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AK-47's env_explosion example map
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	ABOUT
*************

	This map should give you a clear understanding on how to create
explosions that can be triggered instantly using env_explosion. It
also demonstrates how you can use the FLAGS in the env_explosion
entity to modify what effects the explosion produces.

	MAP INFO
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	This map is a simple block room with two light entities on the
ceiling, an info_player_start on one side, two env_explosion entities
on the other side, and two func_button entites in the center. Each
func_button triggers the appropriate explosion. Decals on the wall
above the explosion entities describe what kind of explosion will
detonate at that location when you push the button on that side of the
room.

	ENTITY INFO/USAGE
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	Using env_explosion is a matter of triggering it. You barely
even have to look at the properties, unless you want your explosion
to look a certain way. Let me detail each KEY and FLAG:

KEYS:
Name - The name you put in here is the name that must be triggered for
       the explosion to go off. Env_explosion will only detonate if
       you trigger it.
Magnitude - The strength of the explosion. Let's just say; stay away
	    from explosions with magnitudes of 100000 :-)

FLAGS:
No Damage - The explosion will not cause any damage to players or
	    monsters.
Repeatable - The explosion can be triggered more than once.
No Fireball - No flame will appear when the explosion goes off.
No Smoke - No smoke will appear when the explosion goes off.
No Decals - No black blast mark will appear when the explosion goes
	    off. There is an example of this in the map.
No Sparks - No sparks will appear when then explosion goes off.

	FOR HELP...
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	If you have any questions or problems, there are a couple
resources from which you can obtain answers. First check the Wavelength
Levels Department at:

http://www.planethalflife.com/wavelength/levels

	Search every page of the Levels Dept. to try and find the
answer to your question... you'll probably find it. If you can't find 
what you're looking for anywhere at Wavelength, then check out the
Planet Half-Life Editing Forums at:

http://forums.planethalflife.com

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Have fun, and hit the deck!!! :-)

AK-47
Levels Dept. Columnist, Wavelength Editing Site
(www.planethalflife.com/wavelength)