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AK-47's Env Special Effects map
Covers: env_bubbles, env_sparks,
	env_blood, env_shake
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	ABOUT
*************

	This map was created with the goal in mind to help mappers
learn how to achieve some great special effects that can really add
alot of 'coolness' to a level.

	MAP INFO
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	The map is made up of a simple hollowed-out block. On each wall
of the block is some object to demonstrate each special effect in
action.

	ENTITY INFO/USAGE
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	I won't go into detail here about any of the specifics 
of the entities. However, I will talk a bit about how to properly use 
each of the special effects with other entities to create a truly 
complete effect in a normal map.

ENV_BUBLES:
It's best to use this underwater or inside a pipe, and if you want you
could use an ambient_generic right next to it that has a bubble
sound. You can't make bubbles run horizontally like you see sometimes
in Half-Life. For that, Valve actually used a model that looks like
animated bubbled running horizontally. Look through the PAK0.PAK file
to find those bubbles.

ENV_SPARK:
Env_spark is a pretty complete effect by itself. It automatically
makes noise, and is easily used. Remember though, that if you want
a broken button to spark, that func_button has a 'Spark' FLAG built-
into it which automatically creates sparks.

ENV_SHAKE:
Make sure to use this with an ambient_generic to give an appropriate
sound for the shaking. If it's an earthquake, there would be a
rumble. For an airstrike, the falling bombs and explosions are good.
For an even more complete effect, make func_breakables that are only
triggerable. When the quake comes along, trigger them and destroy a 
thing or two. This adds *allot* of depth to a level.

ENV_BLOOD:
This entity is pretty weird, because the decals spray so far out from
the origin of the 'splatter'. Use this wisely, though, and you can
create some pretty cool effects with it.

	For more information on all of the entities used in the map,
make sure to go visit the Wavelength Levels Dept. Online Entity List.
The URL is listed below.

	FOR HELP...
*******************

	If you have any questions or problems, there are a couple
resources from which you can obtain answers. First check the Wavelength
Levels Department at:

http://www.planethalflife.com/wavelength/levels

	Search every page of the Levels Dept. to try and find the
answer to your question... you'll probably find it. If you can't find 
what you're looking for anywhere at Wavelength, then check out the
Planet Half-Life Editing Forums at:

http://forums.planethalflife.com

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Spark, splat, and shake your way to great map effects!

AK-47
Levels Dept. Columnist, Wavelength Editing Site
(www.planethalflife.com/wavelength)