Readme 1.1
BEST READ AT 1024*768 (for the table)


  		      ATROPHY PRESENTS

                        ============
                         GODFATHERS
                        ============


Version  : 1.1
Date     : March 14th 2000
Author   : Warren "Pigwhistler" Jacobs, Jason "Rat Instinct" Lucas
Email    : Pigwhistler@pigwhistler.co.uk
WWW page : www.planetkingpin.com/atrophy



1) THE GAME
   --------

1.1) Scenario:
"Hey kid, I think i've got a job for you."
You look into the eyes of the man stood before you, the godfather - you know he's testing you.
"Go for it" You say.
The Godfather smiles. "I want you to whack someone for me, do a good job, and I'll reward you. Screw it up, and you're not going to be around to be my problem anymore."
"When do I start?" You ask.
The Godfather hands you a pistol. "You already have."
 
1.2 About

Starting as a new recruit, you need to work your way up the ranks of the family to ultimately become the Godfather. There are others that stand in your way though, and these must be ruthlessly executed, for they will stop at nothing to remove you from the race to become the Godfather. Have you got what it takes?
You join each map as a new recruit, and get promoted by gaining kills. Promotion has its benefits (extra health, better starting weapons, some armour) and also its drawbacks (lower level kills give you less experience points). The levels and bonuses are as follows:

(The following table looks poo in this readme unless read full screen at 1024*768! check out the real thing (and the most current settings at http://www.pigwhistler.co.uk/godfathers.html)


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- key for table:												    -
- St       - 	Starting											    -
- EPNFL    - 	Experience Points Needed For Level - how many points you need to start with these bonuses           -	
- EPGFK    - 	Experience Points Gained For Kill - how many points you get when you kill someone at this level	    -
- 50-HJL   - 	50 armour points for Helmet, Jacket & Leg Armour       						    -
- CC       - 	Cooling Clip											    -
- LI       -    Level Indicator											    -
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LEVEL  	     LI	  St.Health  	Max.Health  	St.Bonus  	St.Ammo  	St.Armour  	EPNFL    	EPGFK
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Recruit       0	     75  	    75  	  pistol	   50		  None  	   0  		  5  
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Lookout       1	     75 	   100  	Magnum Mod  	   50	  	  None  	  30  		 10  
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Thug  	      2	    100		   125  	 Shotgun  	   24		  None  	 100  		 15  
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Mobster       3	    125		   150  	Tommy Gun  	  100		  None  	 200  		 25  
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Hitman        4	    125		   175  	Tommy Gun  	  200		25-HJL  	 400  		 40  
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Leuitenant    5	    150		   175  	    HMG  	   30	        25-HJL 		 700  		 50  
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Crime-Lord    6     175		   200  	 HMG + CC  	   30	 	25-HJL		1000  		 75  
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Each game's experience point limit is 1500 frags(though this is definable by the server admin), which, when hit, will result in a Crime-Lord becoming "The Godfather" and winning the game. The game ends as per normal, and you are all dropped back into the next map as Recruits again. A time limit can be set and the winner in this scenario will be the player with the most experience points (frags).
Of course, if you are an exceptional player, and you hit Crime-Lord level before anyone has even made mobster, you'll only be getting a maximum of 15 experience points per kill (look at the chart above), meaning you'd need to kill 24 thugs to become Godfather. If the game is more balanced however, and you find yourself in the company of other Crime-Lords, you would only need to kill five of them to become the Godfather.
Suicides are also more painful the higher up the ranks you go. You may be trapped in a room and think to take out an opponent in a suicidal grenade attack. However, if you are a Crime-Lord and they're a recruit, you're going to lose 70 experience points for your pains (gain 5 for the kill - then lose 75 for a suicide = 70), which might drop you back down to Leuitenant ranking, so the higher up the levels you go, the more you have to lose. Of course, the situation may be reversed and a suicide attack as a recruit on a Crime-Lord will gain you 70 experience points! Enough to take you up to the higher ranks of the thugs, but then the Crime-Lords get more points when they frag you. 
Also, once you reach level 4 (Hitman) - When you are killed by a player who is a lower level than you, you now lose frags equivalent to the difference in your levels. e.g. a level 6 player (exp modifier 75) is killed by a Level 4 player (exp modifier 40), the level 4 player would gain 75 points for killing you, and the level 6 player would lose 35 experience for being killed by a level 4 player (75-40).
e.g. (again) a level 5 player (exp modifier 50) is killed by a Level 3 player (exp modifier 25), the level 3 player would gain 50 points for the kill, and the level 5 player would lose 25 experience points for being killed by a level 3 player (50-25).
Remember - just like share prices - levels can go down as well as up. 

