	1
  RESULT 		FAILURE

SPECIFIC_HUMAN_CONDITION
  GOAL_TYPE 		NOT_GOAL
  ACTOR			FrontTent1
  HAS_BEEN_KILLED 	1
  RESULT 		FAILURE

SPECIFIC_HUMAN_CONDITION
  GOAL_TYPE 		NOT_GOAL
  ACTOR			FrontTent2
  HAS_BEEN_KILLED 	1
  RESULT 		FAILURE

SPECIFIC_HUMAN_CONDITION
  GOAL_TYPE 		NOT_GOAL
  ACTOR			FrontTentPatrol1
  HAS_BEEN_KILLED 	1
  RESULT 		FAILURE

SPECIFIC_HUMAN_CONDITION
  GOAL_TYPE 		NOT_GOAL
  ACTOR			Switch2
  HAS_BEEN_KILLED 	1
  RESULT 		FAILURE

SPECIFIC_HUMAN_CONDITION
  GOAL_TYPE 		NOT_GOAL
  ACTOR			Switch1
  HAS_BEEN_KILLED 	1
  RESULT 		FAILURE