Sc_marines Release: 2/23/99
Marines Release: 10/23/99
Marines2 Release: 12/20/99

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Title			: MARINES 2
Filename		: marines2.bsp
Game			: Sven Co-op Half-Life
Author			: "Hitman", aka "Zhukoyev", "Comrade Zhukoyev"
Email Address		: zhukoyev@bellsouth.net
Web Address		: not available
Description		: Airbase defense
Additional Credits	: None

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* Info *

Single Player		: yes
Cooperative		: yes
New Sounds		: no
New Graphics		: yes
New Sky			: no

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* Construction *

Base			: Scratch
Editor(s)		: Worldcraft 2.0
Known Bugs		: None
Build Time		: 3 weeks + 1 day for revisions
Build Machine		: Homebuilt P-II 350, 128 megs RAM
Compile Time		: HLCSG 26 seconds, HLBSP 20 seconds,
			  HLVIS 4904 seconds, HLRAD 282 seconds
Changes                 : Offical list of changes:
- took out 4 grunts around the sandbag bunker on the other side of the river
- set skill from 1 to 2
- added in armory where all weapons on the map except crossbow can be found in large quantities. This room is not close to the fighting so it does not increase e_polys.
- took out the item_suit
- added in weapon_mp5 and ammo_ARgrenades to the CFG file and removed all MP5's from the map
- took out some handgrenades and one RPG clip
- scaled up a load of textures and removed ALL parts of the map beyond the last sandbag bunker. This reduced w_polys by a lot.
- Changed M-16 in the tower to be more useful and not as slow
- Removed the truck and put in a humvee instead to reduce face count, took out all 6 ammo entities that were previousley in it
- The ladder leading up the overpass is more visible (it was always there)
- Other minor things

R_speeds                : r_speeds are down for w_polys but the e_polys are quite high, please make sure you have at least a Pentium II 350 with 3D acceleration or better. Recomended is a 450 P3 with at least a Voodoo3 3000. Do not complain that the map is at fault, the w_polys are around 200-600 in a lot of areas. For each enemy grunt/barney I add, it's like adding in another player. 

Author's Notes          : Not much to say. Defend the airbase. Includes new player model


			  

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*installation*

unzip marines2.zip to halflife\
unzip russia.wad (already in SvenCoop v1.3) into halflife\valve AND \svencoop


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* Copyright / Permissions *

Don't use this level as a base.