* Play Information *
Title 			: WierdWater
Filename		: wierdwater.bsp
Author			: Shaun Weatherford
Other lvls by author	: None
Email address 		: shaun.weatherford@worldnet.att.net
Home page		: None

Description		: A lab with two apparently electromagnetically
			  contained reactive fluids.  When these two fluids
			  are mixed (by opening a valve through turning a 
			  wheel), the resulting chemical will react with
			  living entities to create an explosion.  The 
			  individual fluids are safe to swim in.  At the 
			  bottom level of the map are two bunkers, in
			  which you are protected from the chemical explosion.
			
Purpose			: This level was strictly made to emphasize the use
			  of weapon selection tactics, position tactics and
			  planning.
				  As an example of weapon selection, the
			  crossbow is devastating in the water but useless
			  close in (where the crowbar comes in handy), the 
			  grenade launcher is great on the lowest
			  level but useless in the water, the RPG is great for
			  shooting in the pipes but almost useless in the water,
			  hand grenades, snarks and det packs are great for 
			  dropping in the roof holes, etc.
				  As for the importance of position, if you know
			  where someone is camping on the level, you can take
			  them out very easily.  For example, if they camp behind
			  the sandbag walls, you can take them out with the RPG 
			  or det pack from the water, or land on the bunker roof
			  to take them out.  If they camp on the bunker roof,
			  you can take them out by tossing snarks down the 
			  bunker roof beams.  I tried to make this anti-camping
			  concept common throughout the level.  You can
			  tell where someone is by listening to the sounds of the
			  level, and then plan your attack strategy around
			  this.
				Planning is perhaps the most important thing to
			  remember on this map.  For example, you can set up
			  laser mine and det pack traps throughout the level - 
			  laser mines are particularly powerful behind air/fluid
			  boundaries, and det packs are great near
			  places where a sound gives the person's location away,
			  such as near the health packs (hehe).  I won't even
			  mention the strategies that can be used when activating
			  the chemical explosion.
			 	But the most important thing that was attempted in
			  this level was not to take winning this game too seriously -
			  have fun and a sense of humor.  A friend of mine nearly has
			  heart attacks when he plays and does not win (which is 
			  often ;)).  But it is hard to take a level with floating
			  water, snark attacks and det packs dropped near the health
			  packs and in the bunkers too seriously.
				Anyway, give me feedback on the level, particularly
			  where I have gone awry.
			
Single Player           : No.
Cooperative Player      : No.
Deathmatch Player       : Yes (has been tested with 2 to 4 players). Only has 8 spawn
			  points, so 8 is the maximum number of players. 
		       2: lots of stealth play and ploys/counterploys.
		     3-4: Quick actions/reactions. 
		     5-8: Not tested.
Difficulty Settings     : No
New Textures            : No
CD Track                : None

