=========================
  TFC Map Spec Sheet
=========================
---General Information---
Title			: SUB_HUNT
Filename		: Sub_hunt.bsp
Author			: Ian "Threaders" Threadgold	
Other lvls by author	: None
Email address 		: threaders@threaders.screaming.net
Home page		: None
Additional Credits to   : prefabs - The submarine was made from scratch,
			  but was influenced by the 688prefab by Bardic
			  (bardicsong@uconect.net) The jeep is a prefab
			  by Woof UK (d.parry@which.net)

---Play Information------
Map Description		: The Hunted must escape in the submarine
Map Objective		: Same style as the HUNTED level from Valve
Scoring Information	: Assassins get 25 points. The Hunted and the
			  Bodyguards get 50 points.
Number of Teams		: 3
Recommended # of Players: 8+

---Map Information-------
New Textures            : None
New Sounds		: Submarine.wav

---Construction----------
Base			: sniper section from "Surface Tension"
Editor(s) used          : Worldcraft 2.1 
Compile Machine		: Celeron 333 / 80meg Ram
Compile time		: Too long!!

---Additional Info-------
When I played the sniping section in surface tension, I thought
what a great base for a "hunted" map it would make. So here's
my version of it (with the inclusion of a submarine base).
Hope you think the same.


---Copyright-Permissions--------------------------------------------
Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.


