Hints for Svenc2.bsp / Svens2.bsp:


Please DO NOT read the rest of this file before trying the map! (hints below)























Entering an incorrect Chubby Code, or no code at all, means that Chubby will be dead before the map starts. 
If you don't know the Chubby Code, you can get it by playing through SvenCoop1 (or SvenSingle1) and keeping Chubby alive (don't kill him, and save him from the headcrab)... 
If you do that successfully, when you get to the Barney room, there'll be a sign displaying the Chubby Code in-between the two health chargers.


As SvenCoop1 showed that those who may seem to be your friends are sometimes your enemies (Barney), those who may seem to be your enemies are sometimes your friends. You might want to try saving the human grunt near the start of the map.


If you have problems with grunts, use the hornet gun to shoot them from around corners, or (later) try attacking from two directions at once.


To open the door in the room with lots of houndeyes, find and pick up the rocket launcher (RPG).


To get out of the water trap in svenc2, get another player to open the lid-thing for you (they'll need to back-track slightly).


To survive 'till someone saves you, look for air.


It's possible for everyone to get an RPG... teamwork is necessary. 


To save Tor and Chubby, stop the power before they're electrocuted.


The easiest way to kill sentry turrets is with hand-grenades... look for them in air vents.