1.2) The rules.

Kill everyone, but the higher the level of the people you kill, the quicker you'll get to battle for the title of "Godfather".

1.3) So whats in it for me?

Something unique in Kingpin - Levels. There are great mods coming out that deal with "Classes" and that is different. Here you have to fight tooth and claw to get to the higher levels. The weapons given to the higher levels on startup can still be gained by the lower levels to even the balance, but its the armour and health bonuses that make all the difference - and where else can you battle on a map to gain 1500 frags in 30 minutes!


1.4) Whats new on the display?

Well you'll notice that frags aren't just a non-descript number in the top corner anymore. No Siree, you now have "Experience Points". You'll notice a big difference when you start fragging too. The largest single increase that can occur is when you kill a Crime-Lord. That way you'll gain 75 experience points whatever level you are.
Just below this is an indicator showing your current level - a number 0 to 6. 
Whenever anyone gains a level, you'll be notified at the top of your screen (where the death-messages come up). You'll also be notified when anyone drops a level too.
New to version 1.0 is the leaderboard display, just above your ammo. This shows you your ranking out of the players in the level, so you can easily see at a glance how close you are to the leaders. Also you'll notice your screen flash a couple of times when you join (using the default server.cfg file). While your screen is flashing you are invulnerable. This should stop respawn campers :-). However, it is up to the server admins if they want to set this. By setting the variable to 0, the respawn protection is ignored. You can tell if a player is invul by a red glow around their weapon. The maximum time allowed for protection is 5 seconds (a lot) - i recommend 2 seconds to allow you to get out of those tricky situations. Respawn protection only works for levels 0 - 2 (recruit, look-out, thug) - once you reach mobster you should be able to survive a rocket blast and you can fire back with your machine gun.
New to version 1.1 is also the "points to next level" display, which as you'd expect shows you the points before you hit the next level (pretty self explanatory ain't it?). Also changed the scoreboard to show the level of the players, and now when you win the game, you get a message to say who the godfather is.


1.5) Installing and running.

If you are just a client wanting to connect to a game you don't need to do anything except understand what's going on. You're obviously a good-mannered gamer in that you've read this far already - so you don't seem like the type to join the server and say things like "Why do I start with 75 health?" or "why did i just gain 15 frags for a kill". Good for you.
If you're a server admin, I won't patronise you by explaining in kiddy talk what you already know. If you want to run this at home though, on a LAN, create a directory under your Kingpin folder called "Godfather". Unzip all the files into this new directory. Once unzipped you should find a sbatch file called Godserver.bat - simply run this and get your friends to connect to your server. It is set to cycle through the standard KPDM1-5, but is playable on any map.
New in version 0.95, MOTD support. Server admins can now change the MOTD that comes up when you join a server. A sample one is included in the zip. Just change the text to say what you'd like, but try to keep it short as it can cause problems with client overflows on map changes.


2) RELEASE HISTORY


14/03/00 - V1.1 - Full Release updated with eye-candy.
Includes the following new features:
- Snazzy "Message of the Day"
- New key bind - bind a key to "showtable" - e.g. "bind s showtable" to display the level break-off points (the table up above).
- Scoreboard changed to show players' levels.
- End of game scoreboard now has extra text to show who is the godfather.
- Respawn protection now wears off the moment you pick a weapon up, meaning that if you're lucky enough to find one nearby, you aren't armed and invulnerable at the same time.

