- File Information -------------------------------------------------------- 04.10.2000 ---
               Title : Coriolis Storm
            Filename : lun3dm1.pk3
              Author : Lunaran
       Email Address : LtCmdrLun@aol.com
            Web Site : Visit http://lunaran.fragland.net
   Previous Releases : lun2dm1 - The Gridlock, Q2DM
                       westfront - Westfront Facility, HLDM
                       complex - The Complex, Q2DM
        Installation : To install, simply unzip and place lun3dm1.pk3 in your baseq3 
                       directory wherever you installed Quake3: Arena.  The map should now 
                       be accessible via the Multiplayer menu or by typing "\map lun3dm1" at 
                       the console without the quotes.
   Pak File Contents : maps/lun3dm1.bsp
                           /lun3dm1.aas
                     : scripts/lun3dm1.arena
                              /lun3dm1.shader
                     : textures/lundesert/cgrate2_lglow.jpg
                                         /grass1.tga
                                         /lborder12fx.jpg
                                         /lclang_ow.tga
                                         /lconcrete_ow.tga
                                         /ld_eagle.tga
                                         /lddirt1.jpg
                                         /ldsand1.jpg
                                         /llight5.jpg
                                         /llight5blend.jpg
                                         /lun_grill1.tga
                                         /lun_grill1glow.jpg
                                         /luncanvas1.tga
                                         /lundessky1.jpg
                                         /lunmetsupport4.tga
                                         /lunredrock.jpg
                                         /scrub1.tga
                                         /scrub2.tga
                                         /scrub3.tga
                     : sounds/lundesert/pump3.wav
                                       /l_hum1.wav
                                       /boid1.wav
                                       /boid2.wav
                     : levelshots/lun3dm1.jpg
  Mad Phat Shoutouts
 to ma homies on the
  hill, 'cuz they be
      hella fly (aka
   acknowledgements) : That other Biff, id, the rest of the guys at the QBoard, Steve 
                       Purcell, Paul Jaquays, Mr. "What hell kinda name is Klesk? I'm suing!" 
                       Kesk, Frank Herbert, and Kevin Richards.
  Great Beta Testers : than, Kanaeda, Killer, Johnny, Alcatraz, Maniac, Bad Karma, Tarrant, 
                       Biff Debris, pjw, cyBeAr, [IF]Gonad

- Play Information -----------------------------------------------------------------------
         Description : It used to be a military installation and listening outpost, years
                       ago when the Third Republic still existed.  Stuck on the edge of
                       known space on a nameless ball of sand, supply shipments and radio
                       messages grew longer between until they ceased altogether.  The
                       damned crew of the outpost clung to dry, hungry, hopeless life as
                       long as they could ...  The empty base now lies eroded and 
                       dilapidated.
                     : This map is NOT supposed to actually _be_ set on Arrakis.  Inspiration 
                       actually came from the desert episode of Starcraft: Brood War.
                     : Music has been added, but only as an option.  The music isn't new, but 
                       is track #9 from Aliens vs Predator.  Some people don't like to play 
                       with music, and would probably not be happy downloading a huge file just 
                       to delete it, so the music is instead only available as a SEPARATE FILE.  
                       In order to hear the music, you have to download lun3dm1.wav from my 
                       site (http://lunaran.fragland.net) or somewhere else on the 
                       rare chance it gets mirrored, or rip it yourself if you have the game
                       as well.  Lun3dm1.wav must be placed in baseq3/music/.
                     : You can also put whatever music you want in that directory and name 
                       it lun3dm1.wav, and I won't stop you. :)
         Player Base : Free-For-All, Teamplay
        Default Bots : Phobos, Hossman, Major, Klesk, Sarge
   Number of Players : 3-8
    Best Player Load : 4-5
           Item Load : 4 SGs, RL, RG, PG, LG, GL, 2 YAs, RA, 4 Gold Healths, alternating 
                       Quad/Haste.

- Revision History -----------------------------------------------------------------------
          04.10.2000 : "Point Release."  Botplay entities repaired.  Minor architectural 
                       and visual bugs fixed (a few overlapping brushes/z-fighting, HOM).  
                       Locational markers added for teamplay.  Tiny details added here and 
                       there.  Text file added to pak file to ensure it stays with the pak 
                       during autodownloads.  Music keyvalue added to lun3dm1.bsp, pointing 
                       to music/lun3dm1.wav.
                     : Release 2 also denoted by a small "V2" in the bottom left corner of 
                       the preview picture (levelshots/lun3dm1.jpg).
          03.13.2000 : Original Release.

- Construction ---------------------------------------------------------------------------
                Base : New level from scratch
      Texture Scheme : Arrakeen (rust and dust)
   Construction Time : ~96 hours over 80 days
        Prefabs Used : None
    Average R_Speeds : 6500 world, entities, no players
 Worst Case R_Speeds : 8000 world, entities, no players
      Editor(s) used : QERadiant
        Known Issues : Quake3 produces t-junction cracks ("sparklies") on many curved 
                       surfaces, as well as on all the trim where the fog volume intersects 
                       a surface.   Later point releases of Quake3 should have fixed those 
                       errors, which is the impression I was led to believe, but they 
                       apparently haven't.  The errors do not affect gameplay, they just look
                       nasty.
                     : The author did his best to try and keep some consistency in lighting
                       between r_overBrightBits 0 and 1.  It should look tolerable either
                       way now.
                     : At startup, the message "Could not find music/lun3dm1.wav" might be
                       displayed.  This only occurs if you haven't chosen to download the 
                       separate music file.

- Compilation ----------------------------------------------------------------------------
      Q3Map BSP Time : 1 minute, 30 seconds
      Q3Map VIS Time : 34 minutes, 10 seconds
    Q3Map LIGHT Time : 70 minutes, 30 seconds
     Lighting Params : -extra
       BSPC AAS Time : 7 minutes, 0 seconds
    Compile Computer : PII 300mhz, 128 megs of RAM, Win98

- Copyright / Permissions ----------------------------------------------------------------
   Authors May Not decompile the BSP as a base to build additional levels.  Make your own 
damned maps.
   Authors may use the included custom textures & shaders, or modifications thereof, provided
they give note of such in an attached readme.  Also be sure to use directories and filenames 
different than those in lun3dm1.pk3, or else you run the risk of having both maps excluded
from pure servers.
   You MAY distribute this pak file and/or its contents by any electronic means, provided 
you leave the contents unaltered and include this text file, also unaltered.  This file may 
not be commercially exploited in any way.


    ,=======================================================================,
    | -- "CORIOLIS STORM: any major sandstorm on Arrakis where winds across |
    |  the open flatlands are amplified by the planet's own revolutionary   |
    |        motion to reach speeds up to 700 kilometers per hour."         |
    '======================================================================='