Name:		si_contraband
BSP:		si_contra.bsp
Author:		Mike "+Cadaver+" Rosser
Email:		cadaveruk@hotmail.com
Previous maps:	Concrete Tomb (con_tomb.bsp)
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Description:	*si_contraband is a map for the Half-Life modification Science & Industry.
		But I guess that's pretty obvious:)
		The setting is a grimy urban factory location....and that's all I can really 		say.
		*I've tried to make the bases very different, in aesthetic terms, at least; 		AFD is blockier and more run down, whereas MCL appears more attractive and 
		clean. No bearing on gameplay whatsoever, of course, but it should help 		people orientate themselves. 
		*There are a few quite cool and unique features in this map: I've put in 		security cameras in the cloning labs, and there are two main reasons for 		this: 1)If ever a clan game of SI is actually played, someone can be the 		controller and tell people where the enemy is; or, more likely: 2) You can 		look to see if anyone is camping at the bottom of the spiral staircase.
		*There is also a trigger in the labs so when you enter the enemy's labs, a 		warning message is played, alerting the defending team.

Notes:		*The lever in the Gman room opens a trapdoor in the teleport - only the 		attacking team can use this (i.e. only the AFD team in the MCL base and 		vice-versa). If you try following the enemy in here, you'll just end up in 		Prototype storage;-)
		*The vines outside are climbable, and provide an alternative entrance in 		case a sniper is covering the main gate, but using them causes 10 falling 		damage.
		*The vents into the labs and the green exit doors are one way only, to try 		and provide numerous entrances, without making it impossible to defend.
		*Have a look at the book in the toll booth;-)

Known Problems:	Sometimes, before you join a game, the view can be all screwy. I don't think 		this is my fault, and it doesn't really matter. Also, the vines have a 		stupid ladder noise, but this is Worldcraft's fault, not mine. If anyone 		finds any other problems, I'll take the blame for them, I promise:P 

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CONSTRUCTION

Editor:		Worldcraft 2.1
Compile machine: Pentium III 500, 128MB RAM, Voodoo3 3000
Compile time:	Ooops, forgot to note the times down. About half an hour.

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CREDITS

Thanks to:	*Valve for the wonderful beast that is Half-Life
		*Goldmund and Potatojin for the woefully unacknowledged and unsupported, yet 		quite brilliant modification that is Science and Industry
		*Pauli for the extremely helpful feedback, and for the teleport/trapdoor 		idea, which he deserves the credit for.
		*Raw Protein, for hosting the beta of my map.
		*Airmoran, ImdaBob, Feztaa, Whiplash and all the other guys at the SI 			Mapping Forum for their feedback.
		*Me, for being so wonderful:P

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LEGAL

This map belongs to me blah, blah, blah, blah
