                                             
                                             
          "NO SUNLIGHT" (TFC) - by LEGO-MAN   

Map Description: Standard Capture the 
Flag game, with two teams, Red and Blue

Map Objective: Capture the enemy flag

Scoring: 10 Points per capture

Other Notes: If you want to chat, go to
your team's lounge, otherwise, happy
fragging!

E-Mail the Author: Napkins@Yahoo.com



		 
                                              
                                             
                                             
=========================
  TFC Map Spec Sheet
=========================
---General Information---

Filename		: nosun2.BSP
Author			: Drew Babkirk (LEGO-MAN)
Other lvls by author	: unnamed bunker-style CTF
Email address 		: napkins@yahoo.com
Home page		: http:/slug.gagames.com
Additional Credits to   	: Valve, the maker(s) of World Craft,
			  everyone who put up a tutorial on the
			  Web, Half-Life Editing Resource Center, Clan
			  BSP, and the Mappers Union
		

---Play Information------
Map Description		: a basic TFC 2fort map
Map Objective		: For Blue + Red to capture the flag
Scoring Information	: Basic CTF scoring system
Number of Teams	: 2
Recommended # of Players: 12

---Map Information-------
New Textures            : nope
New Sounds		: zilch

---Construction----------
Base			: From scratch
Editor(s) used          : World Craft 2.0, 2.1
Compile Machine		: Intel Pentium 233, 128 MB RAM
Compile time		: over 2000 seconds total

---Additional Info-------
This map was originally nothing like what it is now. I had taken 
chunks of other maps I've made in the hopes of putting them together 
as a complete map, but VIS problems caused me to totally rework 
everything about this map! The final product is actually part one
of two maps, they had to be split up because the two maps together
as one map nearly fried my computer during compile :). The only big 
errors ive found in this map are the camera placement when you load the
map (you start out floating in the ceiling, nice view, but not 
practical), and the detail level. I would suggest you have at least a 
200 mHz processor to play this level with any degree of speed.
As for the level itself, it consists of two identical bases. Each base
has an upper level with a lobby, corridor, resupply and battlements. 
The lower level includes two small entries, a basement flag room area, 
and an escape hatch in the cieling. Connecting the two bases is a 
neutral zone with big pipes and locked "maintenance" doors for decor-
ation. there is one door that leads to a air duct, which leads to both
the red and blue base. This is basically the "secret entrance" option.
Finally, each team's lounge faces each other, with a plate glass window
in between. This way, people can taunt and look at each other, but 
cannot kill each other while in the lounge. These rooms are the most 
secure in the entire base, as they can only be accessed from their 
respective resupply centers. All this makes for the level I call:
NO SUNLIGHT, because there is really no sunlight in the entire map!
Enjoy and tell me what ya think!


---Copyright-Permissions--------------------------------------------
Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then please DON'T DISTRIBUTE
IT IN ANY FORM.

This BSP may be distributed any way you please, including over the 
Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
