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Ransom Entity Guide
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Point Entities:
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	-info_player_teamswatspawn: Spawning point for a SWAT team member.
	-info_player_teamterroristsspawn: Spawning point for a Terrorists team member.
	-info_ransomdetect: To detect if a map is for the Ransom mod. Each Ransom map should contain one.
	-object_hostage: Hostage spawning point.
		|
		|-target(target_destination): Target triggered on hostage respawn
		|-targetname(target_source): Name of the spawnpoint (Make it unique!!!!!! else hostages won't respawn)
		|-hostagecount(integer): Number of hostages this spawnpoint contains (Minimal 1)
		|-hostagepoints(integer): Points that the player gets when returning a hostage from this spawnpoint (Minimal 5)
	-object_globalinfo: contains globalinfo about the map. When this entity doesn't exist, timelimit will be 10 minutes.
		|
		|-timelimit(integer): This maps timelimit in minutes (Minimal 1)

Solid Entities:
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	-object_hostagereturnpoint: A point where the SWAT team returns their hostages. (There can be multiple!)
	-trigger_multiple_swat: Normal trigger_multiple that can only be activated by the SWAT team.
	-trigger_once_swat: Normal trigger_once that can only be activated by the SWAT team.
	-trigger_multiple_terrorists: Normal trigger_multiple that can only be activated by the Terrorists team.
	-trigger_once_terrorists: Normal trigger_once that can only be activated by the Terrorists team.

REMARKS:
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-You must have at least one "info_intermission" in your map.
-A game round ends when the timelimit in the globalinfo is reached or when all hostages in all object_hostages have been returned.