********************************************************************************************
Briefing...07:00 hours...special agents faction:

	At approximately 04:39 hours this morning a group of terrorists who call themselves
"The Phoenix Faction" raided a secret installation.  The location of that installation can
not be given out, even to you.  As to how they found out about the installation is beyond
us, and frankly: We want to know.  They have taken a few hostages and placed them near the
back entrance way.  We sent in a counter-attack all ready, however they were unable to
discover as to how the TPF was able to find this installation or why they had attacked.
However, they were able to 'label' certain parts of the base.  Such as the 'Command' post,
and where the hostages were.  Unfortunately, none of the men from the first attack made it
back to report in.  Your mission is to infultrate the enemy's base, which shouldn't prove
too difficult since the first faction was able to 'dispose' of the defense, so there
shouldn't be too many men guarding the perimeter.  Once inside we do not know how difficult
your fight will be, since this is when the first faction was wiped out.  We know that the
enemy's leader detonated several explosions when he discovered that our faction had gotten
in.  This is what we suspect wiped them out.  You must secure the hostages.  It is
imperitive that you do so, since the last encounter we had with them, considerably not as
large as this, they held hostages.  Hostages seem to be the main 'theme' of TPF, therefore
they are your main objective.  If the passageway to their 'Command' HQ then infultrate that
as well, however our last transmission from our first faction told us that it was blocked
off.

Primary Objective:
Secure hostages.

Secondary Objective:
(If you can) Make your way to their 'Command' HQ and find as much information about their
leader as you possibly can.

Good luck...

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+Map Information+
Title		:  Rescue for Sven Co-op
Author		:  Stan 
Email Address	:  PredaconX3@aol.com
Date		:  12/29/99
Version		:  2, made it a bit longer and should run a little bit smoother (not alot
		   though!).  Also, this time it has an AUTOMATIC ending, unlike the first
		   one that just ended with a camera shot and a messed up fade.
Filename	:  rescue2.bsp and the config file 'rescue2', along with the .wad file 'conquer2'
Description	:  Did you read the briefing?
Note		:  This is my second official release map, so go easy on me!  I'm new to map
		   making, but I'm learning and getting better!!!

********************************************************************************************
+Player Informtion+

Single Player		:  Yes
Deathmatch		:  Nah
Cooperative:	Yup
Difficulty Settings	:  I put this at '2', but you can change that with the config file
New Textures		:  The signs that say 'Command', 'Hostages', and 'Weapon/Supply'
New Sounds		:  Nope
Running the level	:  Put the files 'rescue2.bsp' and 'rescue2' config file in your 
			   Sven Co-op directory, and put 'conquer2.wad' in your Halflife/Valve
			   directory
Players			:  You can play with yourself (hehe), but I would recommend 2-4 players

********************************************************************************************
+Construction+

Base		:  Scratch
Editor Used	:  Worldcraft 2.1
Build Time	:  about 7-8 days
Known bugs	:  Still a bit choppy, however there is no longer a fading bug, since there
		   is no longer a fade at the end!  Also, the scientist in the cage is
		   supposed to say 'Rescued at last!  Thank God you're here!' right when you
		   walk in, but sometimes he gets interrupted and says it later.
Compile Machine	:  Gateway G6-400

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+Hints+

- Look in areas with shadows for weapons
- The button at the end opens up the hostage's cage, so it ends the game
- There's ammo in the big truck (I know that that's not really a hint, but people have
  trouble finding it...oh well...)

********************************************************************************************
+Special Thanx+

	Thankyou to the Valve team for making such a 'neato torpedo' game the Sven Co-op
team for making such a great mod.  Thanx to Sojorn for making the awesome truck in the
'spawning area' and to Woof UK for making the tipped over truck in the beginning outside
section.  Also, I'd like to thank Big Guy for emailing me back when I asked him a question,
the 69th Vlatitude and Wavelength.

********************************************************************************************
+Distribution+

	I don't mean to be mean but, don't use this level as a base.  It's my first Sven
Co-op level and I'm kinda proud of it since I made it from scratch.  But you can use the 
WAD file included with the map in any of your maps.  Also, if you feel like contacting me
because you think my map sucks, or you want to compliment me (like anyone ever just feels
like emailing someone a compliment!) then my email is PredaconX3@aol.com
	The Phoenix Faction is a trademark of mine because I plan on making this level into
a series so don't use them without my permission, however I would be very happy to allow you
to use their name if you email me and tell me, since I could tell you about what they're all
about.
		
		      ## THANKS FOR READING THIS TEDIOUSLY LONG README ##
									
									-Stan