=====================================================================
   Half-Life Map Spec Sheet
=====================================================================
------General Information--------------------------------------------

Title		: Two Mesas (Build 57)
Filename	: 2mesa.bsp
Author		: Walter Russell Swindell
Author Email	: russ01@bellatlantic.net
Home page	: http://members.bellatlantic.net/~trillian/russ01/
Description	: A Capture The Flag map, designed for about
		  10-12 people, but it should be able to handle more
		  without getting spammy. The map is set on a large
		  high mesa, where the two bases are divided by a
		  ravine.


------Credits and Thanks---------------------------------------------

Maniac: for the basic prefab of a rope bridge which I modified for 
use in this map. Thanks!

Clan BeefCake: for the hours, days and months of critiquing and 
playtesting & also to |CA|PapaPup.

Caroline, my wife: for understanding my need to code, create, 
and visualize.

Zoner: for some nice tools. :)

And thanks to Valve for Half-life, and, of course, the producers of
Worldcraft, for whom I owe this success!


------Additional Info, Tips, and Notes-------------------------------

1) Flag Room - Engineer Heaven, but not invulnerable.  As an 
engineer, you'll want to move your gun around each time it gets 
taken out.
2) Well/Attic (Upper Level) - First layer of D.  Enforcing the 
battlements and covering the water area is critical to keeping 
your base from being overrun.
3) Offense - You'll want to send a coordinated attack if they 
have a decent defense.  At least 2 people - One to clear or 
distract, and the other to start moving the flag.
4) The map is fairly simple in design, but open, and roomy in 
the right places.  It should be an intense game with 10 or more 
people.  There is plenty of room, so spread out.
5) Center Area & Battlements - The Upper level of the battlements
is accessible, just jump/duck from the center to the wings and 
you'll be fine.  Also, the corners of each base offer a nice bit 
of shelter for anyone needing it.

------Play Information-----------------------------------------------

Deathmatch	: Yes, Teamplay -> TFC Mod
Single Player	: No
Map Description	: Two bases, red and blue. Separated by upper and
		  lower cave section.
How Many Players: 10+ in TFC. A very popular range. It should be fine
                  with up to 32 players, r_speeds are low.

------Map Information------------------------------------------------

New Textures	: nope
New Sounds	: nope

------Construction---------------------------------------------------

Base		: No base, but inspired by some areas of solo game.
Editor(s) used	: Worldcraft 2.1
Compile Machine	: P3 500Mhz, 256MB Ram (really needs it!)
Compile time	: 33 minutes 23 seconds.
Design time	: About three months, including playtesting.

------Map Instructions-----------------------------------------------

Unzip the files in this archive into your half-life/tfc/maps/ 
directory.

------Compile Log----------------------------------------------------


** Executing...
** Command: Change Directory
** Parameters: "C:\SIERRA\Half-Life"


** Executing...
** Command: C:\Program Files\WorldCraft\hlcsg.exe
** Parameters: "c:\windows\desktop\russmaps\2mesa"

hlcsg.exe v1.2 BETA rel (Jul 31 1999)
Based on Valve's version of qcsg, modified with permission.
Submit detailed bug reports to (zhlt@bugs.dimensionalrift.com)
---- hlcsg ----
1 thread(s)
entering c:\windows\desktop\russmaps\2mesa.map
CreateBrush:         0...1...2...3...4...5...6...7...8...9... (38)
CSGBrush:            0...1...2...3...4...5...6...7...8...9... (15)
Using WAD File: \sierra\half-life\tfc\tfc.wad
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\xeno.wad
Using WAD File: \sierra\half-life\valve\decals.wad
Embedding textures from WAD File [\sierra\half-life\valve\zhlt.wad] into BSP
added 11 additional animating textures.
Texture usage is at 1.34 mb (of 4.00 mb MAX)
   57 seconds elapsed

** Executing...
** Command: C:\Program Files\WorldCraft\hlbsp.exe
** Parameters: "c:\windows\desktop\russmaps\2mesa"

hlbsp.exe v1.2 BETA rel (Jul 31 1999)
Based on Valve's version of qbsp2, modified with permission.
Submit detailed bug reports to (zhlt@bugs.dimensionalrift.com)
---- hlbsp ----
1 thread(s)
writing c:\windows\desktop\russmaps\2mesa.prt
   23 seconds elapsed

** Executing...
** Command: C:\Program Files\WorldCraft\hlvis.exe
** Parameters: "c:\windows\desktop\russmaps\2mesa"

hlvis.exe v1.2 BETA rel (Jul 31 1999)
Based on Valve's version of vis, modified with permission.
Submit detailed bug reports to (zhlt@bugs.dimensionalrift.com)
---- hlvis ----
1 thread(s)
1475 portalleafs
4117 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9... (37)
LeafThread:          0...1...2...3...4...5...6...7...8...9... (152)
average leafs visible: 103
visdatasize:60303  compressed from 272875
190.0 seconds elapsed

** Executing...
** Command: C:\Program Files\WorldCraft\hlrad.exe
** Parameters: -extra -smooth 180 -verbose "c:\windows\desktop\russmaps\2mesa"

hlrad.exe v1.2 BETA rel (Jul 31 1999)
Based on Valve's version of qrad, modified with permission.
Submit detailed bug reports to (zhlt@bugs.dimensionalrift.com)
----- hlrad ----
1 thread(s)
[Reading texlights from 'C:\PROGRAM FILES\WORLDCRAFT\lights.rad']
[49 texlights parsed from 'C:\PROGRAM FILES\WORLDCRAFT\lights.rad']

8000 faces
527757 square feet [75997120.00 square inches]
36794 patches after subdivision
834 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9... (917)
visibility matrix:  80.7 megs
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9... (404)
MakeScales:          0...1...2...3...4...5...6...7...8...9... (328)
transfer lists:  81.3 megs
SwapTransfersTask:   0...1...2...3...4...5...6...7...8...9... (38)
GatherLight:         0...1...2...3...4...5...6...7...8...9... (2)
	Bounce #1 added RGB(245106, 230436, 175512)
FinalLightFace:      0...1...2...3...4...5...6...7...8...9... (42)
 1733 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\windows\desktop\russmaps\2mesa.bsp" "C:\SIERRA\Half-Life\tfc\maps\2mesa.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\windows\desktop\russmaps\2mesa.pts" "C:\SIERRA\Half-Life\tfc\maps\2mesa.bsp"

* Could not execute the command:
   "Copy File" "c:\windows\desktop\russmaps\2mesa.pts" "C:\SIERRA\Half-Life\tfc\maps\2mesa.bsp"
* Windows gave the error message:
   "The operation completed successfully."


------Copyright-Permissions------------------------------------------

This template is available at The Radium Half-Life Map Center...
http://www.planethalflife.com/radium

Two Mesas (2mesa) is
Copyright 1999 Walter Russell Swindell
All Rights Reserved.

Authors MAY NOT use this level as a base to build additional levels. 

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

