|ŻŻŻŻŻŻŻ|.----.|ŻŻ|.-----.-----.--|ŻŻ|ŻŻ|.--.--.
|    ŻŻŻ||   _||ŻŻ||  -__|     |  _  |  ||  |  |
|___|ŻŻŻ |__|  |__||_____|__|__|_____|__||___  |
 ______                              __  |_____|  __
|      |.-----.--------.-----.-----.|  |_|__|  |_|__|.-----.-----.
|   ---||  _  |        |  _  |  -__||   _|  |   _|  ||  _  |     |
|______||_____|__|__|__|   __|_____||____|__|____|__||_____|__|__|
                       |__|

August 25, 1999; 11:47pm
====================================================================
title                   : Friendly Competition         by Muffinator
====================================================================
filename                : si_canyon.bsp
version			: 1.0d
public release		: 4 (sheesh)
author                  : Muffinator! aka CyBen (to some)
contact	                : e-mail: muffinator@netzero.net
homepage		: scind.8m.com
description             : large (not huge) SI level. Made for SPEED (and anti lag)

********************************************************************
Optimized for SPEED! And LOW LAG! This map screams on my machine, and should do
very well (probably better) on yours... BTW... did I mention SPEED! 90fps on a Celery 266

credits			: Armin Rigo and anyone associated with the QuArK project
			: A scientist by the name of Walter, thanks for those Xena
                          pinups! They were a little sticky tho...
                        : The people who made the prefabs I used. I deleted the zip files,
                          so I lost the author info. You know who you are.
				- All chairs
				- Soda machine (too lazy to make it myself)
				- Coffee machine (wow)
				- All desks
				I made anything else
                        : Zoner's Half-Life Tools (compiling tools) diminsionalrift.com
                          Without these,this map would have needed at lease 40x the
                          work (because norm utils lack QuArK extensions). Just TRY to
			  texture sloping in Worldcraft (seen in the sloping halls).

====================================================================

* play information *

single player           : no!
deathmatch              : nope
science and industry    : yep
new graphics		: Ż|
new sounds		:  |- All data either came with SI, or Half-Life
new monsters/weapons	: _|

* construction *

base                    : scratch

editor used             : QuArK 5.10 planetquake.com/quark
                          Worldcraft sucks, I've used both much and QuArK is better

build time		: a few weeks off and on
                          adds up to a solid week of several hours each day

compile machine		: Celeron 266 (not overclocked, wow) 64mb sdram
			  RivaTNT Graphics Blaster, 8.4gig HD (not that those matter)

compile time		: hlcsg		= 58secs
                          hlbsp 	= 45secs
			  hlvis		= 22secs
			  qrad -extra	= 1956secs (thats about 32 minutes)

			  total		= almost 36 minutes (not too shabby)

			  for some reason, I couldn't run hlrad, so the original
			  qrad was used.

what's new (1.0d)	: - Moved around sci starts a little... now randomer (heh)
			  - Moved lab doors, now the sci's aren't limited to the rotor room
			  - Reduced ALL doors' lips to 0
			  - Added trigger_hurt's to all team rooms
			  - Fixed spawn gibulator
			  - Shifted entire map a little so that the intermission bug
			    wouldn't be too bad
			  - Changed in-base DSP...
			  - Adjusted nodes
			  - Added dsp in cloning vats to reset if you change teams
			  - And a partridge in a pear tree!

what's new (1.0b)	: - Clipped sky (mostly)
			  - Fixed broken ambient sounds

what's new (1.0a)	: - Added missing weapons =|

what's new (1.0)	: - Better nodes in labs
			  - Doors no longer kill sci's
			  - Added my "signature", you'll have to find it
			  - Much better lab decorations!
			  - Put team only gibulator in cloning room
			  - Ambient sounds (!)

original release (0.9r)

known bugs              : - Strange lighting anomalies on sloped hall walls.
                            Purely asthetic. Not my fault, either :)
			  - Ambient sounds can bleed thru walls (listen to microwave in AFD)
                          - Many spelling errors in this file, notepad doesn't help
                          - All other bugs are the fault of either SI, or Half-Life
                          - If you find a bug that was my fault after all, mail it!

====================================================================

other information:
total brushes		: lots
total entities		: not as many, but lots
                          Zoner's tools don't report these numbers, neither does QuArK :)

====================================================================

Who reads these files anyway? Not many people bother to read the SI
readme after (or even during) the download...
====================================================================
* legal stuff *

You may distribute the si_canyon.bsp file as long as you include this text file with it. You may not under any circumstances distribute these or either file for financial gain or other reward without my express written permission or the permission of those credited above.
