Example map by Alex Morano. (c)1999 Alex Morano.

Map shows how to use the camera to create realistic movie effects. It uses besides that, 
scripted sequences, scripted sentences and has upcoming water.

Email Alex Morano at: amorano@erols.com

Usage:
copy the silico.wad in the half-life\valve dir
copy the script2.bsp in the half-life\valve\maps dir
start the map by typing on a commandline: hl +map script2

Also the .map and .rmf files are provided to get them loaded in your
favorite editor.

Alex about the map and a camerabug:
    It is not really a bug, just a technicality. I recently made a
camera flyby sequence and, well, at the end of the path for the camera,
the viewport would jitter. I figured this had something to do with the
path corner bug, but it doesn't.

    Appearntly if you set the camera speed to say 200 and at the end of
the path, the last path_corner entity field "new train speed" is 0, the
camera will stop at that point and start to drift, trying to reach a
speed of 200 but with no where to go. 0 looks like it means no change in
speed. So, if you just change the speed to 1 the camera comes to a halt.

    If you want the map I can send it over to you. It also demonstrates
the use of func_water and an announcement which was modified inside the
pak file, plus a mini script of a guard walking across the room stopping
at a scientist. It has two cameras, one which targets the guard, flys
over head in a half moon, and then cuts to camera two, which is
stationary. Then the player gets control back.


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Map (c)1999 Alex Morano.
Published at halflife workshop: http://www.halflife.net/workshop
Please Credit Alex if you use any of the stuff inside this map.