Fortress of The Steel Claw - Teamplay map no.1
=======================================================================Please have a read of the other .txt file that comes with this as well
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Title: TSCFortress (Fortress of The Steel Claw)
Filename: TSCFort
Author: Chris "Steel Claw" Wood (previously "Spawnlord")
Address: UKlord HL@aol.com

Description: 	We are a clan, we need a fortress, here it is. It is big, you are small, you will die unless little you has big fort. Go now.

Special Thanks To: 	my clan - , for all their hard playtesting and bug finding, without whom, this would have been a stinking pile of ****

Also Lord Dakushna, for the turrets and for help with that bloody light_environment. Cheers mate.

Webpage: Since I disbanded the SoS, we currently have no page :(

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Play Information

Single Player: 		No
Deathmatch: 		Yes - 8 Spawnpoints (4 vs 4 Teamplay ideally)
Co-Operative:		No (unless you count teamplay as co-operative)
Difficulty Settings: 	No
New Sounds:		No
New Textures:		No (hooray!)
New Music:		No
CD Track:		No
Demo's Replaced:	None

Compile Machine: AMD K6-2 P300, 64mb RAM, 16mb Voodoo Banshee
Compile times:	QCSG  - 59 secs
		QBSP2 - 46 secs
		QRAD  - 2143 secs 
		VIS   - 1266 secs
Total:		      - 3514 secs (58.56 mins)
		

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Construction

Base:		New Level from scratch
Editor Used:	Worldcraft 2.0
Known Bugs:	none at present (unless you count slightly high 		r_speeds as a bug)
Build Time:	about a month on + off

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Installation

To play this level, extract the file TSCFort.bsp from the zipfile, and place it in the sierra\half-life\valve\maps directory of your hard drive, then start the game.

Start a deathmatch server then type "map TSCFort" or "changelevel TSCFort" in the console. To test it out on your own, go to "Lan Game", and "Create Game". Select the map from the list and away you go.
If you put this map in your server rotation, please let me know :)

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Copyright and Permissions

This file must be kept intact, and is not a commercial product, therefore it should not be sold in any way, shape or form.
You may not use this as the base for any maps, and this ReadMe file must always accompany the .bsp, which must remain unmodified.

I would like your feedback. Send any comments, good or bad to:
UKlord HL@aol.com
March 17th 1999
