-------------------------------------------------------------------------------
Game		: KINGPIN (full retail) - DEATHMATCH
Title                   	: In the House of Pain                           
Filename                	: HofP.bsp                               
Release Date            	: 26th September 1999
                                                                     
Author                  	: Aj - Shredder[THC]      

Home/Testing Server	: THC House of Pain                  

E-mail     		: rustydog@mpx.com.au

Author Homepage 	:http://www.geocities.com/TimesSquare/Cave/9029                          
Other Levels         	: No, first public release.
                                                                     
Description           	: A large warehouse with areas leading off it.

Additional Credits to   : INTRUDER must get a big thank-you for helping, and answering questions.  Help that was greatly appreciated. 	

Comments/Bugs          : There's plenty of places with mis alligned textures, a door that goes throught the roof, and the light didn't come out like I wanted, but I don't care. Just wanted this map finished so I could move on.  Look out for my future projects. 


-------------------------------------------------------------------------------

*** INSTALLATION ***

1) Unzip the *.ZIP file to x:\kingpin\main\maps\ (where x: is the drive letter)
2) Load Kingpin as the command line "x:\kingpin\kingpin.exe +map [insertname of bsp]" OR 
   load Kingpin as the command line "x:\kingpin\kingpin.exe +developer 1" and hit
   the tilde key (~) to bring down the console and then type "map [insertname of bsp]"

* Play Information *

Single Player           	: No
Deathmatch              	:Yes, suitable for 4-12 players. 12 being preferred.

* Construction *

Base                    	: New level from scratch
Editor(s) used          	: QuArK 5.11 beta - KP support by Alex Haarrer
		  E-mail  Address(es):  mac.@gmx.net

Build Time              	: 2 Weeks
Known Bugs              	: none. maybe a texture off here or there that i missed

Compile machine         : AMD K6 II 350Mhz, 64Mb RAM, CL Riva TNT
QBSP3        	: Normal
QVIS3      	: Level 4
QRAD3  		: -bounce 40 -extra
Compile Details :
_____________________Complete Rebuild___________________________


note: this console may not display the program output before it's terminated
D:\Kingpin\tmpQuArK> "D:\Edit\Q2QuArK\txqbsp3.exe" ./maps/hofp

TXQBSP3 0.7 -- based on code by id Software -- QUAKE 2
Modified by Armin Rigo and compiled by Tanguy Gilmont
--------------------------------
with extensions for QuArK (Quake Army Knife) :
  floating-point coordinates and enhanced texture positionning
http://www.planetquake.com/quark
--------------------------------
entering D:\Kingpin\tmpQuArK\./maps/hofp.map
Entity 0, Brush 124: mixed face contents
Entity 0, Brush 309: mixed face contents
0...1...2...3...4...5...6...7...8...9... (9)
0...1...2...3...4...5...6...7...8...9... (8)
writing D:\Kingpin\tmpQuArK\./maps/hofp.prt
Writing D:\Kingpin\tmpQuArK\./maps/hofp.bsp
   44 seconds elapsed

D:\Kingpin\tmpQuArK> "D:\Edit\Q2QuArK\timvis3.exe" -level 4 ./maps/hofp

---- vis ----
testlevel = 4
reading D:\Kingpin\tmpQuArK\./maps/hofp.bsp
reading D:\Kingpin\tmpQuArK\./maps/hofp.prt
1861 portalclusters
6524 numportals
0...1...2...3...4...5...6...7...8...9... (207)
0...1...2...3...4...5...6...7...8...9... (26173)
Average clusters visible: 254
Building PHS...
Average clusters hearable: 860
visdatasize:473512  compressed from 893280
writing D:\Kingpin\tmpQuArK\./maps/hofp.bsp
26447.0 seconds elapsed

D:\Kingpin\tmpQuArK> "D:\Edit\Q2QuArK\arghrad.exe" -gamedir .. -moddir . -bounce
 40 -extra ./maps/hofp

----- ArghRad 1.50 by Tim Wright (Argh!) -----
Modified from original source code by id Software

----- Settings -----
  game dir set to: ..\
  mod dir set to: .\
  radiosity bounces set to: 40
  extra lighting samples enabled
----- Load BSP File -----
reading D:\Kingpin\tmpQuArK\./maps/hofp.bsp
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (8768)
0...1...2...3...4...5...6...7...8...9... (2159)
0...1...2...3...4...5...6...7...8...9... (28)
----- Save BSP File -----
writing D:\Kingpin\tmpQuArK\./maps/hofp.bsp
----- Time -----
14766 seconds elapsed

/liblist.gam: ready
/maps/hofp.bsp: ready
/maps/hofp.lin: ignored
Files stored in D:\Kingpin\tmpQuArK\
Operation finished.


Brushes                 	: 1294
Entities                	: ?

* Copyright / Permissions *

Copyright (c) 1999 Adam Lutton 
This level may be electronically distributed only at no charge 
to the recipient, and may not be modified in any way.  
This text file must be included with the level.

This level MAY NOT be distributed on any commercial CD-ROM 
without prior, explicit consent from above author.
 
