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AK-47's weapon and ammo entities example map
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	ABOUT
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	I created this example map to show off every single weapon and
ammo entity in Half-Life, including the 'weaponbox' entity. This should
leave you with no questions about weapons :-)

	MAP INFO
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	There are several things that I wish to point out in my map.
You may notice that there is a trigger at the very beginning of the
level. It is a 'trigger_autosave' entity, because one too many times
did I accidentally blow myself up, only to respawn from my autosave on
Xen. :-) If you want to keep your autosave, just delete this entity.
The main room holds every single weapon entity in the map. Down the
short hall is an outdoor target range, which is very fun to use. There
is a rotating door there so you can run out to the targets and
observe your accuracy. You may wonder why there is one target in front
of another. This is to test your accuracy with the Gauss when you
shoot through walls. :-)

	ENTITY INFO/USAGE
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	Weapon and ammo items are the simplest entities to use in the
game. All you have to do is put them just above the floor, and they
will be resting there snugly when you enter the map. You can also set
the direction which they face with the 'compass'. Using 'weaponboxes'
is also simple. You must exit 'Smart Edit' mode to use them. Every KEY
you add must be the name of the ammo type you want (See 'weaponbox' in
the Worldcraft entity list for all of the names. They are *not* the
entity names.) Then under the VALUE field, put the number of 'bullets'
you want for that ammo type. Very simple.

	FOR HELP...
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	If you have any questions or problems, there are a couple
resources from which you can obtain answers. First check the level
department in Wavelength at:

http://www.planethalflife.com/wavelength/levels

If you can't find your answer anywhere in there, then visit the Planet
Half-Life editing forums at:

http://forums.planethalflife.com


Keep on mappin',
AK-47