Hello there all you beta testers! thanks for trying out this map.


The aim of this map is a variation on hunted/taco hell. The scientists must escape to the cave, with the bodyguards protecting them. The assasins must try to kill the scientists.

I recomend four or more players.

NOTES:-
Some of the "pipes" for assasin deployment are only one way.
There is access to the sewers from under the boiler room (yellow lighting)
The control room has control over 3 doors...
1) Entrance to the hoover dam
2) Exit from the warehouse
3) Exit to the boiler room
All other doors are openable either by snipers only or are on a set system.


This is my first TFC map, so if you have any "greater knollage" be sure to pass it on :)

The map is MAINLY finished, there are a few issues I would like you to take a look at though:-

Lighting... Is it too dark anywhere?

Texturing.... Is it too bland... what would you suggest?

Enterties.... Do you get stuck anywhere? can you make the doors/lift go "weird" ?

r_speeds..... Are they too high in the Dam and SuperSuk(anti-grav) areas. If so how would you lower them?

Ballance.... Do the snipers have life too hard?  should I decrease the scoring for a scientist escape? should I lower the max. ammount of bodyguards.

Cameras.... are they usefull? should they be moved?


Issues I am aware of:-
Lift.wav ... I was going to put some "lift music" in the lift. Unfortunatly I have not found the right piece. Have you?

Texturing on crates (warehouse) and big crates (bot-lift room) are yet to be alligned.

Backpacks stuck in walls in various areas.


Thanks for your time,

MaxD

maxdest@hotmail.com