20-10-1999
====================================================================
title                   : Desolate and Nuke-proof        by Whiplash
====================================================================
filename                : bg_desert.bsp
version			: final pre-gold version
public release		: 4
author                  : Barend "Whiplash" Garvelink
contact	                : e-mail: whiplash@planethalflife.com
homepage		: http://www.planethalflife.com/whiplash
                          http://scind.8m.com
description             : medium-sized SI level.

credits			: VALVe and The S&I team, for making the software

notes                   : -This is an unfinished version.
                          -The administrator is not in an office. In CTF, would 
                           you give the capture point an office?
                          -Lighting is unfinished.
                          -Very few sound entities
                          -outside area looks bad, but r_speeds tolerate no more detail. 
                           I wnat NO wall in the middle. It would ruin the idea of the map.
                          -there's a yellow laser field in the underground areas. An attacker can walk 
                           thru, but will lose some health. 
                          -Both respawn rooms have an alcove that can heal you far quicker than a 
                           conventional healthcharger can. They are, however, experimental devices 
                           and have been known to occasionally fry people.

====================================================================

* play information *

single player           : that would be very lonely
deathmatch              : nope
science and industry    : yes
new graphics		: ¯|
new sounds		:  |- All data either came with SI, or Half-Life
new monsters/weapons	: _|

* construction *

base                    : scratch

editor used             : Worldcraft 2.1

build time		: four months off and on
                          adds up to five solids weeks of several hours each day

compile machine		: K6-2 340, 64 MB ram

compile time		: qcsg		= 130
                          qbsp2 	= 445
			  vis		= unknown - over an hour
			  qrad        	= 384


====================================================================

* version history *

Mappack version (4th november 1999)
-added healing alcove
-some extra laser effects
-outside is brighter lit
-fan in windtunnel
Beta 2b (20th october 1999)
-more efficient polygon use for the desk in the lobby
-added lights on sniper deck and at bottom of windtunnel
-when an enemy enters your labs through the tunnels, 
 he will get a bit of damage.
Beta 2 (14th october 1999)
-windtunnel and underground area added
-outdoor area improved
-laboratories finished up
-first amient sound added
-improved lighting
Beta 1 (16th august 1999)
-unfinished brushwork
-"skeleton" entities needed to play

====================================================================

* legal stuff *

This map may be freely distributed over the internet in it's original and unmodified zip file.
The package may not be used for commercial distribution via any medium, which includes but is 
not limited to Magazine CD-ROMS and electronic download, except with written permission from the
author. In-game 'server download' is discouraged, but permitted.

This map may not be modified in any way except with explicit written permission from the author. This 
includes, but is not limited to: porting it to a diffrent mod or game, and taking portions of this map
for use in a diffrent map.

No file renaming is to take place, nor adding additional readme files within the package.
