                                             
                                             
          "NIGHT MOVES" (TFC) - by LEGO-MAN   

Map Description: 2fort-style Capture 
the Flag game, with Red and Blue teams
Each team controls their own bunker

Map Objective: Capture the enemy flag

Scoring: 50 Points per capture

Other Notes: Each team has a user
controlled mine field and machine gun 
to deter the approaching enemy!

E-Mail the Author: Napkins@Yahoo.com



		 
                                              
                                             
                                             
=========================
  TFC Map Spec Sheet
=========================
=====================================================================
ATTENTION: DUE TO HARDWARE PROBLEMS THIS MAP IS BEING RELEASED AS IS!
THE FOLLOWING ERRORS INTEND TO BE RECTIFIED IN THE SECOND RELEASE OF
"NIGHT MOVES":
1. The resupply door reset times are set to 10 seconds instead of 0
2. There is only one, not two, entrances to each column within the each
team's bunker
=====================================================================
---General Information---

Filename		: moves.BSP
Author			: Drew B-A-B-K-I-R-K (LEGO-MAN)
Other lvls by author	: nosun2.bsp, unnamed command point map
Email address 		: napkins@yahoo.com
Home page		: http:/slug.gagames.com
Additional Credits to   : Valve, the maker(s) of World Craft,
			  everyone who put up a tutorial on the
			  Web, Half-Life Editing Resource Center, Clan
			  BSP, Mappers Union, and Sureal Interactive
		

---Play Information------
Map Description		: a basic TFC 2fort map
Map Objective		: For Blue + Red to capture the flag
Scoring Information	: Basic CTF scoring system 50 points per
			  capture instead of 10
Number of Teams	: 2
Recommended # of Players: No fewer than 6, no more than 16

---Map Information-------
New Textures            : nope
New Sounds		: zilch
Known bugs  		: None that would harm gameplay

---Construction----------
Base			: From scratch
Editor(s) used          : World Craft 2.0, 2.1
Compile Machine		: Intel Pentium 233, 128 MB RAM
Compile time		: over 5000 seconds total

---Additional Info-------
I won't speak much on this, as in my opinion my first map had better 
playability. The basic premise is two bunkers, red and blue. Each is
connected to the other by both an above ground cave in the canyon wall
and a below ground tunnel connected to the surface by two holes in the 
ground. Each bunker has a turret machinegun and a control console that
detonates three mines outside the base, as a deterrent. The mines reset
after 30 seconds so as to give the enemy a chance to get by. Also in 
each fort are three modules on the upper level, with a rooftop 
battlements covering all three, and a basement area underneath all 
three. This is where the flag is. The resupply room is on the main 
floor, in the rear of the base. FInally, outside each bunker is a 
sloping sandy hillside and a number of large rocks to provide protec-
tion and obstacles. That's about all. Playing it will give you a better
feel for how it rates :)


---Copyright-Permissions--------------------------------------------
Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then please DON'T DISTRIBUTE
IT IN ANY FORM.

This BSP may be distributed any way you please, including over the 
Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