09/01/00 - V1.00 - Full Release. Considered fully working and tested on a LAN. Feel free to make extra requests for future versions, but please remember that this is a server-side mod and will remain so - any requests would have to fit this one criteria at least. You can contact me at pigwhistler@pigwhistler.co.uk. Compiled to be compatible with the V1.21 WinX86 Release of Kingpin.

28/12/99 - V0.95 PT#2 - Play-Test Version. Considered fully working and tested on a LAN. The release version (PT#2) refers to the fact that the health and weapon bonuses may change to balance out the gameplay (as they have from version PT#1). This of course all depends on me getting some feedback on the testing phase. Preferably, leave your comments in the relevant forum at http://www.pigwhistler.co.uk. Alternatively you can e-mail me feedback to       pigwhistler@pigwhistler.co.uk - feel free to make extra requests but please remember that this is a server-side mod and will remain so - any requests would have to fit this one criteria at least. Compiled to be compatible with the V1.21 WinX86 Release of Kingpin.

05/12/99 - V0.9 PT#1 - Play-Test Version. Considered fully working and tested on a LAN. The release version (PT#1) refers to the fact that the health and weapon bonuses may change to balance out the gameplay. This of course all depends on me getting some feedback on the testing phase. Preferably, leave your comments in the relevant forum at http://www.pigwhistler.co.uk. Alternatively you can e-mail me feedback to       pigwhistler@pigwhistler.co.uk - feel free to make extra requests but please remember that this is a server-side mod and will remain so - any requests would have to fit this one criteria at least. Compiled to be compatible with the V1.21 WinX86 Release of Kingpin.



4)  DISTRIBUTION NOTES
    ------------------

4.1) Disclaimer, copyright and permissions
     -------------------------------------

Kingpin: Life of Crime (c)1999 Xatrix Entertainment, Inc. (Cheers lads)
Godfathers is Copyright where applicable by Warren "Pigwhistler" Jacobs.


This modification and its attendant files must not, under any circumstance be distributed for monetary gains unless express and specific permission is authorised by myself (Warren Jacobs). No written permission is needed for distributing this software package on any media known or unknown to me, as long as this text file is included unchanged from its present form in this distribution and there is no charge associated with its distribution. I would appreciate being notified of distributions on cover discs, just for the buzz though - you understand :-).

4) ACKNOWLEDGEMENTS
   ----------------

Thanks to PlanetKingpin, Modcity, Poisonville, Wireplay, KingpinHQ and Gangland for mentioning this mod in their news and continuing to give us a reason to surf the net. I'd also like to say a BIG thank you to Tony at Modcity for getting the mod scene rolling along with wireplay's server bods - especially Drilla.
Thanks to Drilla at wireplay, for providing a server for Godfathers. Also to Brian at [BC]'s Cap N Yo' Ass for deciding to run Godfathers as well, and providing support for our other mods.
Everyone who's given me feedback too, good or bad (only 1 bad one though!), thanks for taking the time to let me know what you think - it is appreciated.
Thanks to the authors of the Quake 2 programming tutorials at http://www.planetquake.com/qdevels - an invaluable resource in getting me started on mod-making, and the extra mods at http://quakestyle.telefragged.com
I'd also like to thank Rat Instinct for his help in getting godfathers to V1.1, as all the changes between 1.0 and 1.1 were by him.
Extra special thanks to all those who've played our mods and enjoyed them (and i suppose those of you who didn't - at least you made the effort), and those of you who continue to make Atrophy the most successful mod team for kingpin.
If I've missed you from this mention please let me know ASAP.

Cheers.

Pigwhistler


Want to learn coding with Kingpin? why not visit http://www.thekdc.cjb.net to find out how to make your own mods!