1/18/99 11:14:36 PM

================================================================
Title                   : XUNIL
Filename                : xunil.bsp
Author                  : The_Colombian
Description             : Small military camp. Medium size map
Special Thanks to       : Valve for creating Half-life and ID for for the Engine
e-mail			: thecolombian@relux.com

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Play Information

Single Player           : Yes and No. To check out. 
                          Some grunts and some monsters.
                          But keep low, keep moving, keep alive. 
Deathwatch              : Yes (2-6 players)
Cooperative             : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No

================================================================

Construction

Base                    : New level from scratch except 3 prefabs see bellow
Editor used             : Worldcraft v2.0
Known Bugs              : Hmmm I did not find any
Build Time              : 40 hours ( 20 learning a new Editor I was use to QE4 )

I have not created any maps in over 11 months.
I made some Q1 and Q2 maps. Mostly Q2 using ID's QE4 map editor.
So it took me some time to get use to a new interface and 
to re-learn a few tricks. This map is almost a test to see what
is everyone talking about the problem of lag in the maps.
Then I found out that the Func_aereoportal was missing.......... 
Boy I changed the layout of the map and 
I will have to plan better for any future maps. 
I was able to keep r_speeds in the poly-count under 650, but 
one small area in the out-door section the FPS drops to 15..... need to look
more into that.
Because Half-Life is base on the 50's, so is my map.


PREFABS
-Cargo Container-
    Author: Revolver
     Email: Revolver@gpm98.freeserve.co.uk
      Date: 14/12/98
 File Name: C-Container
File Desc.: Prefab for Half-Life
    Solids: 15
     Faces: 88
   Entites: 2 (rot-doors)

Guard Tower
A bit modified by The_Colombian
| Filename : GUARDTOW.MAP                      | 
| Author   : Gael chauvin aka "chickenpanzer"  | 
| Email    : chickenpanzer@hotmail.com         |
+----------------------------------------------+
| Solids   : 46                                |
| Faces    : 276                               |
| Ents.    : 1 func_ladder                     |
|            1 func_wall                       |
| date     : 06/01/1999


Date: 1/4/99 
Author: BlackRose
E-Mail: blackrose@sydney.crosswinds.net
Solids: 12
Faces: 69
PointEntities: 3
SolidEntities: 3

================================================================
Installation

To play this level, extract the file "XUNIL.BSP" into
your sierra\half-life\valve\maps directory and 
start Half-life with hl.exe -console +map xunil.

================================================================
Copyright and Permissions

This level may be distributed via any medium (i.e.: Internet,
BBS, CD-ROM, compilation disk) as long as it is not for profit & 
contains this text document. 

Copyright No One 1999
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
qcsg.exe v2.5 (Dec 30 1998)
---- qcsg ----
   21 seconds elapsed
 
qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
   13 seconds elapsed
 
vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
 776 portalleafs
2327 numportals
average leafs visible: 175
visdatasize:27044  compressed from 75272
1248.0 seconds elapsed
 
qrad.exe v 1.5 (Dec 30 1998)
----- Radiosity ----
1 threads
3870 faces
105600 square feet [15206401.00 square inches]
26659 patches after subdivision
289 direct lights

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models             64/400         4096/25600    (16.0%)
planes           7678/32767     153560/655340   (23.4%)
vertexes         5413/65535      64956/786420   ( 8.3%)
nodes            2223/32767      53352/786408   ( 6.8%)
texinfos          804/8192       32160/327680   ( 9.8%)
faces            3870/65535      77400/1310700  ( 5.9%)
clipnodes        6187/32767      49496/262136   (18.9%)
leaves           1458/8192       40824/229376   (17.8%)
marksurfaces     4972/65535       9944/131070   ( 7.6%)
surfedges       18402/512000     73608/2048000  ( 3.6%)
edges            9766/256000     39064/1024000  ( 3.8%)
texdata          [variable]       7000/2097152  ( 0.3%)
lightdata        [variable]     484860/2097152  (23.1%)
visdata          [variable]      27044/2097152  ( 1.3%)
entdata          [variable]      19012/131072   (14.5%)
=== Total BSP file data space used: 1136376 bytes ===
 6218 seconds elapsed
