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AK-47's func_pushable and func_breakable example map
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	ABOUT
*************

	I made this map in order to demonstrate some of the multitude
of different ways you can use the func_pushable and func_breakable
entities to create interesting and interactive boxes or other objects.

	MAP INFO
****************

	The map is basically a hollowed-out room with boxes at each
wall. Each box has a label above it displaying what kind of action that
box can perform. You can check the entity properties to find out how
it's done. The only other objects besides the boxes and labels are two
light fixtures on the ceiling, and an info_player_start and
weapon_crowbar in the center of the room.

	ENTITY INFO/USAGE
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	Func_breakable simply makes the selected object breakable when 
damage is inflicted upon it. The ammount of damage it takes to break
the object can be specified in the entity properties. The flags are as 
follows:

Only trigger - it will only break if something else triggers it's name.

Touch - it will break if you touch the object.

Pressure - it will break if something moves on top of it.

Instant crowbar - it will break instantly if hit by the crowbar no
matter how much health it has.

	Func_pushable makes it so that you can push the object around.
Func_pushables can also be broken. It has a damage limit like
func_breakable. If you want it to be able to break, set the health
limit and check the 'breakable' flag. If the 'breakable' flag is not
checked, it will not break.

	There is a KEY for both entities called 'Gib Model'. Just enter
a model name (from the PAK0.PAK file) here and all of the wooden shards
that usually appear when you break the box will be replaced with this
model. I inserted the chum toad model as an example, and it looks
quite... er... strange... :-)

NOTE: Descriptions of all the KEYS for both entities can be found in 
the Online Entity List at the Wavelength Levels Dept. Just look for 
the entity description you want to learn about.

	FOR HELP...
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	If you have any questions or problems, there are a couple
resources from which you can obtain answers. First check the Wavelength
Levels Department at:

http://www.planethalflife.com/wavelength/levels

Search every page of the Levels Dept. to try and find the answer to
your question... you'll probably find it. If you can't find what you're
looking for anywhere at Wavelength, then check out the Planet Half-Life
Editing Forums at:

http://forums.planethalflife.com

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Push and break your way to mapping success! ;-)

AK-47
Levels Dept. Columnist, Wavelength Editing Site
(www.planethalflife.com/wavelength)