// Explosion combat model chart

// Format
// <number of range percentages>	
// <range percentage>
//	<armor type>	<health state in open, no frags> <health state in open, frags > 
//			<health state undercover, no frags> <health state undercover, frags>


4	// Number of ranges
0.25
	"light armor"		"dead"	"dead"
				"dead"	"dead"
	"standard armor"	"dead"	"dead"
				"dead"	"dead"	
	"heavy armor"		"dead"	"dead"
				"dead"	"dead"

0.50
	"light armor"		"dead"	"dead"
				"dead"	"dead"
	"standard armor"	"dead"	"dead"
				"incapacitated"	"incapacitated"
	"heavy armor"		"dead"	"dead"
				"stunned"	"wounded"

0.75
	"light armor"		"dead"	"dead"
				"stunned"	"dazed"
	"standard armor"	"dazed"	"wounded"
				"stunned"	"stunned"
	"heavy armor"		"dazed"	"dazed"
				"no effect"	"no effect"

1.0
	"light armor"		"wounded"	"wounded"
				"stunned"	"stunned"
	"standard armor"	"stunned"	"wounded"
				"no effect"	"no effect"
	"heavy armor"		"no effect"	"no effect"
				"no effect"	"no effect"
