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AK-47's multi_manager example map
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	ABOUT
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	This map shows a simple example on the use of the multi_manager
entity. Multi_manager works basically as a timed-event script, meaning
that it can make seperate events occur at the desired time, and if used
correctly, can create incredible looking game sequences. NOTE: To use this entity 
properly, you must turn OFF the "SmartEdit" while in the entity Properties window.
  For info on the use of multi_manager, please visit the levels department at
Wavelength. The address is:
http://www.planethalflife.com/wavelength/levels

	HOW IT WORKS
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	I will quickly describe what I did in this map. I created a
simple hanging light with 2 light entities surrounding it to give
the effect that it is giving off light. I made the actual light brush
a func_breakable, and made the target of the func_breakable 'blackout'.
There is a multi_manager in the level with the name 'blackout', so
when you break the light with the crowbar it sets off the
multi_manager, which in turn triggers both of the lights, turning them
off, giving the effect that you just smashed that light into a 
non-functioning state :-)

	IMPORTANT INFO	
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	There are several points you must remember when using
multi_manager. First, and most important, is that YOU CAN ONLY HAVE 3
OR FEWER DYNAMIC LIGHTS ON ONE FACE. Dynamic lights are lights that
change appearance sometime in the game. For example, the strobe effect
is made with a dynamic light. Anyway, this means that TRIGGERED lights 
are also dynamic, since they change when they are triggered. Dynamic 
lights are a GAME effect, NOT a multi_manager only effect, in fact a 
light triggered by anything (multi_manager or not) is considered a
dynamic light by the game engine. That basically means that you can
only have up to 3 triggered or dynamic lights  on one face (or room if
you don't quite understand). If you have more than 3, QRAD will give
you many errors when you attempt to compile the map.

	FOR HELP...
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	If you have any more questions, you can visit Wavelength (shown
above), or you can head over to the editing forum at Planet Half-Life.
http://forums.planethalflife.com.

Have fun, and keep on mappin'!

AK-47