-----------------Garg Early Beta-----------------
Version 0.20 SP
[Version 0.25 CP will be cooperative beta]

Note! This is NOT a finished or supported version of
my Garg (working title) episode. It is a bug and
suggestion test so everyone can have a look around.
All email comments are needed!

Also nowhere except the Sven Coop page is allowed to
contain this beta. It is only an example level.
Only Maniac or Sven Viking is allowed to upload this
file to the internet because I know and trust them.
I also hope that you will refrain from taking my map
apart as I slaved away creating this myself. If you
want things download prefabs or go to the ERC.

+++++++++++++++++++++++++++++++++++++++++++++++++++++
IF ANYONE WANTS TO HELP ME WITH MAPS THEN I AM MORE
THAN HAPPY BUT YOU MUST HAVE SOME WORK TO SHOW ME,
ICQ AND GO ON THE NET AT LEAST TWICE A WEEK!!!!!!

I COULD ALSO USE MY OWN WEB PAGE FOR THIS GARG MOD.
IF ANYONE IS A DECENT WEB MASTER THEN MAIL ME AND
WE'LL SET UP A PLANETHALFLIFE SITE.
Sorry about the CAPS.
+++++++++++++++++++++++++++++++++++++++++++++++++++++

Current Issues:
1) Barney Dancing cacks up scripted sequences! :)
2) You can use Barney's retina scanner and mess
   the door up.  :(
3) Garg likes walking through walls. :D
4) Sci trying to open door gets wasted too late. :@
5) My beta testers (All 4 of them) missed the closing
   door by examining walls and got stuck so I
   added an alarm and increased the delay before the
   door closed but it slightly lowers that Indiana
   Jones vibe you get out of it. :P
6) Mulitplayer not supported! I know this is a big bummer
   but I could not implement it yet. :8
7) Noclipping seriously messes up triggers. Do not
   do it or you are a CHEAT! Shoot the scis if you want
   but don't noclip, you'll miss triggers and open closed
   doors etc......

Any other important issues or suggestions on how to
solve some of theses probs mail me.
Please note I do not wish to be told how to solve
2, 4 and 5 as I know how to solve these (sort of).

Any texture misalignments, ONLY tell me if they are
big and easily noticeable. Don't go around with a
microscope and find them, I doubt most people will
see them anyway even if they play it 4 times.

This is also an -extra and -smooth 180 compile so
there is very few lighting errors I can do much about.
I used Zoner's brilliant compile tools and I strongly
urge everyone to get a copy although they can be tempermental.

***************************************************
Made by Deathdog:

            deathdog@thedoghousemail.com

And my brother (MaD jOn) who helps me with maps:

	    starr@thedoghousemail.com

He is also working on his own mod ISSR and could
use help from experienced mappers who are good with
levels set in space ships.

[Note that MaD jOn has not physically worked on
this map and sending comments about it to him
will not help.]
***************************************************

---------------------------------------------------
I have tried to concentrate on scripted sequences,
lighting and structure in this map. This is the
first map out of god knows how many. The HEV suit
will become available later and I will introduce
combat etc... more playabiltiy will appear in the
later maps. Please do not mail me about action in
the first map as Half Life had none in its and also
I'm sticking firmly to what I've decided.
---------------------------------------------------

Play Information

Single Player           : Yes.
Deathmatch              : No. Haha!
Cooperative             : Not yet, and don't try,
			  there are no starts.
Difficulty Settings     : None
New Sounds              : No
New Graphics            : No
New Music               : No
No. of players		: 1. Support for Sven Coop coming soon.

Remember standar Half Life level installation!
Just put it in the Valve directory and fire up HL
---------------------------------------------------

Log:
Wednesday 22/03/00
 Work started. Spent 2 hours making Garg spawn and lab.

Thursday 23/03/00
 Add more detail to lab and add starting elev and corridor.

Friday 24/03/00
 Add major details to lab and Barney sequence.
Create everything upto and including top elevator section.

Saturday
 Sleep

Sunday 26/03/00
 Major work on elevator and scripted sequences. Add bottom
elevator section and corridor. Work ceased due to leak.

Monday 27/03/00
 Lots of general editing.
Sent message to Maniac on leak. Info put on Sven news page.
Find leak in the afternoon . Add everything up to red lit corridor.

Tuesday Morning 28/03/00
 Created most of this file and tweaking the map ready for beta release.
Also listened to Radio 1.

Thursday Evening 28/03/00
Gearing up for the beta release. Finishing off this file, last minute
tweaking and added the closing door.
 Attempted (I slaved with this for 40 mins!) to let you play the
map in Sven Coop but my attempts at a triggerable teleport were
met with large raspberries. Boo hoo! If anyone knows how to make
a teleport that starts off but can be turned on tell me! 
 Added end fade out and made scripted sentences work properly.
Final alteration of text file and Zipping of files ready for
transfer. Check phone cable and ISP dialup condition.
Go to bed 10:30

****Prefabs****
 I am very pleased to say that I have used NO prefabs in the
creation of this map. I did get MaD jOn's help with the Garg
spawner but 95% of this work is mine.
***************

Deathdog

Copyright and Permissions

Comments on this map? Mail me. But no junk please.

This level may MOT be distributed via any medium (ie: Internet,
BBS, CD-ROM, compilation disk) except on the Sven Coop main
page.

This level is a beta test and not the full version. It is not
possible to play it multiplayer but this feature will be
implemented as soon as I can work out a decent system 
for the playerstarts.

(c) Copyright 2000 Dave Starr



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As a bonus for reading down this far have a look at the names of the
scis and barneys using the impulse 103 commnd in console.
Bind it to your 6 button for easy access.